Another fantastic Switch conversion - and this time it's 4A Games itself that teases out some stunning visuals from Nintendo's console hybrid. Metro 2033 Redux and Metro Last Light Redux are both stacked up against the last-gen Xbox 360 and current-gen PS4 versions of the game - and the results are fascinating.
ported in-house by 4A
redux version, so better lighting, textures, models, re-scripted scenes
360 version dropped frames and tore screens like crazy
uses nintendo/nvidia's NVN instead of vulkan or opengl
1080p on ps4, 912p on xbo; fixed
early gen games on the high-end duo used fixed resolutions, now dynamic res is the norm
switch uses temporal super-resolution
pixel counts come at 720p, but it's not that simple
alphas are ¼ res
DF looking into ways to present reconstruction
portable mode is 720p, but again use reconstruction
drops to 480p but uncommon
looks better in portable
switch LCD ruins the blacks in the game
compares favorably to the PS4, near 1:1 aside from some textures
has some light clipping glitches
FULL FAT CONSOLE EXPERIENCE
input latency is minimal, feels very good
has 5.1 surround sound, minimal compression
60fps on high end duo, very stable there
30fps on switch, also very stable
1-2 missed/spiked frames in 1 hour of footage per game
portable has some hitches but it's in a cutscene and very short
switch loading times is mixed, sometimes slower, sometimes faster when loading from death
Modificata da TangorFopper, 14 February 2020 - 06:39 PM.
Another fantastic Switch conversion - and this time it's 4A Games itself that teases out some stunning visuals from Nintendo's console hybrid. Metro 2033 Redux and Metro Last Light Redux are both stacked up against the last-gen Xbox 360 and current-gen PS4 versions of the game - and the results are fascinating.
Questa è stregoneria assoluta, hanno fatto un lavoro assolutamente coi fiocchi.