Posted on Thursday 3rd Apr 2014 at 9:20 AM UTC By Edwin Evans-Thirlwell, Deputy Editor for OXM
It runs on Unreal Engine 4, and is the story of former Special Forces chap Kyle Rogers, who is plunged into cryosleep for 150 years and wakes to find the world a simmering hellhole. As young master Rogers, your goal is to unravel the mysteries of an underground cryostasis facility while fending off the attentions of two factions - the autocratic Kalders and a bunch of guerrillas known as The Scarred.
The gameplay is a blend of first-person sneaking and shoot-outs, with the emphasis firmly on replayability. According to an OnlySP write-up, the game has five possible endings and should last up to eight hours per playthrough, though it'll take you in excess of 20 hours to discover everything. The levels are a mix of city and forest areas, apparently. "City environments will typically be more intricate with more verticality to take advantage of, while forest environments will be flatter but have much more hiding places due to the larger foliage," the developer's Millan Singh told the site.
Enemies aren't of the pop-up-and-die variety: they'll pick up on odd noises or movement, and work as a team when threatened - fighting from cover while comrades attempt to flank you. This computerised flexibility forms part of an "organic" campaign arc that reflects the player's decisions, little and large. "Choices may manifest in story or gameplay altering decisions that change the large-scale experience, or they may appear in the small choices built into a stealth-action game, such as whether or not you wipe out an enemy squad or sneak around them. Every choice matters. Every choice you make, deliberate or organic, defines Kyle's in-game personality, altering his dialogue to match your playstyle 100% organically with no dialogue wheels to slow the game down."
Sounds rather promising, don't you think? So when will we be able to play it? "To answer your question, we are definitely wanting to bring Wake Up Call to next-gen consoles, but we don't know if we have the resources to do it yet," Singh told me by email. "Honestly, if it were to happen, it would probably be after the PC release, and we would definitely use ID@Xbox." There's no hard and fast release date, but Wake Up Call has now been Greenlit by the Steam community.
Check out a strictly work-in-progress assets reel below, and let us know your thoughts.
Here are trailers for all 25 ID@Xbox games announced at the Game Developers Conference last month. Gunscape and Hyper Light Drifter look particularly fun. According to the creators of MouseCraft, the program'slaunch parity clause is still a bit of a problem.
Fonte OXM