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[PS4/PS5/XOne/XSX/PC] Tales of Arise


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#1
sonuccio

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E' trapelato il nuovo capitolo della serie Tales di NamcoBandai: Tales of Arise per PS4/Xbox/PC.

Nonostante non sia ufficiale, gli screed e le info uniti al leak rendono questo annuncio praticamente certo...occorrerà aspettare gli annunci dell'E3.

 

On the planet Dahna, reverence has always been given to Rena, the planet in the sky, as a land of the righteous and divine. Stories handed down for generations became truth and masked reality for the people of Dahna. For 300 years, Rena has ruled over Dahna, pillaging the planet of its resources and stripping people of their dignity and freedom.

Our tale begins with two people, born on different worlds, each looking to change their fate and create a new future. Featuring a new cast of characters, updated combat, and classic Tales of gameplay mechanics, experience the next chapter in the world-famous Tale of series, Tales of Arise.

Key Features

  • The Next Chapter – Experience the next chapter in the Tales of series, brought to life in stunning HD powered by Unreal Engine 4.
  • Dynamic Action – Dynamic Action RPG featuring an updated battle system that retains classic Tales of gameplay.
  • Stunning Visuals – High quality animation created by ufotable.

Tales-of-Arise_2019_06-07-19_001-600x338

Tales-of-Arise_2019_06-07-19_002-600x338

Tales-of-Arise_2019_06-07-19_003-600x338

Tales-of-Arise_2019_06-07-19_004-600x338

Tales-of-Arise_2019_06-07-19_005-600x338

Tales-of-Arise_2019_06-07-19_006-600x269



#2
Iellasu

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Nonostante non sia ufficiale, gli screed e le info uniti al leak rendono questo annuncio praticamente certo...

 

Un Tales of con una grafica attuale? Ma va, deve essere un fake per forza :asd:

Spoiler



#3
Guest_X-KennyeYe

Guest_X-KennyeYe
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Avrà anche una grafica attuale, ma quell'abbozzo di trama è di una banalità sconcertante :asd: i giappi devono cominciare a lavorare con gli sceneggiatori occidentali



#4
sonuccio

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bhe, questo è anche il primo Tales current gen, a dirla tutta :P

 

più che grafica attuale, io dire che ha una grafica più realistica, ed è una novità...i Tales sono sempre stati cartoonish nelle ambientazioni e qui sembra ci sia stato un drastico cambio di registro. Non è che stanno strizzando l'occhio al mercato occidentale?



#5
Akumasama

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"Classic Tales gameplay" cacchio intendono? Che gli ultimi 4+ Tales di Classico avevano poco o niente, direi proprio niente anzi.

#6
xizro345

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Avrà anche una grafica attuale, ma quell'abbozzo di trama è di una banalità sconcertante :asd: i giappi devono cominciare a lavorare con gli sceneggiatori occidentali

 

Sinceramente eviterei, non e' che le sceneggiature occidentali siano meglio, anzi 8P



#7
Guest_X-KennyeYe

Guest_X-KennyeYe
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Beh oddio, sicuramente tirano fuori roba più interessante delle solite quattro trame che girano da vent'anni :P o quantomeno cercano di creare intrecci più complessi



#8
xizro345

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Beh oddio, sicuramente tirano fuori roba più interessante delle solite quattro trame che girano da vent'anni :P o quantomeno cercano di creare intrecci più complessi

 

Provarci e riuscirci sono due cose diverse 8P

 

Sinceramente preferisco che ognuno faccia il suo. Non mi servono brutte copie ne' dall'una ne' dall'altra parte 8P



#9
sonuccio

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appena presentato alla conferenza Microsoft....e pare davvero figo, o almeno il trailer lo hanno confezionato assai bene.



#10
sonuccio

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#11
Matte44

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  • La classe non è acqua

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Già qui sembrano messi leggermente meglio rispetto al progetto di Miyazaki e Martin


Modificata da Matte44, 09 June 2019 - 10:47 PM.


#12
Loxaerion

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Wanna know more

#13
Akumasama

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Beh il trailer è confezionato bene, ce piasce.

#14
sonuccio

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intervista da Famitsu al producer Yuusuke Tomizawa:

In sostanza questo Arise dovrebbe essere una sorta di rinascita della serie, motivo per cui hanno scelto quel titolo.

 

  • The Tales of Arise project started long before Tales of Vesperia: Definitive Edition, which was announced one year ago.
  • As you might be able to tell from the video, this is a considerably challenging title, and when creating it we first had to take some time to rethink what the Tales Of series is and what it should be.
  • Our goal was “succession and evolution” while also confronting the traditions of the series.
  • As we were analyzing the main appeals of the Tales Of series, there were many parts that needed to evolve for the future. In order to maintain and expand the brand from here on out, we need to also attract the attention of young players. That being said, we are challenging ourselves to present something that dares to step back from the traditional conventions of the series in order to attract more players.
  • There will probably be some fans who only watch the trailer and feel a sense of uneasiness, but we had discussions regarding fundamental appeal of the Tales Of series and the points to carry over, and decided and planned our points of evolution based upon that. We will explain the details for each element at some point in the future.
  • With Tales of Arise, we cast away the dedicated engine we have used thus far. In order to realize rich lighting and atmosphere accompanied with unique, watercolor-like graphics and approachable character models, we based the game on Unreal Engine 4 while developing our own completely original shaders and the like.
  • The theme is to hopefully offer “a highly immersive experience.” As one representation of that, we are further enhancing things such as the performance and actions of the characters in order to have players feel as if, “this character lives in this world.” With that approach, we’re combining fields and characters depicted in a watercolor style, as well as increasing the body size of characters to look more human. We’re putting a particular amount of effort into motions. Like even if you turn around, the character will not instantly rotate—it’s more realistic in that the character will first twist their body before turning around.
  • Minoru Iwamoto, who works at Bandai Namco Studios, is the main character designer and head of art direction. This is the first mothership title in the series where both of those roles are filled by a single person. But because of that, there is a sense of unity in the game’s art in various respects. For example, by simultaneously working on both the world and costume designs, we can have a sense of unification even up to the cultural level. This is also part of the plan to offer “a highly immersive experience,” which is again the theme of this game.
  • For areas related to performance, such as a character’s facial animations or the camera work, we’re aiming for a level of 3D anime comparable to television and theater.
  • While it may appear that 2D anime is unnecessary with the upgrade to 3D anime, 2D anime is an important element of the Tales Of series, and plays a part in the great balance that is “succession and evolution.” While looking for a more effective utilization, we are designing the drama to be more exciting on both ends.
  • Development is being handled entirely by Bandai Namco Studios. Among our ranks are staff from Tales of Berseria, and some of them even worked on Tales of Phantasia. We have staff both new and old who love the series and are working on the game while discussing the “succession and evolution of tradition.”
  • The composer is still a secret, but will be introduced at a later time. We will have a theme song.
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  • The planet on which the protagonist lives is Dahna, and the planet that floats in the sky above it is Rena. Dahna is a naturally rich planet, but is equivalent to the Middle Ages in cultural leve. Rena, on the other hand, is developed in science and magical arts, and invaded Dahna 300 years before the events of this game. With its overwhelming difference in power, Rena defeated and enslaved the people of Dahna. That has continued for 300 years, which is where our story begins.
  • The protagonist is from Dahna. How to over turn his people’s state of oppression is one direction the story takes. The protagonist’s armor and helmet are equipped due to his physical features. It should be noted that he has more than just his armor outfit, and will change to various costumes according to the situation.
  • The heroine is from Rena, and is a confident and attractive woman. With the power relationship between Dahna and Rena, she and the protagonist are not very good friends from the start. Their relationship begins in a setting where the people of Rena discriminate against the people of Dahna, and eventually leads to a great drama.
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  • Battles are Tales-esque action battles against enemies and encounters. The theme here is to give new users the feeling of “an exhilarating battle.” We’re going for battles with more intuitive and speedier action that makes you think “this seems fun” just by looking at it.
  • In battle, you can unleash various actions according to the situation. There are also elements that raise skill level through long time use.
  • We’re upping the intimidation of enemy designs. This comes from the idea that “you should get a greater feeling of accomplishment from defeating an enemy.” While there is also the idea that some female players might not like it if we make the enemies too scary, it is nevertheless important for RPG battles to evoke a sense of accomplishment when defeating an enemy.
  • That’s not to say that there won’t be cute-type enemies. It’s still a secret, but there is something like a mascot in this game.
  • The Tales Of series has many traditional elements, and the same can be said for action battles, but there are also dialogue scenes called skit and chat. Regarding those, we’re making each element while constantly having detailed discussions such as, “Why is that popular?” and “What kind of evolution do players want to see?”
  • We thought it was necessary to report on the team’s hard work and launched a blog to bring the series together. From here on we will communicate in detail via social media.
  • I can’t make any promises, but I would like to offer more opportunities to go hands-on with the game before release than we have before.
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  • (Why did you choose the name Tales of Arise, when the “TOA” abbreviation is already attributed to Tales of the Abyss?) The code-name for this project was “Arise.” It is a word that came from the strong desire to revitalize to the series during development. After that, we discussed title ideas with our worldwide development and marketing staff, but everyone was in general agreement that “Arise,” the code-name that held our convictions, was the most appropriate title. So we decided that we should go with it to convey our enthusiasm for the series’ rebirth, even if we had to change the unspoken rule of the series’ abbreviation. Of course, it is also linked to the themes expressed in the story, and the word “Arise” adds to the sentiments of the protagonist and company who rise up to overturn their suppressive environment.
  • We want the abbreviation for this game to be “Arise” or “ToArise.”
  • I can’t say anything regarding the release date yet. While things are complete to a certain extent, there are still things that need to be brushed up, and there are many sections such as battles and drama parts that still need to be built.

https://gematsu.com/...sive-experience



#15
xizro345

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Faccio notare che oltreoceano e' gia' scoppiata al polemica per quel commento sui nemici e i giocatori donna...






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