The trilogy would have included Star Wars: Rogue Squadron, Star Wars Rogue Squadron II: Rogue Leader, and Star Wars Rogue Squadron III: Rebel Strike, all updated for Wii.
- originally in the works for the Xbox
- Factor 5 became interested in motion controls on Wii
- the team decided to resurrect the Xbox Star Wars Trilogy project for Wii
- the team salvaged the code and started bringing the game over
- the project was 50% done on Xbox
- all control schemes were supported, including GameCube controller and various peripherals
- you could even use the Wii wheel to control your X-Wing, using the balance board for pedals
- revamped content included speeder bike racing levels, third-person action sequences, and lightsaber battles
- lightsaber battles used 1:1 motion controls
- all-new graphics engine running at 60 frames per second
- the project was completed, but then cancelled
- cancellation is blamed on the financial crisis of 2008
- other publishers tried to help out
- unfortunately, financial hardship, legal snafus and budgetary restrictions killed the game
- Julian Eggebrecht, former president of Factor 5 loves the Wii U, but its unpredictable trajectory and licensing troubles in general make a new Star Wars Wii U game unlikely
factor5 stava lavorando a una collection dei 3 giochi usciti su n64 e ngc con i controlli rimappati per usare il motion control ma a causa del fallimento della software house il progetto, pur completato, non è mai stato pubblicato.
l'attuale presidente di factor 5 vorrebbe pubblicare il gioco ma non ha i soldi e i diritti per farlo.
fonte:
http://www.neogaf.co...ad.php?t=910166