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[PS4-5/XOne-Series/Switch/PC] Crisis Core: Final Fantasy VII Reunionremake da PSP

crisis core

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#1
sonuccio

sonuccio
  • all we can do is keep breathing

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
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Square Enix ha annunciato Crisis Core: Final Fantasy VII Reunion, remake dello spinoff dedicato a Zack uscito su PSP nel 2007.

Uscirà su qualsiasi console questo inverno

 

Crisis-Core-Remake-Ann_06-16-22-1024x576

 

 

 

e trailer jappo



#2
sonuccio

sonuccio
  • all we can do is keep breathing

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
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video comparativo tra la versione psp e quella nuova

Si nota che nelle cut scene hanno mantenuto le stesse identiche inquadrature e animazioni, diversamente le battaglie le hanno rese più dinamiche e fluide

 



#3
Wido

Wido
  • It really does look black in the moonlight

  • StellettaStellettaStellettaStellettaStellettaStelletta
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Sembra che abbiano fatto un lavoro migliore rispetto a Type 0..!



#4
sonuccio

sonuccio
  • all we can do is keep breathing

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alcune info riassunte dalle varie interviste rilasciste di recente

 

 

  • Zack appears more often in Final Fantasy VII Remake than he does in the original Final Fantasy VII. We moved forward with the planning and development of Crisis Core: Final Fantasy VII Reunion with the desire to better understand the character known as Zack. It’s not something we planned when the Final Fantasy VII Remake project began.
  • Crisis Core: Final Fantasy VII Reunion has been improved to the point that there is no part from the original game we left untouched. To put it as simply as possible, all of the assets have been replaced. Camerawork and motions have also been adjusted. And all of the summons cutscenes have been completely remade.
  • Other than Zack, key characters such as Cloud, Aerith, and Sephiroth have been remade with great effort.
  • Battles have also been significantly enhanced with the idea of improving the tempo. Zack’s attacks can now be connected in combos, and magic and abilities can now be selected via shortcuts. By abolishing some of the D.M.W. cutscenes, battles now proceed more smoothly. Additionally, the Limit Breaks and summons that previously activated immediately when their Digital Mind Wave slots aligned can now be activated at your own discretion.
  • With more buttons available on current platforms compared to the original PSP release, you can freely move the camera with the right analog stick, including in battle.
  • Elements of Final Fantasy VII Remake have also been introduced into the battle system. For example, a mode change has been implemented that allows Zack to unleash strong attacks.
  • All scenes in which characters appear and dialogue text is displayed are fully voiced. NPCs are also voiced.
  • While not true for all major characters, some character voices have been newly recorded. Genesis, who is voiced by GACKT, was already fully voiced when the PSP version released.
  • We made some small adjustments such the positioning of treasure chests and so on to improve playability, but since this is ultimately a remaster, there are no new missions or anything like that.
  • A “Hard Mode” has been added (this was also included in the western release of the original Crisis Core: Final Fantasy VII), which you can select as your difficulty level from the very beginning. You can enjoy challenging battles in which enemies have high HP and how you approach combat requires a bit more thought. You can change the difficulty level at any time during the game.
  • The story is a faithful reproduction of the original game, and no new story has been added as a result of Final Fantasy VII Remake. The Final Fantasy VII Remake project was created in a way so that the mystery behind the story can be understood by playing through to the end, and was not made with the intention of changing the past. Thus, the story of Crisis Core: Final Fantasy VII Reunion has not been revised in the sense that history has changed.
  • We made visual adjustments to match Final Fantasy VII Remake, such as the design of the Buster Sword and the appearance of summons.

 

https://www.gematsu....rmation-roundup



#5
sonuccio

sonuccio
  • all we can do is keep breathing

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
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Yoshinori Kitase in una diretta sulla piattaforma cinese Bilibili ha affermato due cose riguardo questo remake: Reunion riproporrà fedelmente la storia originale di Crisis Core, ma al contempo è da considerarsi parte del progetto  di FF7 Remake.

 

Considerando i cambiamenti di trama apportati a 7 Remake è facile notare una sorta di contraddizione tra le due affermazioni...come la risolveranno?

 

 

https://noisypixel.n...itase-comments/



#6
sonuccio

sonuccio
  • all we can do is keep breathing

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uscirà il 13 dicembre

 

 

nuovo trailer

 



#7
sonuccio

sonuccio
  • all we can do is keep breathing

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10 min di gameplay dalla versione ps5

 



#8
sonuccio

sonuccio
  • all we can do is keep breathing

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
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nuovo trailer

 



#9
sonuccio

sonuccio
  • all we can do is keep breathing

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
  • Gruppo: [Mod]Moderatore
  • Messaggi: : 17837

nuovo trailer

 






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