0
[3DS] Più collaborazione con le terze parti per portare più software
Started By
Nuas82
, 07 July 2011 08:18 AM
#1
Inviato 07 July 2011 - 08:18 AM
In order to avoid such a situation, there are two points. One is "how to develop a steady stream of software internally at Nintendo," and the other is "how to ask for the cooperation of other companies."
As a matter of fact, at the times the Nintendo DS and the Wii were released, we could not make the software publishers appreciate our systems highly and count on them. At the time, Nintendo was driven to the edge of the ring, and it was said (in the industry), "It is a question of how long Nintendo can remain a hardware provider." Regarding home video game consoles, the Wii was referred to by its development codename "Revolution" at that time, but it was openly written in articles that "Revolution will be the very last home video game system for Nintendo," and reporters and analysts also said similar things to me directly. In such a situation, it is a fact that there were few developers outside of the company who were thinking "Let's bet our business on it." Both the Nintendo DS and the Wii were in such situations at the beginning, and the spread of the hardware proceeded mainly because of Nintendo software. After the hardware spread, in the case of the Nintendo DS, the software publishers started to move and said, "The Nintendo DS is selling well," and "Let's us join this stream," which lead to several hits in the relatively early stages of the Nintendo DS. This made the software publishers believe that they could do business on the Nintendo DS, and good teams from each company started to work on Nintendo DS software. Because of this, many titles from third-party software publishers could be seen for Nintendo DS software.
Regarding the Wii, the lack of software was extreme only in Japan, and the situation is a little different in the overseas markets but, at first, we thought that time would solve the issues for the Wii just as it had done for the Nintendo DS, but this was not the case. As a result, the software publishers put some effort into creating some titles, but the sales did not reach their expectations on the Wii, which made them think that they could not have high expectations for business on the Wii. At that time, a title called "Monster Hunter Portable" was selling well on Sony's handheld gaming device, PlayStation Portable. Only one title changed the whole momentum of that hardware, and because this all happened at the same time, the software publishers who were considering developing software for the Wii changed their minds and decided to make it for the PlayStation Portable. Because of this, when Nintendo failed to seamlessly provide software, there were no other titles to fill up the gaps.
In that sense, and this is common to both the Nintendo 3DS and the Wii U, we think that it is important to encourage the software publishers to think "This is a platform on which we can perform our business" in the very first stage of the platform. We think it very important to make several hits from the third-party software publishers within the first year from the release of the platform, while offering Nintendo software seamlessly. In order to achieve this goal, we have shared information about the new hardware with the software publishers earlier than we did previously and built a cooperative structure, and we are developing several titles in collaboration with these publishers. I cannot talk in detail about the names of the titles, or with which publishers we are currently collaborating, because we have not announced this information yet, but what we are aiming for with the Nintendo 3DS and the Wii U is, platforms which have much more software and a wider variety of software than the former Nintendo DS or Wii. Therefore, we are thinking of creating an environment where software from other companies will become hits. Please understand that Nintendo is prepared to invest in order to make this a reality.
Di tutte le chiacchiere che ho letto, questo passaggio di Iwata è il più interessante.
Speriamo ovviamente che seguano i fatti, ma la presa di coscienza è forte
C'è da dire che come dice anche lui il problema è stato più per Wii che per DS, ma sempre meglio cercare di migliorare certi aspetti di supporto
#3
Inviato 07 July 2011 - 10:23 AM
Beh sì, in effetti sul 3DS non siamo messi male (anzi, non SIETE messi male, visto che ancora mi deve arrivare )! E se anche fosse come su DS mica mi lamento, sono spuntati del nuovi brand mica male, vedi Layton, Phoenix Wright, Hotel Dusk e tanti altri! Anche se, sarò sincero, se si tratta di esclusive ben venga, ma non sono per nulla interessato a titoli multi come Pes, Fifa ecc visto che preferisco giocarmeli su console con più potenza (la futura Vita). La mia non è una critica alla grafica del ds, è solo una mia scelta perché cerco sempre di giocare i giochi sulla console su cui rendono meglio (a parte i titoli multipiatta su 360 e ps3 dove le differenze sono mimine e non giustificano l'acquisto di una se si ha già l'altra)
#5
Inviato 07 July 2011 - 02:42 PM
Bè,le collaborazioni per il 3DS piùo meno si sanno già,quelle più interessanti sono con Level 5,Capcom ed il Team Ninja.Per i giochi in co-sviluppo invece credo intenda più giochi per WiiU,anche perchè per 3DS non dovrebbe esserci tutta questa necessità,fermo restando che anche su DS ad esempio c'è stato un titolo in co-sviluppo BrownieBrown/Level 5
#7
Inviato 08 July 2011 - 01:04 AM
Quoto, avesse avuto anche il secondo analogico sarebbe stata la console perfetta!Spero che a questi parole seguano i fatti, con il 3DS hanno in mano davvero una piattaforma incredibile secondo me.
Cmq non mi preoccupa particolarmemte il rapporto terze parti su portatile, ci sono numerosi titoli annunciati, vedi resident evil, metal gear (anche se porting), assasins creed, tekken, doa e street fighter che testimoniano comunque un ottima filosofia di nintendo rispetto il passato!
Se la situazione continua così il 3DS offrirà titoli imperdibili e avrà sempre una lineup corposa e continua, tra un titolo N e l'altro potrebbero inserirsi dei giochi terze parti di rilievo, insomma, non ci sarebbero periodi morti nel ciclo 3DS!
Leggono questa discussione 0 utenti
0 utenti, 0 ospiti, 0 utenti anonimi