Sembra molto bello
#62
Inviato 15 July 2014 - 07:11 PM
Final Fantasy Explorers - creating weapons, online chat
- start off as a freelancer
- create equipment with raw materials gathered by defeating enemies or summoned monsters
- swords, gloves, staves, rods, axes, spears, and bells are confirmed as weapons
- when online you can talk to other players using a preset chat system
#69
Inviato 22 August 2014 - 02:46 PM
Invece a me sembra un progetto interessante
ma l'idea di base è carina, infatti quando annunciarono che volevano avvicinarsi al modello hunting dei vari MH, GEB, ecc un pochino di speranza volevo averla, visto che la serie CC non aveva un briciolo di anima propria
ma poi vedendo di nuovo lo stesso motore ggrafico del 2006, stesse textures identiche (il gazebo della gilda è UGUALE spiccicato a quello di echoes of time) ma soprattutto il sistema di controllo dei vecchi CC, che rendeva piatto qualsiasi approccio al combattimento con ogni vocazione possibile, mi sono cadute le braccia
#70
Inviato 28 August 2014 - 01:32 PM
http://nintendoevery...transformation/
This week’s Famitsu has another update on Final Fantasy Explorers. There’s one game element in particular worth bringing to your attention. According to the magazine, Final Fantasy Explorers allows “legendary characters” (main characters from the series among others) to join the fight. This is possible with the transformation ability which allows players to change their form for a limited time. Final Fantasy VII’s Cloud Strife is the first classic character reveal, and Famitsu shows a couple of screenshots. We should be hearing about more legendary characters in the coming weeks and months.
#75
Inviato 29 August 2014 - 08:16 AM
- Monk has skills like Chakra and Aura Cannon
- Final Fantasy Explorers will feature plenty of moves from past games of the series
- there will also be new moves
- 200 abilities in total.
- bottom screen shows a map and will also indicate where all the characters are located
- bottom screen also shows “monster lock-on” that shows hit points
- female Ninja character looks like a traditional “kunoichi”
- Time Mage looks pretty close to the one from Bravely Default
- Paladin is a little slower than the others
- use the Time Mage’s Haste magic to speed everyone up
- Ninjas have all kinds of different Ninjutsu abilities
- they can also help out in the tanking role with some sort of Utsusemi abilitie
- White Mages can help unfreeze with Esuna
- they can also look at the health of all the party members on the bottom screen
- White Mages can enhance other buffs such as the Time Mage’s Haste
- they also use a “Pray” ability that recovers the AP (Action Points) of all the allies
- when a player gets incapacitated, you can shave three minutes off from the clock to be revived,
- some of the big enemy attacks are indicated with markers on the floor
- more “Legend Characters” will be revealed during Tokyo Game Show 2014
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