[3DS] Bravely Default: For the Sequel - Topic ufficialeSquare Enix che ne fa una giusta - 6 Dicembre 2013 PAL
#51
Inviato 20 September 2011 - 04:17 PM
Anoop Gantayat
During the Tokyo Game Show last week, Inside Games was able to quiz Square Enix's Tomoya Asano about his newest RPG, Bravely Default Flying Fairy for 3DS. Here are some of the main points made by Asano during the interview:
The Girl
The girl who appears in the illustration you see on this page is one of the game's four main characters. She's also the girl from the AR movie.
Battle System
The game's battle system mixes jobs and abilities. It's close to Final Fantasy V in image. Like a "standard RPG," it will have random encounters and will be turn-based.
The Name
Inside pointed out that the game's subtitle, "Flying Fairy," can be shortened as "FF," which is also the short form of Final Fantasy. Asano joked that this wasn't on purpose. In the main visual, there's a light that can be seen above the heroine. This the "flying fairy" of the subtitle.
Scenario & Sound Staff
Asano did not share the game's scenario and sound staff with Inside. However, he did say that they're using people who've previously not worked with Square Enix. He'd only describe them as "interesting people."
#52
Inviato 20 September 2011 - 04:42 PM
Mio.Team Bravely Default discuss jobs, the ridiculous name, and more
Anoop Gantayat
During the Tokyo Game Show last week, Inside Games was able to quiz Square Enix's Tomoya Asano about his newest RPG, Bravely Default Flying Fairy for 3DS. Here are some of the main points made by Asano during the interview:
The Girl
The girl who appears in the illustration you see on this page is one of the game's four main characters. She's also the girl from the AR movie.
Battle System
The game's battle system mixes jobs and abilities. It's close to Final Fantasy V in image. Like a "standard RPG," it will have random encounters and will be turn-based.
The Name
Inside pointed out that the game's subtitle, "Flying Fairy," can be shortened as "FF," which is also the short form of Final Fantasy. Asano joked that this wasn't on purpose. In the main visual, there's a light that can be seen above the heroine. This the "flying fairy" of the subtitle.
Scenario & Sound Staff
Asano did not share the game's scenario and sound staff with Inside. However, he did say that they're using people who've previously not worked with Square Enix. He'd only describe them as "interesting people."
#55
Inviato 20 September 2011 - 04:58 PM
Sono gli incontri casuali che mi rompono le pelotas.
Mai capito perchè non adottano la soluzione di richiamare i combattimenti se proprio non si vuole renderli visibili a schermo.
#58
Inviato 21 September 2011 - 04:24 PM
scontri casuali e battaglie a turni: potrei scaffalizzarlo coome 4HoL
Meglio così che Dungeon Crawler
E' chiaro che questo titolo sia una palese "operazione nostalgia", quindi è perfettamente in linea con lo stile del progetto tenere il bs a turni e gli incontri casuali.
Per inciso, anch'io li odio a morte, ma va beh.
#59
Inviato 21 September 2011 - 05:24 PM
http://www.4gamer.ne...37/20110916036/
http://www.neogaf.co...121&postcount=4
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