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Wreckfest (ex Next Car Game) 『Topic Ufficiale』Beta available on steam!

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#166
White

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Il parere di axy è tutto ciò che bisogna sapere

#167
axydraul

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  • Qualquadra non cosa

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il punto è che per ora è praticamente una grossa demo, niente altro
in un anno hanno aggiunto quasi nulla

comprarlo ora è un salto nel buio

#168
Guest_Dudù 84eYe

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ieri ho preso un logitech driving forze gt usato a 50 euro in perfete condizioni , e devo dire che giocare con il volante è tutto un altro mondo mamma mia , poi il force feedback è uno spettacolo , senti gli urti delle altre auto XD che figata ..



#169
Diomarco

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http://i1373.photobu...lg.jpg~original

Modificata da Diomarco, 06 July 2015 - 12:59 PM.


#170
Marrow

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Insomma downgrade D:



#171
axydraul

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  • Qualquadra non cosa

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se è vero altro che downgrade... sembra di 3 anni prima



#172
Diomarco

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Ho trovato due foto ben più preoccupanti OLD https://i.imgur.com/SDZPVFI.jpg?1NEW https://i.imgur.com/QCsrpWw.jpg?1

Ho trovato il tutto tra le discussioni di Steam, voi che conoscete l'inglese meglio del sottoscritto, ci capirete sicuramente di più ^_^

http://steamcommunit...90681403863699/
http://steamcommunit...81402882718/#p1

Modificata da Diomarco, 06 July 2015 - 02:36 PM.


#173
Guest_Dudù 84eYe

Guest_Dudù 84eYe
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ma x che questo cambiamento ??



#174
Guest_Dudù 84eYe

Guest_Dudù 84eYe
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è uscita un altra patch da 800 Mb e passa , di cosa si tratta??



#175
Guest_X-KennyeYe

Guest_X-KennyeYe
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ma x che questo cambiamento ??

 

Si vede che deve uscire anche sulle scatolette :asd:



#176
Guest_Dudù 84eYe

Guest_Dudù 84eYe
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Si vede che deve uscire anche sulle scatolette :asd:

maledette scatolette rovina giochi  :angry:



#177
Guest_Dudù 84eYe

Guest_Dudù 84eYe
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hanno aggiunto 2 auto nuove



#178
Diomarco

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Ragazzi sono quasi preoccupato, è uscita una patch da più di 7 GB, che si siano svegliati?  :eheh:

 

Dear Wreckers,

The next major update for Wreckfest is out! Please check below for the full changelist:
 

CONTENT:
  • Added a new track designed for rough racing and epic crashes: Crash Canyon - fans of our earlier games will surely recognize the inspiration.
  • Added a new work-in-progress track, Mixed 7.
  • Replaced the garage with a new, more spacious garage, still work-in-progress though.
  • Implemented vehicle visual customization with parts such as wheels, bumpers, grilles and many more. Please note that for now visual parts do not have a gameplay effect, but in future, parts will affect the weight of the car and increase or decrease the strength of the car as well as the damage it causes to the opposing party in collisions. For now, parts are only available for American 5 and to some extent, American 3, but all cars will eventually receive them. If you have any suggestions for parts you'd like to be added please let us know!
  • Added more performance parts: engines, pistons, valves, camshafts and so on, to allow for more in-depth performance upgrading in the upcoming career. Note that engines are basically per class now, however, installing the best available parts will allow the engine jump to the beginning of the next class. In case the car has a separate banger variant, not all engines are available for all variants.
  • Improved American 3, European 2, European 3 (II), Asian 1 models and gave them a demolition racer makeover.
  • Added new skins for many vehicles and removed some older ones.

 

ART:
  • Replaced the user interface with a completely new, more modern one that's actually usable with a gamepad as well. Please note that the new user interface is still heavy being worked on, and for example animations are missing, the art is not final and there are temporary placeholders screens that will be replaced completely. Feedback is still very much appreciated already.
  • Replaced the old broken Sandpit 1 with a new, completely overhauled version.
  • Overhauled Tarmac 1 to open up the environment, add proper runoff areas and generally make it look more like a real race track.
  • Improved the environment art of Tarmac 3.
  • Speedway 1 Figure 8 layout now has ramps in the inner areas to allow for getting back on track even when reset is disabled by the host.
  • Improved low frequency ambient occlusion.
  • Added animated track officials.
  • Updated tire effects.
  • Updated weathers.

 

DESIGN/PHYSICS:
  • Increased the performance range of the cars and adjusted the class cutoff points. For now, the classes and class ranges are as follows:
  • Class C = < PP180
  • Class B = PP180 - PP260
  • Class A = PP260 >
  • Removed part wear and repair mechanic.
  • Removed crew mechanic.
  • Improved AI vehicle setups so that they make a better use of brakes now, making AI more challenging.
  • Crash landings (where the car would be rocketed in the air when touching ground after a jump) no longer occur.
  • Adjusted gearboxes and improved shifting logic to allow for more natural automatic shifting.
  • Improved stability control assist.
  • Improved force feedback for steering wheels.
  • In Elimination Race, maximum elimination interval is now 120 seconds.
  • It's now possible to select assists in the pre-race screen without going back to the garage.

 

TECHNICAL:
  • Optimized tire physics, reducing CPU load.
  • Improved acceleration estimation in the garage front-end.
  • Ragdoll now works properly.
  • Added clutter fade for grass.

 

KNOWN ISSUES:
  • Clutter shadows are not working.
  • Leaderboards are disabled for now.
  • The backfire effect of the exhaust remains in the original location even when the exhaust is changed.
  • Location and track preview images are placeholders and descriptions are mostly missing.
  • AI sometimes rams other cars right after the green light when trying to navigate to the proper racing line.
  • In extremely rough landings (like after a crash) one or more wheels of the car may clip below the ground.

 

NOTES FOR CONTENT CREATORS:
  • Some basic vehicle model visualization is now available for custom vehicles in the developer menu (opened by using the tilde key).
  • Custom tracks using textures from our official tracks will have textures missing due to asset restructuring.
  • To make a custom track compatible with the dedicated server it will need to have the new event db files created (check the updated example track)
  • Custom vehicles will need to have new tire files as well dummy parts for the new performance and visual parts assigned (check the updated example car).
  • For more information about updating custom content please check out this guide on our community forum:

Modificata da Diomarco, 29 June 2017 - 01:42 PM.


#179
Khaoste

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Dovrebbe essere l'aggiornamento che hanno fatto vedere all'E3, di cui alcuni siti (non mi ricordo se anche everyeye) hanno fatto un articolo.

L'ho scaricato sto aggiornamento ma ancora non ho avuto il tempo di avviarlo.

#180
Instagib

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Non c'è il multy locale giusto?






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