Square Enix ha annunciato un nuovo tattico RPG in real time allo State of Play di Sony: The DioField Chronicle
Confermato per qualsiasi piattaforma: le 2 PS, le 2 Xbox, Switch e Steam
sviluppato dai Lancarse (Etrian Odyssey, Lost Dimension, Monark)
character designs da Taiki (Lord of Vermilion)
concept art da Isamu Kamikokuryo (Final Fantasy 12 e 13)
musiche da Ramin Djawadi e Brandon Campbell, quelli dietro a Games of Thrones
Il gioco adotta uno stile grafico simil diorama
info più specifiche
■ Key Project Staff
e info su gameplay
—Narration Sequences
Beautiful illustrations that depict changing of the times and the narration that move them along are one of the standout features of the game.
—Briefings
Briefing scenes where the current tactical situation and an outline of the the coming operation are explained on a tabletop map are important for following the flow of events and the interactions between characters.
HQ
Andrias can be controlled freely while at camp. Talk to members of your mercenary company, enhance your units and their equipment, and prepare for your next mission.
—Purchasing and Developing Weapons
Weapons can be bought from shops or developed by collecting and processing raw materials. Each weapon has its own attached skills and different characters can equip different weapon types.
—Enhancing Units
Units can be enhanced using “commendations.” Each different unit can learn various different skills to prepare them for the battle to come.
—Army Composition
A unit is made up of a leader and adjutants, with the leade rdeterming the overall status of the unit and the skills it can use and adjutants bringing additional skills.
—World Map
Select a mission to attempt and review the nature of the operation. Compelting the different victory conditions set for each mission allows you to claim rewards.
Battles
Battles play out in real-time. Issue orders to the various divisions of the Blue Fox mercenary company and complete your mission. Split-second tactical decisions are the key to securing victory.
—The Fundamentals of Battle
Battles essentially play out in real-time. Select a unit from your army and instruct it to move or attack in a suitable manner. You can also select to issue orders to all units at once, so adapt your commands to the situation at hand.
—Ambush Attack
Use one unit in a defensive role to weather enemy attacks and then maneuver another unit around behind to attack from the rear. This strategy is called an “ambush attack” and inflicts massive damage
https://www.gematsu....e-switch-and-pc
in un certo senso sembra ricordare Growlancer
Per me continua ad essere bruttissimo, ma magari a chi piace il concetto di diorama potrebbe apprezzarlo. Comunque anche come gameplay... Avevo guardato il video sopra, a 1h14 min e l'ho trovato noiosissimo: è costantemente nei menù con l'azione interrotta.
Lo stile degli artwork è l'unica cosa che salvo
0 utenti, 0 ospiti, 0 utenti anonimi