#5
Inviato 22 June 2018 - 08:08 AM
GUNGHO TALKS NINJALA ORIGINS, GAMEPLAY MECHANICS, PLAYER BACKSTORIES, AND MORE
- Takeshi Arakawa, former co-producer of the Dissidia Final Fantasy series is involved with development
- Kazuki Morishita, CEO of Gungho, wanted to make an action versus game that both children and adults could enjoy
- Morishita watches sports chanbara and remembered that he used to play pretend ninja chanbara
- this lead him to think that sports chanbara and ninja mix would work
- the Switch was chosen because it just so happened to be a good platform that fits well with the genre of the game
- Arakawa joined the project around two and a half years ago
- in the world of Ninjala, the World Ninja Association (WNA) has invented a Ninja Bubble Gum
- this lets children with ninja DNA become capable of using ninjutsu
- in order to find people with the potential of being a ninja, the WNA hold a ‘Ninjala’ tournament
- there are several bad guys who want to use this for their own schemes
- eight main characters in the story mode, but they only differ based on their character background
- Berecca is the WNA scientist who invented Ninja Bubble Gum
- when she eats it she turns into a child form
- you can have up to eight players facing off at once
- the quickest way to score points is by getting an ‘Ippon!’
- this is done by attacking opponents with different weapons shaped through bubble gum
- weapons made from smaller bubbles are easier to use but don’t do much damage
- larger bubbles make stronger but slower weapons
- Morishita wants to release Ninjala simultaneously across all regions
#6
Inviato 21 September 2018 - 08:23 AM
#7
Inviato 21 September 2018 - 09:40 AM
Sto giochino alla fine non è affatto male. Vero, fa fin troppo il verso a splatoon e arms a livello stilistico, però la mobilità negli stage è bella ampia e di picchiaduro simil powerstone se ne vedono sempre pochissimi. Per chi ama il multi locale come me è da tener d'occhio
#11
Inviato 31 May 2019 - 07:09 AM
#15
Inviato 27 March 2020 - 09:57 AM
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