#166
Inviato 12 December 2017 - 01:24 AM
Patch 1.1.0 will be deployed on all platforms tomorrow December 12th.
Patch Sizes
PS4: ~3GB
Xbox: ~3GB
PC: TBC
Please find the latest changes below.
Patch Highlights
Added a new Nightmare difficulty mode
Added an NPC scaling option, Enemy Auto-Level, that makes enemies level scale up to players level
Please note: Enemy levels will only scale up to player level, they will not scale down
Added a new Horde Mode to the Arena
[PC] Added support for HDR display
System
Improved general game stability
Adjusted the balance of the economy by reducing the price of Lion Claw and Leopard Fur
Capped the number of Trinkets and Animal Goods to 999
Fixed rare occurrence of world paused state due to a terrain node priority change
[PC] Fixed stuttering on NVIDIA graphic cards when playing in borderless mode
[PC] Improved Performance Tools functionality
Graphics & Audio
Improved texture streaming selection to allow for more high-resolution texture
Increased the distance at which we display the higher quality fake geometry of Alexandria
Improved the view distance of the Siwa temple
Improved the level of details of the Hemon Mastaba location
Improved the quality of the Photo Mode picture taken while playing with HDR enabled
Fixed loading grid setups for tall palm tree fields to improve their view distance
Fixed far shadow popping transition issue when updated during the time of day cycle
Fixed shadow culling issue in the great library of Alexandria during sunrise and sunset
Fixed a visual issue on bows when switching them while out of combat
Fixed a visual issue with quivers
Fixed an issue which prevented music from playing again in the quest Aya: Blade of the Goddess
Fixed missing voice-over during various cinematics
Fixed a sound issue when using Overpower on certain NPCs
Fixed various repeating voice and sound effects
Fixed an issue that could cause multiple music tracks to overlap
Fixed multiple out of place audio lines in the Arena
[Xbox One X] Increased the texture memory budget to allow for more usage of higher resolution texture
[Xbox One X] Increased the terrain memory budget to reduce terrain popping when the camera rotates
[Xbox One] Fixed some trees not using high-resolution texture
[PC] Fixed white squares appearing in windowed mode on 4K monitor
[PC] Fixed an issue with the Reset graphic option
World
Fixed several areas in the world where the player could encounter collision issues
Fixed various issues with the level of details of world objects, NPCs, and vehicles
Gameplay
Improved NPCs reactions
Fixed the health regeneration that could stop working after gaining health from Health on Hit/Kill weapon attributes
Fixed the unlock of the Old Habit achievement/trophy for player who have met the conditions
Fixed various issues preventing the Game Progression statistic to reach 100%
Fixed the "No Limits" Ubisoft Club Classic Challenge from not unlocking
Fixed an issue with the Ubisoft Club Classic Challenges that were not showing as unlocked even if they had been completed
Fixed an issue that could cause the controller to vibrate indefinitely in the score screen of the Hippodrome
Fixed an issue where the playable character could lose its inventory when fast traveling from the Bathhouse
Fixed an issue where Senu could pass through the world
Fixed an issue that allowed thrown torches to inflict poison or bleed effect
Fixed some loading issues while using Senu
Fixed various issues with the spawning of NPCs
Fixed various issues causing the player character to remain stuck
Fixed various navigation and animation issues with the playable character
Quest
Improved the navigation of the Rebels during the quest A Rebel Alliance
Improved various cinematic transitions
Fixed an issue where the playable character could remain stuck or fall through the world during the quest The Battle of the Nile
Fixed an issue where the playable character could lose its equipped weapons during the quest The False Oracle
Fixed an issue preventing the playable character from dealing damage to crocodiles during the quest Blood in the Water
Fixed an issue preventing the quest objective marker to be displayed during the quest Family Reunion
Fixed an issue that could cause the player to lose the prisoner during the quest His Secret Service
Fixed an issue that could cause a gladiator to remain stuck with the playable character during the quest The Crocodile Jaws
Fixed an issue causing Daily Quests from disappearing from the Quest Log
Fixed an issue that could prevent the Control Nuisance Daily Quest from giving its reward"
Fixed an issue that could prevent the dialogue scene from playing during the quest Blood in the water
Fixed an issue that could prevent Hallucinations from ending during Taimhotep's Song
Fixed an issue that could make the quest Children of the Streets impossible to complete
Fixed an issue that could prevent the key for Eudoros chest to appear in the inventory in the quest End of The Snake
Fixed an issue that could cause Cleopatra to die at the end of the quest Way of the Gabiniani
Fixed an issue forcing Bayek to receive a spear instead of a bow during the chariot fight of the The Battle of the Nile quest
Fixed an issue that could cause Aya to spawn as Bayek
Activities
Increased the number of Drachmas rewarded by Hippodrome tournaments
Tweaked controls sensitivity in Hippodrome
Fixed an issue that could prevent the introduction cinematic of Seleucid from playing
Fixed an issue that could prevent the use of bows in the Arena
User Interface
Added Hood, Hair, and Beard customization options in the Gear menu
Added an Uncompleted Locations filter to the World Map
Added a friends-only pictures filter to the World Map
Added the option to hide the Compass and the Enemy Proximity Feedback on the HUD
Improved on-screen feedback with Friend Challenges in Arena
Increased display time of the on-screen feedback when the playable character gets hit by an arrow
Changed input button for the Compare Equipped action
Fixed various icon issues in the World Map
Fixed an issue with the Trial of the God reward being displayed incorrectly in the Quest Log
Fixed an issue with the quest objective of Trial of the Gods appearing below the world
[PC] Fixed the display of Photo Mode pictures captured on multi-monitor configuration
[PC] Enabled Eye Tracking by default
[PC] Added Quit to Desktop option to the pause menu
#169
Inviato 12 December 2017 - 08:47 AM
Boh non so perché su pc non mi ha mai impressionato particolarmente. Diverso il discorso nei film
c'è gioco e gioco.. in alcuni è implementato alla grande n altri han fatto solo il compitino
esempio gran turismo e horizon.. ma anche il nuovo cod ne fa un uso sapiente
(a me impressiona piu nei giochi)
#171
Inviato 12 December 2017 - 06:04 PM
onestamente pensavo fosse più meglio....sono verso la fine, ho fatto poche secondarie xchè dovevo (sono cmq sempre 2-3 livelli sotto quello consigliato) ma non sono niente di che....le tombe hanno puzzle idioti e cmq in 2 minuti le completi, i papiri sono divertenti.....era meglio un gioco vasto la metà ma molto più ''interessante''
si è un giochetto alla fine, c'ha un buon loop di gameplay, na bella grafica e un ambientazione figa da vedere (molto meno lato narrativo).
se col prossimo mettono sidequest decenti, na trama decente, alzano la difficoltà, limano il cs e rendono i controlli ancora più fluidi potrebbe uscirne un gioco serio.
i papiri sono fighi si.
il paragone con horizon o w3 o nemmeno sussiste per quanto mi riguarda.
#172
Inviato 12 December 2017 - 06:05 PM
Letto il changelog della patch che arriverà oggi. Hanno messo l'hdr più miglioramenti vari
Patch 1.1.0 will be deployed on all platforms tomorrow December 12th.
Patch Sizes
PS4: ~3GB
Xbox: ~3GB
PC: TBC
Please find the latest changes below.
Patch Highlights
Added a new Nightmare difficulty mode
Added an NPC scaling option, Enemy Auto-Level, that makes enemies level scale up to players level
Please note: Enemy levels will only scale up to player level, they will not scale down
Added a new Horde Mode to the Arena
[PC] Added support for HDR display
System
Improved general game stability
Adjusted the balance of the economy by reducing the price of Lion Claw and Leopard Fur
Capped the number of Trinkets and Animal Goods to 999
Fixed rare occurrence of world paused state due to a terrain node priority change
[PC] Fixed stuttering on NVIDIA graphic cards when playing in borderless mode
[PC] Improved Performance Tools functionality
Graphics & Audio
Improved texture streaming selection to allow for more high-resolution texture
Increased the distance at which we display the higher quality fake geometry of Alexandria
Improved the view distance of the Siwa temple
Improved the level of details of the Hemon Mastaba location
Improved the quality of the Photo Mode picture taken while playing with HDR enabled
Fixed loading grid setups for tall palm tree fields to improve their view distance
Fixed far shadow popping transition issue when updated during the time of day cycle
Fixed shadow culling issue in the great library of Alexandria during sunrise and sunset
Fixed a visual issue on bows when switching them while out of combat
Fixed a visual issue with quivers
Fixed an issue which prevented music from playing again in the quest Aya: Blade of the Goddess
Fixed missing voice-over during various cinematics
Fixed a sound issue when using Overpower on certain NPCs
Fixed various repeating voice and sound effects
Fixed an issue that could cause multiple music tracks to overlap
Fixed multiple out of place audio lines in the Arena
[Xbox One X] Increased the texture memory budget to allow for more usage of higher resolution texture
[Xbox One X] Increased the terrain memory budget to reduce terrain popping when the camera rotates
[Xbox One] Fixed some trees not using high-resolution texture
[PC] Fixed white squares appearing in windowed mode on 4K monitor
[PC] Fixed an issue with the Reset graphic option
World
Fixed several areas in the world where the player could encounter collision issues
Fixed various issues with the level of details of world objects, NPCs, and vehicles
Gameplay
Improved NPCs reactions
Fixed the health regeneration that could stop working after gaining health from Health on Hit/Kill weapon attributes
Fixed the unlock of the Old Habit achievement/trophy for player who have met the conditions
Fixed various issues preventing the Game Progression statistic to reach 100%
Fixed the "No Limits" Ubisoft Club Classic Challenge from not unlocking
Fixed an issue with the Ubisoft Club Classic Challenges that were not showing as unlocked even if they had been completed
Fixed an issue that could cause the controller to vibrate indefinitely in the score screen of the Hippodrome
Fixed an issue where the playable character could lose its inventory when fast traveling from the Bathhouse
Fixed an issue where Senu could pass through the world
Fixed an issue that allowed thrown torches to inflict poison or bleed effect
Fixed some loading issues while using Senu
Fixed various issues with the spawning of NPCs
Fixed various issues causing the player character to remain stuck
Fixed various navigation and animation issues with the playable character
Quest
Improved the navigation of the Rebels during the quest A Rebel Alliance
Improved various cinematic transitions
Fixed an issue where the playable character could remain stuck or fall through the world during the quest The Battle of the Nile
Fixed an issue where the playable character could lose its equipped weapons during the quest The False Oracle
Fixed an issue preventing the playable character from dealing damage to crocodiles during the quest Blood in the Water
Fixed an issue preventing the quest objective marker to be displayed during the quest Family Reunion
Fixed an issue that could cause the player to lose the prisoner during the quest His Secret Service
Fixed an issue that could cause a gladiator to remain stuck with the playable character during the quest The Crocodile Jaws
Fixed an issue causing Daily Quests from disappearing from the Quest Log
Fixed an issue that could prevent the Control Nuisance Daily Quest from giving its reward"
Fixed an issue that could prevent the dialogue scene from playing during the quest Blood in the water
Fixed an issue that could prevent Hallucinations from ending during Taimhotep's Song
Fixed an issue that could make the quest Children of the Streets impossible to complete
Fixed an issue that could prevent the key for Eudoros chest to appear in the inventory in the quest End of The Snake
Fixed an issue that could cause Cleopatra to die at the end of the quest Way of the Gabiniani
Fixed an issue forcing Bayek to receive a spear instead of a bow during the chariot fight of the The Battle of the Nile quest
Fixed an issue that could cause Aya to spawn as Bayek
Activities
Increased the number of Drachmas rewarded by Hippodrome tournaments
Tweaked controls sensitivity in Hippodrome
Fixed an issue that could prevent the introduction cinematic of Seleucid from playing
Fixed an issue that could prevent the use of bows in the Arena
User Interface
Added Hood, Hair, and Beard customization options in the Gear menu
Added an Uncompleted Locations filter to the World Map
Added a friends-only pictures filter to the World Map
Added the option to hide the Compass and the Enemy Proximity Feedback on the HUD
Improved on-screen feedback with Friend Challenges in Arena
Increased display time of the on-screen feedback when the playable character gets hit by an arrow
Changed input button for the Compare Equipped action
Fixed various icon issues in the World Map
Fixed an issue with the Trial of the God reward being displayed incorrectly in the Quest Log
Fixed an issue with the quest objective of Trial of the Gods appearing below the world
[PC] Fixed the display of Photo Mode pictures captured on multi-monitor configuration
[PC] Enabled Eye Tracking by default
[PC] Added Quit to Desktop option to the pause menu
daje che rompono il gioco ancora di più
#175
Inviato 18 December 2017 - 04:06 PM
Ragazzi ho sentito da qualche parte che il drm di questo AC, ovvero il cosiddetto VM protect fa girare il gioco in un ambiente protetto che sostanzialmente è una virtual machine, da qui la pesantezza e il carico sulla cpu
Cioè sono rimasto allibito, per me è follia, tra un po' imho ubisoft se non riesce a puntare sullo streaming dei vg venderà insieme ai suoi giochi dei drm fisici, degli scatolotti da attaccare tramite usb per far partire i suoi software
#176
Inviato 18 December 2017 - 04:14 PM
Ragazzi ho sentito da qualche parte che il drm di questo AC, ovvero il cosiddetto VM protect fa girare il gioco in un ambiente protetto che sostanzialmente è una virtual machine, da qui la pesantezza e il carico sulla cpu
Cioè sono rimasto allibito, per me è follia, tra un po' imho ubisoft se non riesce a puntare sullo streaming dei vg venderà insieme ai suoi giochi dei drm fisici, degli scatolotti da attaccare tramite usb per far partire i suoi software
è il gioco uber-avanzatissimo a richiedere che tutti i 6 core di un 8700k lavorino al 100% all the time, il drm non centra...stando a ubisoft
tranquillo che nel forum ufficiale ubi ho perso il conto di quanto topic hanno aperto per sputtanarli
Leggono questa discussione 0 utenti
0 utenti, 0 ospiti, 0 utenti anonimi