XCOM: Enemy Unknown 『Topic Ufficiale』 (12.10.2012)Veniamo in pace...più o meno.
#18
Inviato 06 October 2012 - 02:38 PM
quindi per la storia dei pc vuol dire che è da museo e da buttare
e si vede quando gioco a TSW che per forza di cosa non posso giocare su console
e come ogni volta che riprovo a giocare a giochi sul pc mi rendo conto del perché ho smesso di giocare su pc e mi sono comprato la console
quindi sarei tentato di console
ma prima voglio vedere
a) recensioni
b) demo
c) che cali di prezzo
poi fra un mese esce halo4... non scherziamo!
#19
Inviato 07 October 2012 - 11:49 AM
Sembra magnifico...mi mancava veramente un titolo del genere.
Mi sa tanto che disdico la prenotazione di Forza Horizon (che recupererò più avanti, dopo la tempesta Halo 4) e mi concentro su questo XCOM:EU e Dishonored (praticamente la rivincita degli sconosciuti/misconosciuti)...
#21
Inviato 08 October 2012 - 01:25 PM
Edge 9/10
Charting a course through Earth’s imminent destruction is as unashamedly difficult as it was in 1994’s X-COM. It’s possible, through bad planning and bad management, to doom the planet early on, making the game feel unfair. Get it right, however – survive the stresses of management, and the strains of aliens – and you’ll feel like world’s greatest hero.
Rockpapershotgun 10
This isn’t a matter of a starving man grateful for the slimmest of pickings. XCOM is a bounteous strategy/roleplaying feast, and I’m not particularly dismayed that a couple of the side-dishes taste a bit suspect. It’s a triumph that XCOM even exists, so that it’s also bloody brilliant and thoroughly modern with it excites me to introverted core. X-COM’s tiny, precious world has seen many unwelcome invaders over the years, but trust me – this one comes in peace.
Eurogamer 9/10
This game is a winner. So much craft has gone into its atmosphere, into innumerable small details that together add enormous depth and flavour to the world: the occasional conversations overheard while fiddling around in the base; the mission loading screen, which gives you a view of the troops inside the carrier, fidgeting and tapping their feet in transit; the ridiculously cute touch of soldiers acquiring nicknames like 'Longshot' or 'Odin' after a few missions; the memorial room for fallen warriors, with a cork board of photos on the wall, which records their names - and the fact that visiting it triggers, after a few seconds, the sound of a bagpipe march.
Near the campaign's end, there's a direct tribute to the original game's designers, the Gollop brothers, accompanied by an achievement called 'On the Shoulders of Giants'. It's a beautiful touch, a nod from one development team to another across the generations. They have something in common now. In their own time and place, each made a fantastic game called XCOM.
Gameinformer 9.5
Both of XCOM’s layers present life-or-death conundrums to which there is no right answer. No matter what you pick, something or someone is going to suffer for it. This kind of tension and terror rarely occurs within mainstream gaming, and almost never with this level of skill in the execution. Don’t let the “turn-based strategy” moniker scare you off; XCOM is a singular achievement that every gamer deserves to experience.
Strategyinformer 9/10
So as long as you’re happy that the game’s real qualities are found in single player, offline gaming sci-fi epics, XCOM: Enemy Unknown comes highly recommended. Remember that this recommendation also goes for players who aren’t usually the turn-based type. As long as you enjoy action, sci-fi and a rich amalgam of gaming styles, there’s loads to enjoy right here.
Kotaku YES/10
XCOM is one of the most important strategy games in years. It's a great remake, sure, and that's enough for most longtime fans, but for everyone else, know that this is a truly accessible strategy game. To the point where, if you own a 360 or PS3, you can play this with a controller and not miss a thing.
In the end, long after veteran XCOM players have appreciated the effort and moved on, that will hopefully be this game's lasting achievement. That it took a project that only noisy, hardcore PC gamers should have cared about and, through window dressing, interface tweaks and some combat changes, turned it into a game that everyone can enjoy.
E poi.....
GodIsAGeek - 10/10
IGN - 5/5
CVG - 9.2/10
Machinima - 9/10
Joystiq - 4.5/5
The Escapist - 4 and a half/
Destructoid - 9/10
Polygon - 8.5/10
Sempre più felice di averlo preordinato.
#26
Inviato 09 October 2012 - 12:24 PM
Ho qualche ricordo dei primi capitoli usciti 20 anni fa, ero piuttosto piccolo e ci giocavo con lo zio (è tutta colpa sua la passione per i videogiochi!!!).
Però credo proprio di prenderlo su pc, a mio avviso rende troppo meglio con mouse e tastiera
#27
Inviato 09 October 2012 - 01:10 PM
Ho qualche ricordo dei primi capitoli usciti 20 anni fa, ero piuttosto piccolo e ci giocavo con lo zio (è tutta colpa sua la passione per i videogiochi!!!).
Eh si, caro nipote, mi ricordo....
Cmq giovedì dovrebbe arrivarmi per X360.
E leggendo le impressioni di chi lo sta già giocando\spolpando da giorni...non vedo l'ora!
#29
Inviato 09 October 2012 - 02:56 PM
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