Modificata da N4rut0, 16 August 2012 - 07:16 AM.
0
Sleeping Dogs - Differenze versione Xbox 360/PS3Aggiorniamo qui le notizie sulle due versioni...
Started By
N4rut0
, 14 August 2012 12:56 PM
#19
Inviato 18 August 2012 - 12:37 PM
Face-Off di Eurogamer:
http://www.eurogamer...g-dogs-face-off
Anche qui la versione 360 sembra essere migliore...
http://www.eurogamer...g-dogs-face-off
Anche qui la versione 360 sembra essere migliore...
Modificata da N4rut0, 18 August 2012 - 12:39 PM.
#20
Inviato 22 August 2012 - 12:21 PM
Da eurogamer:
On Microsoft's system, Sleeping Dogs adopts a native 1200x720 presentation, with an 80-pixel horizontal upscale to 720p, while on the PS3 we're looking at a much lower 1152x640, which has more severe implications with regards to overall image quality. Anti-aliasing on both consoles is a post-process, most likely provided by NVIDIA's popular FXAA solution, although we find that the PS3 uses a more aggressive edge-detect algorithm in order to smooth over the additional jaggies created by the heavy upscale.
Elsewhere, a few other minor compromises have been made to the PS3 code. The level of anisotropic filtering is lower on the Sony platform, impacting the clarity of the artwork from a distance, and lower-quality LOD (level of detail) models are used during the cut-scenes, which see a number of small detail-enhancing features missing. The hair on the characters has been simplified slightly on the PS3 and the normal mapping present on the jewelry they are wearing is also absent.
The opening clip shows both versions being strongly taxed. Here the night-time setting sees the game ramp up the number of light sources in play while also introducing some heavy alpha effects, both of which cause performance to drop on both versions. The 360 tends to hold itself closer to the desired 30FPS update more often than the PS3, with smaller dips in scenes which tax the engine.
Generally there are lower levels of screen-tear on the Xbox 360 too. Conversely, the tearing can be quite unsightly on the PS3, with the tear-line moving up and down the screen creating a juddering effect, and this isn't helped by the more variable frame-rate which drops lower - and for longer.
On Microsoft's system, Sleeping Dogs adopts a native 1200x720 presentation, with an 80-pixel horizontal upscale to 720p, while on the PS3 we're looking at a much lower 1152x640, which has more severe implications with regards to overall image quality. Anti-aliasing on both consoles is a post-process, most likely provided by NVIDIA's popular FXAA solution, although we find that the PS3 uses a more aggressive edge-detect algorithm in order to smooth over the additional jaggies created by the heavy upscale.
Elsewhere, a few other minor compromises have been made to the PS3 code. The level of anisotropic filtering is lower on the Sony platform, impacting the clarity of the artwork from a distance, and lower-quality LOD (level of detail) models are used during the cut-scenes, which see a number of small detail-enhancing features missing. The hair on the characters has been simplified slightly on the PS3 and the normal mapping present on the jewelry they are wearing is also absent.
The opening clip shows both versions being strongly taxed. Here the night-time setting sees the game ramp up the number of light sources in play while also introducing some heavy alpha effects, both of which cause performance to drop on both versions. The 360 tends to hold itself closer to the desired 30FPS update more often than the PS3, with smaller dips in scenes which tax the engine.
Generally there are lower levels of screen-tear on the Xbox 360 too. Conversely, the tearing can be quite unsightly on the PS3, with the tear-line moving up and down the screen creating a juddering effect, and this isn't helped by the more variable frame-rate which drops lower - and for longer.
#23
Inviato 22 August 2012 - 01:02 PM
quindi non resta che aspettare delucidazioni in merito dal recensore!!!
Già
Vorrei sapere cosa ne pensa il recensore anche io, ma per curiosità mica per altro.
La recensione è ottima per carità, ma quella precisazione che ha fatto dicendo che la versione ps3 era meglio mi è sembrata strana da subito
#24
Inviato 24 August 2012 - 01:30 PM
io ho provato le due demo,a livello grafico sembra meglio su 360,ma come tasti preferisco la ps3,anche se alcune texture fanno pena,comunque anche su 360 non e' che sono il massimo,giocando la differenza e' minima..........insomma su nessuna delle console fa' gridare al miracolo
#26
Inviato 24 August 2012 - 01:41 PM
In realtà una cosa simile l'ha detta anche eurogamer nel suo face off.Non so come tu faccia a dire questo visto che con lo schema dei tasti hanno fatto un casino.
In fact, when it comes down to the gameplay, the PS3 version features a tangible benefit in that the controls somehow feel less 'twitchy' than they do on Xbox 360 - which seems to be down more down to the controller than the code.
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