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[PC/PS4/XBO] The Witcher 3 : Wild Hunt


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#1
Soma

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E' stato annunciato su Game Informer :sisi:

http://www.gameinfor...-wild-hunt.aspx
 

Our March cover story gives a world-exclusive peek into the next generation of RPGs with The Witcher 3: Wild Hunt. This standalone sequel takes the fascinating stories and characters, non-linear plotlines, and difficult decisions that the franchise is known for and puts them all in an open world 30 times larger than the previous game – an enormous setting even larger than Skyrim's vast expanse, made possible with the new REDengine 3 technology that developer CD Projekt RED is debuting with the game. Our huge feature dives into everything The Witcher 3 has to offer, and it's a lot: the detective work that precedes deadly combat when monster hunting, storylines that weave and twist together between political intrigue and otherworldly menaces, and a tired hero who wants to set things right but can't put down his swords until his conscience allows – if it ever does.

Coming in 2014 on PC and "all high-end platforms available" (CD Projekt RED isn't saying flat-out that it's a next-gen game, but it's a safe bet that new console announcements in the coming months will define the term "high-end platform"), The Witcher 3: Wild Hunt stretches from stormy islands to war-torn forests and a sprawling dark fantasy metropolis without a loading screen anywhere to be found.





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#2
Soma

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Altre informazioni:

http://www.neogaf.co...ad.php?t=511690

CD Projekt RED has provided the screenshots you see here from its current in-game assets running on its Internal PC development hardware. However, the renderer - the part of the engine that translates the game files into what you ultimately see on screen - is still in development and will boast significant improvements by the time The Witcher 3 ships. "Right now you see the game in the old renderer, but it's going to be taken to a truly next level," says gameplay producer Marek ZSiemak. In particular, the developers tell us that skin shaders and the dynamic lighting model will be markedly more advanced in the final version.


Ok wow, the text is small. I don't want to miss anything good. Here's a small few things I got that I loved.

World supposedly 20% bigger than Skyrim's, says development team. [Tentative, obviously]
30-40 minutes to cross world on Horseback
New streaming technology (CDRED Engine 3)
Geralt's Memory is restored
No chapters/acts
Dude is fucking DONE fighting for everyone else
Everything from solving MYSTERIES to slaying monsters
Coming out on "all top-of-the-line" consoles - I'd say that confirms next-gen is in.

I'll be back with more.


Next big update:

So it's saying that they had to change up their design philosophy when developing TW3, due to the open world structure. So NARRATIVE comes in three forms:

Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.

Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!

Final level = Geralt's main plot line, his search for his loved ones, and the chase of the Wild Hunt.

Sounds like a lot of interwoven plotlines, decision making. You can skip things if you really want, but there will be consequences to your actions if you do so.


So more about the monster hunting:

Clues build up information (like a Bestiary perhaps?)
Books garner information about monsters
Townsfolk provide information
Potions and such are important
Time of day and other conditions affect where monsters appear, and their abilities

[Some combat info]

Critical strikes in areas that matter depending on how much you learn about said monster
You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)
Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.
Provides income as well


Enemy AI completely rebuilt, scripted bosses out
Environmental combat 'contributions' (a dozen types of interactive objects)
---> Wasp hive irritated using Aard

Magical signs retooled
Igni = new flamethrower effect
The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast
Yrden = small trap can be modified into a larger field that slows any enemy

Other trees, Swordsmanship and Alchemy
New strikes under Swordsmanship, boosts like improved stamina and parrying
Mutation mechanic under a different development path
Not much information given about Alchemy path, other than it being based on potions

Horse could be used to access long term stash, as well as Inns
Team aware of frustrations of inventory management in The Witcher
Committed to a less tedious process

Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways
Players can customize their crafted weapons with some components, ie, monster scales for leather in armor

Each armor piece has unique appearance, new cloth simulation tech.
Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.



#3
Hyuga

Hyuga
  • Vorrei troppo perdere la memoria e Rigiocarmi Xenogears ^^

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hanno dato un senso alla next gen

#4
Torment

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Un brofist a Soma per aver aperto il thread con tutte le cazzate da PR rilasciate.

#5
Torment

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Immagine inserita

Immagine inserita

Immagine inserita

Immagine inserita

Immagine inserita



#6
sonuccio

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  • all we can do is keep breathing

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Un brofist a Soma per aver aperto il thread con tutte le cazzate da PR rilasciate.

he?

#7
#leo

#leo
  • Go, KARAS!

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Gerry mi sembra troppo belloccio...

#8
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he?

Ringraziavo Soma per aver aperto il thread con tutte le info in OP (puro marketing). :asd:

Comunque, cito dal thread di RPG Codex:

- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income



#9
Brick

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A parte che sembra esagerato sotto tutti i punti di vista, la cosa che a pelle mi fa più contento è che si lasci un po' più in secondo piano la faccenda politica e si torni ad avere più focus su Geralt e i fatti suoi. Questa è probabilmente la cosa che meno ho digerito del secondo capitolo. Poi, ripeto, anche il resto sembra una figata atomica, ma bisogna vedere come poi si concretizzerà :asd:

#10
Azazel

Azazel
  • ^The Pacific Man^

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per celebrare il suo dayone, lo stesso giorno comprero' la PS4 :D

#11
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Spoiler sulla trama:

Spoiler


#12
Soma

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Piccolo teaser (che non mostra nulla :asd:):



#13
Soma

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News dell'annuncio sul sito ufficiale del gioco:

http://en.thewitcher...unity/entry/329

The Witcher 3: Wild Hunt announced!

CD Projekt RED has officially announced the title of their next upcoming game: The Witcher 3: Wild Hunt (VIDEO). Further, they've announced that this, the ultimate game in the series, will also be the final Witcher game from the studio. The Witcher 3: Wild Hunt combines CD Projekt RED’s trademark decision-based storytelling flair with a living open world larger than any other in modern RPG history.

“The captivating and nonlinear story of The Witcher 3: Wild Hunt takes place in a rich, truly open world environment. A world which is thrilling to explore, full of daring adventures, momentous quests, memorable characters, and unique monsters. Players will freely travel through woods, lakes, mountains, cities, and villages. Each region is inhabited by distinct populations with their own customs, legends and problems. The world of The Witcher 3: Wild Hunt is 30 times bigger than The Witcher 2," said Adam Badowski, head of the studio.

“Imagine playing a dark fantasy game with the same great nonlinear story as in the previous Witcher titles, but now told in a world you can explore freely with no artificial boundaries. The war-ravaged world is so huge that to reach further places you will need to ride a horse or sail a boat to get there. A world where your choices have truly epic consequences. From the development side, this goal is extremely demanding. Our team had to make significant design changes and our tech had to be rebuilt. But we believe that this will lead to a completely new level of nonlinearity and a whole new, richer gaming experience. As a gamer, I would love to play this kind of RPG and I think this is what many players are waiting for. This is our dream come true at CD Projekt RED, and we hope it will be the same for you!” adds Badowski.

The Witcher 3: Wild Hunt is the final episode of the award-winning RPG series and the last part of the legend of Geralt of Rivia. The Witcher 3: Wild Hunt is the most robust and breathtaking game ever created by CD Projekt RED. Open world free-roaming exploration is an adventure in itself as the player will gallop through war-ravaged lands, sail misty waters and track down dangerous beasts for money. An improved combat system will allow players to feel like a real monster-hunter, a witcher who uses his superior senses and fighting skills to survive in a dark fantasy world--while he embarks on a quest to save his loved ones. The new core mechanics of The Witcher 3: Wild Hunt immerse the player in the experience completely, with no Quick Time Events, only intuitive RPG gameplay.

Badowski continued, "People may ask if this is really going to be the last Witcher game. Yes, it is. Why? Because we believe that we should end the series on a high note. Technology has progressed to where we can finally tell the story the way we want, with the visuals we want, in the world we imagined. This will be the ultimate fantasy RPG experience, and while we're hardly out of stories to tell, we believe it's time for us to look to new worlds and new horizons to keep pushing the boundaries of what we can create."

For all of those who have never experienced the adventures of Geralt before, this will be their last chance. The game will be accessible all players--those who are fans of the series and those who just love RPGs--thanks to availability on all major high-end platforms and an introduction designed to smoothly introduce all those who visit the world of the Witcher for the first time."

The game will be released in 2014 simultaneously on all high-end platforms. Making use of the same remarkable art direction from The Witcher 2 combined with the support of in-house technology--the recently-announced RPG-oriented REDengine 3--The Witcher 3 will take full advantage of the technical capabilities of modern hardware and will set a new standard for RPG visuals.

CD Projekt RED has added a whole new section to their website. If you want to find more information, please go to www.thewitcher.com

For more details check out the latest issue of Game Informer, available for online subscribers starting from today. There you will find exclusive materials in a 14 page cover story, including early screenshots and concept artwork.

To celebrate this momentous announcement, the developers of the award-winning Witcher franchise are putting The Witcher: Enhanced Edition Director's Cut and The Witcher 2: Assassins of Kings Enhanced Edition on a 50% off sale on GOG.com and Steam for the next 72 hours. And for console gamers, the price of The Witcher 2: Enhanced Edition on Microsoft's Xbox 360 is permanently decreased to only USD/EUR 29.99 USD/EUR or GBP 19,99.

To be informed about the start of official CD Projekt RED pre-orders for The Witcher 3: Wild Hunt and to receive the latest Witcher news please subscribe here:thewitcher.com/preorder



#14
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Immagine inserita

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#15
Brick

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Sembra bellissimo, ma posso dire che non mi ha mai esaltato l'effetto nebbia/luce soffusa che era presente anche in TW2? Non so se sia un filtro preciso o una caratteristica del motore.




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