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#1
ROcK

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ROCKET LEAGUE - FACT SHEET

 

 

rock.png

 

 

ROCKET LEAGUE PULL-BACK RACERS - TOY FOOTAGE

 

ROCKET LEAGUE TO COST $20 ON SWITCH, SAME AS OTHER PLATFORMS

 

 

rocket.png



#2
Non Idoneo

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Bene per il prezzo, immaginavo già 29€...



#3
King76

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molto pene!



#4
Ganonz

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Ottimo il prezzo e FANTASTICO il cross play!



#5
Emanuele Severini

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Questo lo vorrei recuperare sicuramente!

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#6
TangorFopper

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Dice che puntano a 720p/60fps.



#7
TangorFopper

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The goal for the Switch version of Rocket League is to have it feel like it does on every other platform. Developer Psyonix is hoping to get the game running at 60 fps in both the Switch’s docked and undocked mode, running at 720p. The performance of the game, the developer argues, is more important than pure visual fidelity.

They also want every player on every platform to be able to play against each other. And right now the only company keeping that from happening is Sony. So what’s holding it up?

“The honest answer is PlayStation has not yet granted us permission,” Jeremy Dunham, VP of publishing at Psyonix, told Polygon. “We are hopeful that being able to play cross network is still something we can go for, we think we’ve been big champions of this for the last two years trying to get people behind the idea ... we believe it’s the future of the industry, and we’re hopeful that maybe the community and the media can actually help get around the idea of pushing it forward and doing what we can to make it reality. It’s our dream.”

They’re trying to make it as easy on players and the platform holders as possible. “We run all the servers,” Dunham stated. “The way that it works is we connect everyone through our own system, we handle everything ourselves.” So far Microsoft had the highest and “most complex” requirements for security, so meeting those barriers made it easier to deal with the requirements of the other platforms. The hard work has been done.

So why would Sony tell them no?

“I wish I had the answer to that,” Dunham said. “The only thing that we know is that we can’t do it yet. I can tell you this: From Psyonix, we would do whatever we would need to do to make it possible to be cross-network play with all the other platforms and PlayStation 4. They just need to tell us what that is.”

He’s hoping the PlayStation community is loud enough about wanting this to happen that Sony decides to let it happen. Cross-platform play, including the PlayStation 4, could happen today if Sony told them they could do it.

“It’s literally something we could do with a push of a button, metaphorically,” Dunham told Polygon. “In reality it’s a web page with a checkbox on it. All we have to do is check that box and it would be up and running in less than an hour all over the world. That’s all we need to do.”

“Technically it’s possible,” Dunham said. “There are no technical limitations. Right now it’s just a political barrier we need to help figure out how to crack.”



#8
American horizon

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Su sto gioco avrò oltre 100 ore giocate su steam, surgery switch aumenteranno esponenzialmente. Spero che però le classifiche siano condivise xche non mi va di ripartire dal livello noob

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#9
ROcK

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PSYONIX FURTHER DISCUSSES SONY'S BLOCK OF CROSS-PLATFORM ROCKET LEAGUE PLAY, NINTENDO HAPPY TO ALLOW IT

 

 

NINTENDO CONTACTED PSYONIX ABOUT ROCKET LEAGUE BEFORE SWITCH'S OFFICIAL REVEAL, WORK STARTED 3 MONTHS AGO

 

 

- Nintendo first contacted Psyonix about a potential Switch port before the platform was officially announced 
- Mario Kart 8 Deluxe's success was a huge motivator for the Psyonix team to get the game right on Switch 
- once again, the game runs at 720p at 60FPS (docked and undocked) 
- Rocket League isn't the most graphically challenging game, but it's very dependent on the physics 
- this is why the team didn't go for a better resolution 
- 8-player local multiplayer 
- two-player split screen on a single Switch with each player using a single Joy-Con 
- year two DLC releases include a new anniversary stage, customizable explosions, and some other aesthetic goodies



#10
ilcesa342

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Ma é cross platform anche su pc? Su steam ho superato le 200 ore, gioco unico

#11
Guest_La-Li-Lu-Le-LoeYe

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Impossibile non annunciarlo su switch, una coppia perfetta.
Stragiocato su pc, una piccola perla che diventa una droga.
Lo riprenderò sicuramente, anche se probabilmente dovrò ricominciare da zero con le statistiche e gradi.

#12
Claydol

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Ma é cross platform anche su pc? Su steam ho superato le 200 ore, gioco unico

Sì, PC, XBOX, SWITCH.

#13
Guest_TheBlackWolfeYe

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Last week, Psyonix vice president Jeremy Dunham stopped by IGN's Nintendo Voice Chat show for a lengthy discussion about Rocket League. Dunham went in-depth about the process of putting the game on Switch, and shared quite a lot of interesting information: 
  • for a while, Psyonix was unsure if Rocket League would be on Switch since the system architecture is different from the likes of PlayStation 4, Xbox One and PC, but the team is happy due to the warm reception!
  • Nintendo has also shown continued excitement in having the game on its console, and Dunham says they've been fantastic to work with.
  • Going into the origins of Rocket League on Switch, Nintendo came to Psyonix before the console was unveiled. But since Rocket League is very reliant on performance, they weren't sure if a port would be possible. The port itself would be doable, but they wanted to do their game justice!
  • One of the first questions Psyonix asked Nintendo was about cross-network play, and Nintendo said: "Whatever you need." Even after Psyonix clarified that this would potentially mean communication with the PC, PlayStation, and Xbox, Nintendo again said whatever you need.

 

  • Psyonix controls everything, including the match-making system, and all information is hidden from other platforms. You only know that your opponent is playing on another platform – not specifically Xbox, PC, etc.
  • Because Rocket League is cross-network, every version of the game is the same. Because of this, the Switch version will offer all DLC available on other platforms. As far as the DLC goes, there isn't really anything that provides an advantage, and there is no pay-to-win content! DLC is simply cosmetic, which will be the case with any Nintendo content created such as the Mario hat.
  • All updates are rolled out simultaneously across platforms: when the Switch version launches, this will be the case as well. Every platform holder has its own requirements for the submission period, so patches have to be submitted for the various platforms at different points.
  • Psyonix isn't at the certification point with Nintendo just yet. Psyonix has gone through some pre-certification steps, which involves setting things up to let Nintendo know what will be in the game to prepare for the certification build. Psyonix has only announced a holiday launch window since they can't commit to a certain date, and won't do so until they're certain of what that date will be. Fortunately, documentation is easily answered, and Nintendo has answered all of their questions.

 

  • Psyonix recommends playing Rocket League with the Switch Pro Controller: the team had some challenges with the Joy-Con, but they believe they've figured it out and feedback at E3 was positive.
  • The idea of bringing Rocket League to Switch didn't immediately click for the team: Psyonix had long discussions after its meeting with Nintendo about the pros and cons, as they had to think about the controls, things like latency, and other factors. But as they learned more about the system and tinkered around with the hardware, they felt better about having Rocket League on Switch.
  • One of the most interesting tidbits Dunham shared is that Psyonix didn't commit to releasing Rocket League on Switch until April or so. That's somewhat surprising since Nintendo featured the game in its E3 presentation just a couple of months later. It was a pretty quick turnaround from Psyonix's confirmation to having Rocket League included in the video broadcast.
  • The last topic discussed was how Rocket League will support online play on Switch: the team has to do a lot of custom work, which is required when a new platform is thrown in the mix. It's a challenge, but Dunham is confident that they'll tackle all concerns players might have! Dunham did indicate that it hasn't been as easy as going from PlayStation/PC to Xbox since those platforms share some similar principles, but Switch seems to be a bit different.

Finally, when asked about voice chat, Dunham said it's a bit complicated to answer since Psyonix isn't sure where they'll be at launch. Here's the full response on that front:

  • "It really depends on how far along we are using Nintendo's SDK, so that's one of our questions that's still up in the air right now. How much are we going to support voice chat? Are we going to be able to support voice chat at launch? These are open question, but whatever the answer is, we'll tell everyone as soon as we know".

Modificata da TheBlackWolf, 20 August 2017 - 12:47 PM.


#14
Emanuele Severini

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Psyonix on bringing Rocket League to Switch, port was solidified in April, no answers on voice chat, more
Last week, Psyonix vice president Jeremy Dunham stopped by IGN's Nintendo Voice Chat show for a lengthy discussion about Rocket League. Dunham went in-depth about the process of putting the game on Switch, and shared quite a lot of interesting information: 

  • for a while, Psyonix was unsure if Rocket League would be on Switch since the system architecture is different from the likes of PlayStation 4, Xbox One and PC, but the team is happy due to the warm reception!
  • Nintendo has also shown continued excitement in having the game on its console, and Dunham says they've been fantastic to work with.
  • Going into the origins of Rocket League on Switch, Nintendo came to Psyonix before the console was unveiled. But since Rocket League is very reliant on performance, they weren't sure if a port would be possible. The port itself would be doable, but they wanted to do their game justice!
  • One of the first questions Psyonix asked Nintendo was about cross-network play, and Nintendo said: "Whatever you need." Even after Psyonix clarified that this would potentially mean communication with the PC, PlayStation, and Xbox, Nintendo again said whatever you need.
 
  • Psyonix controls everything, including the match-making system, and all information is hidden from other platforms. You only know that your opponent is playing on another platform – not specifically Xbox, PC, etc.
  • Because Rocket League is cross-network, every version of the game is the same. Because of this, the Switch version will offer all DLC available on other platforms. As far as the DLC goes, there isn't really anything that provides an advantage, and there is no pay-to-win content! DLC is simply cosmetic, which will be the case with any Nintendo content created such as the Mario hat.
  • All updates are rolled out simultaneously across platforms: when the Switch version launches, this will be the case as well. Every platform holder has its own requirements for the submission period, so patches have to be submitted for the various platforms at different points.
  • Psyonix isn't at the certification point with Nintendo just yet. Psyonix has gone through some pre-certification steps, which involves setting things up to let Nintendo know what will be in the game to prepare for the certification build. Psyonix has only announced a holiday launch window since they can't commit to a certain date, and won't do so until they're certain of what that date will be. Fortunately, documentation is easily answered, and Nintendo has answered all of their questions.
 
  • Psyonix recommends playing Rocket League with the Switch Pro Controller: the team had some challenges with the Joy-Con, but they believe they've figured it out and feedback at E3 was positive.
  • The idea of bringing Rocket League to Switch didn't immediately click for the team: Psyonix had long discussions after its meeting with Nintendo about the pros and cons, as they had to think about the controls, things like latency, and other factors. But as they learned more about the system and tinkered around with the hardware, they felt better about having Rocket League on Switch.
  • One of the most interesting tidbits Dunham shared is that Psyonix didn't commit to releasing Rocket League on Switch until April or so. That's somewhat surprising since Nintendo featured the game in its E3 presentation just a couple of months later. It was a pretty quick turnaround from Psyonix's confirmation to having Rocket League included in the video broadcast.
  • The last topic discussed was how Rocket League will support online play on Switch: the team has to do a lot of custom work, which is required when a new platform is thrown in the mix. It's a challenge, but Dunham is confident that they'll tackle all concerns players might have! Dunham did indicate that it hasn't been as easy as going from PlayStation/PC to Xbox since those platforms share some similar principles, but Switch seems to be a bit different.
Finally, when asked about voice chat, Dunham said it's a bit complicated to answer since Psyonix isn't sure where they'll be at launch. Here's the full response on that front:
  • "It really depends on how far along we are using Nintendo's SDK, so that's one of our questions that's still up in the air right now. How much are we going to support voice chat? Are we going to be able to support voice chat at launch? These are open question, but whatever the answer is, we'll tell everyone as soon as we know".
Ammazza fino ad aprile prossimo bisognerebbe aspettare? Non è un tantino lontano? :/

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#15
tabino

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Ammazza fino ad aprile prossimo bisognerebbe aspettare? Non è un tantino lontano? :/

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L' articolo dice solo che il gioco non era stato confermato su Switch fino allo scorso Aprile (2017) e che appena 2 mesi dopo Nintendo lo ha voluto gia' far vedere all' E3. Non parla minimamente della release date che se non sbaglio e' confermata per quest' inverno.






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