Potrebbe essere l'ultimo pg? Mi pare che gli slot sono finiti dopo questo
Mario Tennis Aces [Topic Ufficiale]Topic Ufficiale
#242
Inviato 24 November 2018 - 11:06 AM
#243
Inviato 26 November 2018 - 09:27 AM
#244
Inviato 27 November 2018 - 10:40 AM
MARIO TENNIS ACES - VERSION 2.1.0 DUE OUT NOV. 30TH, 2018 (FULL PATCH NOTES)
Mario Tennis Aces is getting a major update on Nov. 30th, 2018. The update brings the game up to Version 2.1.0, and includes a host of changes.
Changes to Online Tournament
Ability will be classified by four ranks (A, B, C, D), which are based on a player’s rating. Players of similar ranks are now more likely to be matched together.
Changed all current five-round tournaments to three rounds. Made it easier to match players of similar ability by increasing number of players with similar progress in the tournament.
The condition for being seeded and getting to start from the second round has changed from a player needing to be a “tournament champion” to a player needing to have a “2,500 or higher rating.”
Randomly chosen courts in the first and second rounds of the online tournament will be selected from all courts with no hazards, except for the Night Court. The Night Court is reserved for the championship match.
From Ver. 2.1.0 it will be possible to play a “Hazards OFF” setting with no mast on the Savage Sea court.
Changed play time from “two-game, one-set match” to “first to win two games.” If each player wins one game, there will be a tiebreaker. This new play time is also the default setting for Free Play and Swing Mode.
Starting in December, player ranking will switch from points-based to ratings-based.
When a new month starts, the player’s initial rating will change based on their play results from the previous month. The following changes will occur when December begins.
2,000 or less rating → Starts at 2,000
2,000 - 2,500 rating → Current rating will be maintained
2,500 or more rating → 1/2 of amount over 2,500 will be added to 2,500 instead of 1/10th.
Note: Player rating will be reset to 2,000 if software was not played in previous month or if there is bad data. If software is not updated to Ver. 2.1.0, December changes will not be processed.
Doubles Class Added to Online Tournament
Doubles Class will be newly available in online tournament mode starting in December. Doubles Class will be a four-player doubles match with standard rules, including use of Energy.
Doubles teams can be formed with two people sharing a Switch, with a friend online, or by matching with a stranger online of similar ability.
Pair Rank will be determined by calculating the average rating of the two players’ respective ratings.
Doubles Class is compatible with the Nintendo Switch Online smart device app for voice chat. However, in the Doubles Class online tournament, voice chat is only possible between doubles partners and is not possible with the opponent, regardless of whether it’s in the menus or during the match.
New Games Added
The second Co-op Challenge, Yoshi’s Ring Shot, will begin. Co-op Challenge is a mode for online play which will only be held for a certain period of time.
Nintendo Switch Online membership is required to play Co-op Challenge.
Co-op Challenge: Yoshi’s Ring Shot will be available from the distribution of Ver. 2.1.0 on December 1st until 9:00 AM on January 10th, 2019. Yoshi’s Ring Shot is a Challenge played with button controls (standard rules) with a four-player team. The team is formed among online players or with friends. (If each player has a controller, up to four players can play on one Nintendo Switch system.) You can acquire Yoshis of different colors (blue, red, and yellow) by attaining objectives.
A Yoshi of a different color can only be obtained by the player who achieved the objective.
Boo Hunter, which is played with one Nintendo Switch system, has been added to Swing Mode. This game can be played in Co-op Mode or Competitive Mode. Up to four players (including a COM player) can play.
Changes to the Shot System
“Taunting” is no longer possible while a player’s character is moving.
Made it possible to change shots with the A, B or Y buttons if the L stick is tilted up or down while charging a lob or drop shot by pressing the X button.
Made it more likely for a ball to be returned to the back of the court when returning a serve with a drop shot.
Made it easier to see how much energy changed in the Energy Gauge.
Changed the vibration of the controller when pressing the button twice and charging a Powerful Shot in comparison to the vibration of the controller after pressing the button once.
Changes to Character Abilities (clicca sul link che fa da titolo alla notizia)
Additional Settings
Savage Sea: You can now play with no mast in the middle of the court by selecting “Hazards OFF.” When the Savage Sea court is randomly selected in the online tournament mode, there will be no mast.
Free Play: ”Tournament” was added to Play Time. The first to win two games is the winner, but a tiebreaker will take place if each wins one game, unlike “Extended Play.”
Other Changes
Co-op Challenge: When you Join a Friend, a ☆ will appear next to a Favorite.
Free Play: Fixed problem of Simple ball speed decreasing.
COM Tournament: The issue of the game sometimes stopping on the COM tournament menu when saving interrupted data with specific progress created on Ver. 1.2.0 or earlier has been fixed.
Other adjustments have been made to improve gameplay.
#245
Inviato 30 January 2019 - 08:59 AM
MARIO TENNIS ACES - VERSION 2.2.0 SET TO LAUNCH TOMORROW
Changes to Menu
- Added Court Selection screen to Free Play and Swing Mode. If you go to Change Rules and choose Select every time under Court, the Court Selection screen will appear after the character-selection screen.
You will still be able to choose All, Stadium Only, or Custom.
- The character-selection screen for Online Tournament, Standard Class, and Simple Class will start with the cursor on the character you used the previous time.
- Changed the menu flow after Online Tournament match is done.
System Changes
- Changed amount of Energy increase from pulling off a successful block when Doubles Partner is using Zone Speed to half the amount of a successful block without the use of Zone Speed.
Using Zone Speed in Singles and pulling off a successful block or Trick Shot will not restore Energy, but it will restore Energy when your partner uses it in Doubles.
- Slightly increased the length of the period that time is frozen after blocking opponent’s Special Shot in Doubles.
- Added Shot Button + X Button to Powerful Shot controls. Press the A Button and X Button at the same time for a topspin Powerful Shot, press the B Button and X Button at the same time for a slice Powerful Shot, and press the Y Button and X Button for a flat Powerful Shot.
Co-op Challenge Boo Hunt Returns
- This Co-op Challenge will be available again from the distribution of Ver. 2.2.0 until 9:00 AM on March 1st, 2019. Co-op Challenge is a mode for online play which will only be held for a certain period of time.
Nintendo Switch Online membership is required to play Co-op Challenge.
- Boo Hunt is a Challenge played in Swing Mode where a four-player team is formed among friends or players encountered at that time online to achieve an objective together. (If each player has a controller, up to four players can play on one Nintendo Switch.)
You can acquire three different-colored Boo visors by achieving objectives.
If there aren’t four total players, the necessary number of COM players will be added after a certain amount of time has passed.
Added Hosted Matches
- Added the Hosted Match mode which allows players to easily compete against each other in singles matches through LAN Play or Online Play.
- Besides the two players in the match, an additional player will participate as the host and control match settings as well as which screen to show on the monitor.
- Three Nintendo Switch systems are required for a Hosted Match—one for each of the two players and one for the host.
A LAN cable (sold separately) is required for LAN Play.
Nintendo Switch Online membership is required to play an online Hosted Match. Players must also be registered as a friend on the host’s Nintendo Switch system.
- Access the Hosted Match mode from the main menu by pressing in the Right Stick while holding down the L Button and R Button at the same time. The host will select Host and make a room, while the players will select Player and join the room created by the host.
A LAN cable (sold separately) is required for LAN Play.
All participants must decide the date and time, rules of play, and game progression amongst themselves before the actual match.
- After all three participants are ready, the host will control various settings and game progress.
- The host’s screen will be split left and right, showing both P1 and P2 play. (Players’ screens will not be split.) Pressing directional buttons during the match will change the host’s screen: Up Button for split screen, Left Button for P1 screen, and Right Button for P2 screen.
- The characters that are available to play depend on the respective game progress (save data) on each system.
- All courts will be available to play regardless of respective game progress on each system.
- The host controls whether the first to serve will be random, P1, or P2.
- The host controls whether the character-select screen of each player is visible to the other.
- The host can select whether the menu can only be controlled by the host, or whether players can control it too.
Other Changes
- Online Tournament: Made adjustments to the amount that ratings will increase. Also increased the amount that ratings will increase when points are earned from breaking your opponent’s racket.
- Made adjustments to visibility of the ball in Bask Ruins, Piranha Plant Forest, Mirage Mansion, Snowfall Mountain, and Savage Sea.
- Improved AI for COM players.
- Decreased amount of time that controls are locked while saving the game.
- Adjusted Koopa Paratroopa’s flying animation.
- Changed the angle of Rosalina’s hair before she serves when playing left-handed setting.
-Adjusted height that the ball bounces after hitting a drop shot in The Great Mirror Mystery mission and Adventure mission.
- Other adjustments have been made to improve gameplay.
- After you download the latest update, you won’t be able to do Local Play or LAN Play with someone who is using previous update data.
#247
Inviato 28 February 2019 - 12:42 PM
KAMEK AND DRY BONES HEADING TO MARIO TENNIS ACES
MARIO TENNIS ACES - PAULINE CHARACTER TRAILER
qui l'elenco dei vari update di oggi
MARIO TENNIS ACES - VERSION 2.3.0 AVAILABLE TODAY
#250
Inviato 03 March 2019 - 09:02 PM
Allora giusto ieri ho fatto un torneo online e ho trovato subito partite fino alla finale (che ho pure vinto! ).
Solo la finale mi ha laggato un po'...penso dipenda dal giocatore che si sfida.
Anche io Nat apertissimo e raramente capita di vedere durante un match le tacche passare da blu adnuna rossa.
Consiglio di evitare sfidanti con poche tacche per massimizzare la buona connessione.
Comunque era un po' che non ci giocavo e devo dire che è cambiato molto online. Campi diversi finalmente, roster bello corposo ora è mi pare anche ben bilanciato.
Per me ancora validissimo.
#251
Inviato 03 March 2019 - 09:22 PM
Rispondo ad entrambi nel mio piccolo.
Allora giusto ieri ho fatto un torneo online e ho trovato subito partite fino alla finale (che ho pure vinto! ).
Solo la finale mi ha laggato un po'...penso dipenda dal giocatore che si sfida.
Anche io Nat apertissimo e raramente capita di vedere durante un match le tacche passare da blu adnuna rossa.
Consiglio di evitare sfidanti con poche tacche per massimizzare la buona connessione.
Comunque era un po' che non ci giocavo e devo dire che è cambiato molto online. Campi diversi finalmente, roster bello corposo ora è mi pare anche ben bilanciato.
Per me ancora validissimo.
Che gestore hai? A me lo fa sempre... inizia con tutte le tacche al massimo. Poi scende a rosso, risale di nuovo...
#254
Inviato 01 April 2019 - 08:21 AM
#255
Inviato 13 April 2019 - 12:25 PM
l'ho preso da una settimana.. ci sono dei momenti che mi fa incazzare, e dei momenti che lo trovo assolutamente appassionante.
sono sincero, ancora non ho capito come rispondere ai colpi caricati, tant'è che durante il secondo boss dell'avventura ho rotto più e più volte la racchetta... ho vinto rinunciando a colpire la pallina.
mentre in altri lo trovo incredibilmente divertente, come durante una sfida normale una partita è durata 3 set... mezz'ora!
adoro il tennis giocato... ,ma solo mario tennis lo sto giocando seriamente.. l'ultimo era stato top spin 4.
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