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[PSVITA] Escape Plan (Topic Ufficiale) - 22.02.12

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#31
Setelle

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Escape Plan PS VITA Interview Part 1
Immagine inserita

Escape Plan comes from Fun Bits Interactive, a relatively new studio created from remnants of Titan Studios, the force behind Fat Princess on PlayStation Network. After Titan Studios went in a new direction following Fat Princess' release, some of the team spun-off to create Atomic Operations, which was then renamed Fun Bits Interactive. This studio helped create Fat Princess' Fat Roles DLC, and then began in earnest on Escape Plan for the Vita.


I was lucky enough to sit down with two of the forces behind Escape Plan, Fun Bits Interactive's CEO Chris Millar and SCEA's Senior Producer of External Development Deborah Mars. And as I found out, these two have quite the history with one another going back to before the PlayStation 3's launch. Indeed Escape Plan -- or, as they lovingly refer to it as, 'Escape' -- has been brewing for longer than Vita itself has been in existence.

Millar and Mars talked at length with me about their pet project. "Escape is something that's just been in the back of my mind for years," Chris Millar explained. He and Mars, who helps cultivate third-party content exclusively for Sony products, marinated for a while on the project. "I have a good champion with Deborah [at Sony]," he continued. The two managed to take their collaborative relationship with one another from Fat Princess to Escape Plan.


The two ultimately met at a San Francisco-area bar where they began to sketch out their ideas for the game on cocktail napkins. "We're sitting there taking the square napkin and just drawing ideas for a room, like 'what if you could do this, what if you could do that?'" Mars said. The idea ultimately evolved into what it is today with the help of the Vita's hardware, which works great for a game like this, as was proven by the impressive demo I had at Gamescom. Millar admitted as much when he told me that Sony "showed us the initial first [revisions] of the prototype hardware and immediately we were like 'this would be perfect'" for Escape Plan.

I asked these two about the impressive journalist reaction to Escape Plan's reveal at Sony's press conference in Germany. It was certainly one of the games that stole Sony's admittedly weak Gamescom showing. "We ducked out [of the conference] early to go set up downstairs (where the game was to be playable) and there's already people starting to line up... it was a great night. We were going until about 12 o'clock" with the demos, when everything was supposed to wrap-up by 11.

But what I was most interested in when I sat down with Millar and Mars was where such a clever game came from in the first place. With the idea having brewed for so long and having been designed in premise before Vita was revealed, it certainly must have looked and played differently at some point. For instance, was it always black and white?


Chi puņ tradurre al posto mio? :D

#32
Nico Nico

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le immagini non le vedo...

#33
Cloud

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Anch'io non le vedo.. Comunque sto gioco sembra una figata. A me sinceramente non ricorda nè lbp nè locoroco, in effetti non mi ricorda nulla.. Meglio cosi.

Modificata da Cloud™, 28 September 2011 - 01:07 AM.


#34
Setelle

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le immagini non le vedo...


Anch'io non le vedo..


Non riesco a recuperarle. :doh:

#35
Setelle

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Nuovo Video

http://www.youtube.com/watch?feature=player_embedded&v=z3UFIImK_tQ

Modificata da demmygreen, 10 November 2011 - 03:18 PM.


#36
Sintoide

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Quindi il numero su Lil e Laarg non è altro che il numero di retry? :asd:

Modificata da Sintoide, 10 November 2011 - 03:45 PM.


#37
The Game_93

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IMHO l'unico gioco veramente interessante per PSVIta,ricorda molto Limbo

#38
Red Black

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demmy non si vedono..

#39
Nico Nico

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questo gioco č fantastico!

#40
Setelle

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demmy non si VEDONO..


Intendi,le immagini...

#41
lullua

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Io ho usato il codice di sconto per questo, voi?

Penso proprio che mi porterą via tante ore di gioco e di divertimento ;)

#42
AltairJ

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Pure io per questo fantastico gioco :D

#43
lullua

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Ma la longevitą si sa gią? Non vorrei ritrovarmi un titolo da 2 ore "messe in croce".

#44
Crasher89

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usato lo sconto su questo gioco...speriamo ne valga la pena...

#45
lullua

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usato lo sconto su questo gioco...speriamo ne valga la pena...

Idem.. le altre sono tutte "merdine" a detta mia.. Senza offesa č :D




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