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[Wii u] Topic riassuntivo e informativodata la confusione imperante
Started By Nuas82, 08 June 2011 03:19 PM
#36
Inviato 09 June 2011 - 09:02 PM
Risoluzione dello schermo:
854 x 480
http://golgotron.com...ution-revealed/
854 x 480
http://golgotron.com...ution-revealed/
Modificata da -Eklipse-, 09 June 2011 - 09:02 PM.
#39
Inviato 09 June 2011 - 09:24 PM
guarda io in questi giorni sono andato un po' alla ricerca di info riguardo sta cpu e non ricordo dove lessi che la cpu scelta per WiiU dovrebbe essere proprio il POWER7 (il condizionale è d'obbligo, ovvio.)è possibile che un processore tanto potente sia su WiiU? a quanto si aggira il costo?
Per quanto riguarda il prezzo non saprei proprio dove cercare. Anche perchè in questi casi è difficile dire effettivamente a quanto IBM potrebbe vendere milioni di POWER7 a Nintendo. Logicamente il prezzo singolo è ben diverso da quello stock.
#40
Inviato 09 June 2011 - 09:25 PM
se la cpu è il POWER7 di IBM e la scheda grafica sarà alla stessa altezza è logico pensare che sarà molto più potente di PS3 o 360.
La scheda dovrebbe essere Radeon HD 5XXX customizzata
La CPU invece quella che dici,a 45nm
Io davvero mi stupisco come ci sia qualcuno che possa pensare sul serio che sarà più scarsa delle attuali console
Persino i rumor del sito francese,che hanno alla fine sottostimato la CPU,parlavano di un HW comunque più potente delle console attuali
Modificata da MegaCiCascaDiBbrutto, 09 June 2011 - 09:26 PM.
#41
Inviato 09 June 2011 - 09:29 PM
INTERVISTA A VIGIL GAMES (DARKSIDERS II):
The announcement of Nintendo's new console certainly sounds like a boon for gamers, but what do developers think of Nintendo's new Wii U? Vigil Games, the developer behind Darksiders II, is certainly looking forward to bringing its series over to the system.
"I think it's cool, and the nice thing for us is that it's compatible with what we're doing," said Vigil general manager David Adams, when I asked him about the new system during my visit to the Austin studio for our cover story on the game in the July issue of Game Informer.
"For me personally, I love Nintendo," continued Adams. "I love Zelda. I love Mario, and I've never actually made a game that's gone on a Nintendo platform, so for me that's just awesome. I think that if you look at the Darksiders franchise, it's a little more mature, but it has that similar aesthetic to a Nintendo game. I feel like it's a natural fit from a gameplay and platform perspective."
Vigil also told us that they have several ideas on how to utilize Nintendo's new controller – such as allowing players to manage inventory on the controller screen – but that many of these concepts were still in flux. "We're not interested in any gimmicky stuff like with the Wii launch games, where it was basically like, this is exactly like a normal game except every once in a while you jab your controller at the screen to jump or something," said Vigil technical director Colin Bonstead. "I think the new system is better than the Wii controller in that it has a couple features that core games like ours can leverage and make use of."
At the very least, Vigil believes that gamers can look forward to ports to Nintendo's new console that are not inferior to every other version of the game. When we asked Bonstead if he thought it was possible that the Wii U version of Darksiders II would be the best version of the game, he said, "Yeah, just because the hardware is more powerful and it will have some extra features that I think will actually be useful to people playing the game. With it's controller, [the Wii U version of Darksiders II] might be the best version of the game."
We hope to get more specifics on the features that Vigil will work around Nintendo's new controller. In the meantime, Nintendo fans can take heart that Wii U will have at least one mature action title in its roster around the time of launch.
FONTE: GameInformer (CLICCA QUI)
The announcement of Nintendo's new console certainly sounds like a boon for gamers, but what do developers think of Nintendo's new Wii U? Vigil Games, the developer behind Darksiders II, is certainly looking forward to bringing its series over to the system.
"I think it's cool, and the nice thing for us is that it's compatible with what we're doing," said Vigil general manager David Adams, when I asked him about the new system during my visit to the Austin studio for our cover story on the game in the July issue of Game Informer.
"For me personally, I love Nintendo," continued Adams. "I love Zelda. I love Mario, and I've never actually made a game that's gone on a Nintendo platform, so for me that's just awesome. I think that if you look at the Darksiders franchise, it's a little more mature, but it has that similar aesthetic to a Nintendo game. I feel like it's a natural fit from a gameplay and platform perspective."
Vigil also told us that they have several ideas on how to utilize Nintendo's new controller – such as allowing players to manage inventory on the controller screen – but that many of these concepts were still in flux. "We're not interested in any gimmicky stuff like with the Wii launch games, where it was basically like, this is exactly like a normal game except every once in a while you jab your controller at the screen to jump or something," said Vigil technical director Colin Bonstead. "I think the new system is better than the Wii controller in that it has a couple features that core games like ours can leverage and make use of."
At the very least, Vigil believes that gamers can look forward to ports to Nintendo's new console that are not inferior to every other version of the game. When we asked Bonstead if he thought it was possible that the Wii U version of Darksiders II would be the best version of the game, he said, "Yeah, just because the hardware is more powerful and it will have some extra features that I think will actually be useful to people playing the game. With it's controller, [the Wii U version of Darksiders II] might be the best version of the game."
We hope to get more specifics on the features that Vigil will work around Nintendo's new controller. In the meantime, Nintendo fans can take heart that Wii U will have at least one mature action title in its roster around the time of launch.
FONTE: GameInformer (CLICCA QUI)
Modificata da Revolution, 09 June 2011 - 09:30 PM.
#43
Inviato 09 June 2011 - 09:33 PM
credo che anche la cpu sarà di derivazione, per creare qualcosa poco assetato di energia e più facilemente raffreddabile.
Dalla dichiarazione della casa produttrice la CPU dovrebbe essere la stessa di quel supercomputer di cui non ricordo il nome(ovvio che quello però ne abbia millemile di questo CPU dentro,o non sarebbe supercomputer ) che dovrebbe essere proprio questa Power7,almeno io così ho capito
La GPU invece sicuro è radeon,e dalle funzionalità date dall'azienda produttrice si è desunto che sarà una 5XXX,perchè quel tipo di funzioni sono implementate dalla linea 5000 in poi (poi potrebbe essere anche 6XXX ma ne dubito )
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