http://www.siliconer...rystal-bearers/- futuristic Crystal Chronicles world
- swords have been traded in for guns
- the Yukes have died off due to a war with the Lilties
- main character’s name is Layle
- Layle: Crystal Bearer of the Clavat race, can manipulate gravity, his story starts when he meets a Yuke named Amidatelion that caused Layle some trouble. Layle sets out to find Amidatelion.
- part of Layle’s cheek has been crystallized - this is a feature of all Crystal Bearers (to have some part of their body crystallized)
- Althea: blond character shown sitting on the bench in the traile, she is the queen of the Lilties Kingdom, dead mother and sick father
- Jegran: head of the Lilties army, senses bad things from Amidatelion and Layle
- playing as Layle, use the Wiimote to point at objects and target them
- grab enemies and use them for various purposes
- uses for enemy grabbing: throw enemies at one another, flip enemies over, and swinging yourself around enemies to avoid attacks
- grab onto heavy/anchored objects to use Layle’s power as a grappling hook
- game development hadn’t actually begun when the first trailer came out, explaining the long time this game has taken
- no level-up system
- equip accessories to raise/change/add abilities
- as your progress, you’ll encounter enemies that feature vast sets of abilities
- even characters you see in town will present unique situations
- a free-world experience, no separation between battles and exploration
- the conflict between Layle and Amidatelion comes when Amidatelion attacks a new passenger airship on an escort mission. Layle is the one heading the escort mission.
- actions within cities can change the way townsfolk feel about you (women fall in love, guards try to fight you, ect.)
- some sort of multiplayer mode using multiple Wiimotes to help/hinder Layle is hinted at
- no release date
- about 60% complete
It was 22 years ago where I first made a challenging product, it was the very first Final Fantasy. To me, this was how you would make an rpg . I have put all those thoughts/ideas in that product.
And now.
The hardware has changed from the famicon to the wii, but the thoughts haven't changed.
The me right now, A Final Fantasy I would want to make, it would be Final Fantasy The Crystal Bearers.
While continuing production, I'm aiming for all the wii users to be able to enjoy it.
Kawazu Akitoshi
About the prologue, not much is mentioned there besides of what we know. IE Yuke race existed thousends of years ago, but their existence was forgotten over time. How there was a war between the Lilties and the Yukes, the first one who would destroy the crystal of the other race. Yukes had strong magic at their side but the Lilties managed to destroy the Yukes's crystal first and thus the Yukes appearance disappeared from the world (not sure in what way disappeared, it didn't mention death). And the present where blades have been exchanged for firearms. Magic's existence has been forgotten. And in order for the Lilties to use the power of the Crystals, they ask for skilled people and they support them
-Quais/Kuais
A citizen of freedom!
Layle’s partner from the Selkie tribe, someone who you can really put your trust upon!!
“You didn’t try enough.” (the subtitle on the screen with Quais and Layle. The text blurb to the side is [Layle’s partner!])
[Mysterious attack!] (blurb over the screen where Amidatelion is over Layle)
‘A big event in the world ruled by the Lilty tribe!!’
A military nation. A world ruled by the Lilty tribe is the stage!
When a member of the rumored destroyed ancient Yuke tribe appears, Layle’s adventure begins!!
The member of the Yuke tribe who wants destruction!
After that meeting, Layle goes in search of his partner Quais whereabouts!!
- new character revealed: Keiss
- Keiss is a male Selkie
- Keiss guards the Alexis II air ship
- Keiss and Layle are partners, with the partnership being story-motivated. You cannot form parties in the game
- another female Selkie is yet to be revealed, and she may be romantically involved with Layle
- Playable Events: allows for player interaction during ‘event’ scenes, includes pointing or Wiimote waggling, somewhat like QTEs, some Playable Events must be cleared to progress
- Playable Event example: shoot down monsters as Layle falls through the sky
- Demon Reaction system: enemies have different patterns and will react differently to how you approach them, may leave you alone if you don’t bother them