Picchiaduro a scorrimento ambientato nel periodo medievale. E' il naturale successore di Princess Crown, titolo uscito per Saturn.
Tra le caratteristiche oltre alla classica personalizzazione dei personaggi mediante items troviamo il Co-op online fino a 4 giocatori per lo story mode.
#LOW COST GAME! - Prezzo gioco PS VITA/PS3 29$ #
Ovviamente si deve acquistare jap appena esce !
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UPDATE:
"In addition to long-lasting gameplay, the game also features a vast array of character customization features – with six wildly different classes to play as, raiding the catacombs for epic loot remains fresh and engaging."
"And don’t expect the portable 'Dragon’s Crown' to be scaled back in any way: The game will offer the same fluid hand-drawn animation, blazing special effects, and haunting soundtrack on both PS3 and the new PlayStation Vita, with some special interoperability features between the two versions to be revealed at a later date."
From www.strategyinformer.com
-6 classi di personaggi editabili
-Stessa qualità grafica/sonoro fra le due vers (PS3 e PS Vita)
-Le due vers permetteranno una interoperabilità, che sarà spiegata in seguito
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UPDATE #2
"Here's one possible way that teamwork will play a role in the game. Your weapons can be damaged and destroyed. If you lose a weapon, you'll have to fight barehanded until a thief steals a weapon."
"Kamitani mentioned one limitation about the game's elf class. If you use a bow and arrow as your weapon, you'll be limited in the number of arrows. You can recover arrows by touching dead enemies."
-Armi danneggiabili e se si perde l'arma si combatterà a mani nude finchè un ladro nn la recupererà
-Se si usa la classe elfo il numero di freccie nn è illimitato e si potranno recuperare dai cadaveri (toccandoli).
"I'm not totally sure if I'm reading this part right, but it seems that the game will have a Demon's Soulish system in place where the dead bodies of other players will appear in your game session as bones. From the bones, you can see information about the other player and their dying message. If you like a particular player, you can take his bones and covert it into an NPC for future use."
-Sistema Demon's Soulish dove i compagni morti appariranno nella sessione di gioco come bonus(particolari info sul giocatore).
-Si potranno usare questi particolari bonus per usi futuri.
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UPDATE #3
-Selezione items mediante front-touch
-Sempre mediante touch si potrà interagire con lo sfondo
-Si potrà interrompere il gioco su Ps Vita in qualsiasi momento e giocarlo su Ps3 (e viceversa)
-Giocatori morti durante il Co-Op potranno rivivere mediante pagamento quota.
-I giocatori riportati in vita nel multiplayer avranno un ruolo di supporto nella campagna in singolo.
-Introdotto indicatore "fama" in funzione delle volte che muori in battaglia.
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UPDATE #4
Our interview with Kashow Oda has lots of details about Dragon’s Crown. (Read it if you haven’t already!) We also spoke to Shane Bettenhausen, Business Development Director, about Vanillaware’s HD title.
"When I first met him [George Kamitani], we started talking about Dragon’s Crown, back then, two years ago, he was still kind of new to downloadable content. He was eager to learn what American’s expect from DLC, how it works, and what kind of stuff he should put into Dragon’s Crown," Bettenhausen recollected. Ignition picked up Dragon’s Crown after working with Vanillaware on Muramasa: The Demon Blade.
"This is a game that we’ve had a lot of ability to impact development and tell what a global audience expects from a game. I think Japan is a little bit behind on things like DLC [downloadable content]. Hopefully, with this game we’ll be able to give you more of it," Bettenhausen added.
I cut in, "it sounds like Dragon’s Crown is going to have DLC." Shane laughed, "I hope so. With this kind of game wouldn’t you expect it? Other maps, other characters, other items?" "You can say we intend to have DLC for this game."
-Il gioco presenterà contenuti scaricabili a pagamento
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Trailer:
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Immagini:
Modificata da Waller, 29 September 2013 - 04:56 PM.