Secondo voi potrebbe ritornare al sistema della tendency di demon's ?
Speriamo di no,una delle (poche) cose che mi hanno infastidito di DeS
Modificata da 2112, 08 December 2012 - 04:48 PM.
Modificata da Krakpot, 08 December 2012 - 05:06 PM.
Sicuro Demon's Souls 2? Io mi ricordavo Project Dark.... Anyway,in effetti quello è il ponte di Ariamis,ma non ci scommetterei che la città sia Anor Londo...tutto è possibile ovviamente. Voglio più info! Anzi no...meglio di no. Che poi soffroPotrebbe anche essere ambientato in un altro mondo:considera che Dark Souls doveva chiamarsi Demon's Soul 2 se non fosse che la Sony aveva registrato il nome
Anche se da quel che si vede il protagonista attraversa il ponte del Painted World of Ariamis e la città in cima alla montagna potrebbe benissimo essere Anor Londo
Stando a quello che c'è scritto nel comunicato potrebbe trattarsi di una storia completamente diversa.Potrebbe anche essere ambientato in un altro mondo:considera che Dark Souls doveva chiamarsi Demon's Soul 2 se non fosse che la Sony aveva registrato il nome
Anche se da quel che si vede il protagonista attraversa il ponte del Painted World of Ariamis e la città in cima alla montagna potrebbe benissimo essere Anor Londo
Dark Souls II will feature a new hero, a new storyline, and an unfamiliar world
This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game.
Modificata da Soma, 08 December 2012 - 07:01 PM.
La penso come te anche perché nel comunicato, postato da soma, si legge : Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey
anche se il punto forte di dark souls è il gameplay, un buon plot narrativo non potrebbe che giovare.
Introducing Edge 249: Dark Souls II unveiled
Dark Souls II was officially announced last night at the Spike Videogame Awards. We’ve already seen it, and it’s the cover star of our next issue, E249, out December 20.
An eternal battle rages at the heart of Dark Souls II. On one side stands the stern force of challenge, the very soul of the Souls series. It has inspired thousands of fans to hack their way through two of the most demanding and rewarding games of an era, fans who expect at least the same test on the next go around. On the other side is the bright promise of accessibility. And why not? Why shouldn’t FromSoftware and Namco Bandai open Souls up to a wider audience when it could otherwise be in danger of becoming stuck in a cult cul-de-sac?
There are many, after all, who have been put off by the series’ habit of obscuring its best assets from all but the most committed. Entire systems, such as Dark Souls’ covenants and Demon’s Souls’ World Tendency, remain mysteries to even reasonably experienced players – wouldn’t it be a service to the games to help everyone understand them better? On the other hand, isn’t the very nature of the Souls series about obfuscation and what it makes you work for? Aren’t its greatest pleasures about the slow crawl of discovery in a world that refuses easy interpretation? What would the series lose if it was made more explicit?
As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. “I personally am the sort of person who likes to be more direct than subtle,” he tells us. “[Dark Souls II] will be more straightforward and more understandable.” We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but it’s certainly a noble task.
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