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CD Projekt: PS4 is a little more complicated than X1
Balázs Török, Lead Engine Programmer at CD Projekt, explained that while PS4 is easier than PS3 for developers, it's still a bit harder than Xbox One
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CD Projekt: PS4 is a little more complicated than X1
Balázs Török, Lead Engine Programmer at CD Projekt, explained that while PS4 is easier than PS3 for developers, it's still a bit harder than Xbox One
Magari se leggeste l'articolo originale capireste, che una frase estrapolata così a caso da un intero articolo, non rispecchia l'opinione dell'intervistato.
"On the PS4 it's very good to have the fast memory," said Balázs Török, "everyone is really happy about that - but the problem is the game has to function on everything.
"No we are not holding it back," he added, "it's just we are not at the stage right now to go in and optimise on each platform specifically. We want to make the game and the whole engine run on everything, with all the features and bells and whistles, and then just optimise, optimise, optimise.
"I don't see a major power difference. The memory is very different but I already said that before. Pure computation power, if you just measure that, there's no major difference."
Both new consoles are like PCs anyway, he added. It won't be until teams really delve into low-level optimisations that the true grunt of each will come out.
"Pure computation power, if you just measure that, there's no major difference."
Balázs Török
"The Xbox One is pretty easy to understand because not just the hardware is similar to the PC, but everything like the SDK, the API is really similar to what you would find on a PC. On PS4 this is a little bit more complicated, but I personally worked on PS3 before."
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