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#1
Fox Hound

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Possiamo postare qui le news relative agli investimenti.
Per i dati di vendita non si trovano cifre esatte temo, Ma si può discutete del lato economico legato alla piattaforma quando si hanno notizie.

Modificata da Fox Hound, 30 April 2021 - 12:04 PM.


#2
Fox Hound

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https://uploadvr.com...culus-quest-vr/
The majority of game developers working in VR are making content for the Oculus Quest and Quest 2, a report from the Game Developers Conference (GDC) suggests.


GDC-2021-1.png

Of developers that have actually released VR content, 45% said their last release was on Oculus Rift, 39% said HTC Vive and 28% said Quest. But fortunes quickly reverse while 41% of developers said they currently werent working on any content for VR or AR headsets, 27% said they were for Quest compared to 17% for Rift and Vive and 8% for PSVR, which is nearing the end of its life. PSVR 2 hadnt been announced at the time the survey was conducted.

GDC-2021-2.png

The gap grew when developers were asked where they anticipate their next VR or AR title releasing 31% said Oculus Quest, 19% said Rift, 18% said Vive and 12% said either Index or PSVR.



Continua qui https://uploadvr.com...culus-quest-vr/

#3
VR_Shoggoth

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La mia sola speranza è che Valve esca patrocinando o producendo un headset Android/PC che sia competitivo e aperto in vari modi a SteamVR.


Modificata da VR_Shoggoth, 30 April 2021 - 02:05 PM.


#4
Fox Hound

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Prima o poi penso Oculus avrà della concorrenza sugli all-in-one, e HTC è una possibilità. La più probabile per ora è Apple, non appena i tempi saranno maturi si suppone presenterà qualcosa (visti anche i tanti brevetti sulle tecnologie AR/VR).

#5
Fox Hound

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Despite being marketed primarily as a standalone headset, Quest 2 is continuing its meteoric rise among VR headsets used on PC through Steam. Last month the headset picked up another 3.54% of the share of headsets on the platform, rocketing past other headsets in the process, and pushing the share of all Facebook headsets on the platform to nearly 60%.

Monthly-Connected Headsets

Following three months of continuous growth, and a new record high last month, the number of monthly-connected VR headsets on Steam dropped slightly in April to 2.22% (−0.08%), which we estimate to be about 2.85 million monthly-connected headsets. monthly-connected-vr-headsets-steam-apri

Looking at VR adoption on Steam compared to some other metrics gives an idea of how VR stacks up. At 2.22%, VR adoption on Steam is steadily encroaching on the total number of MacOS users using Steam on a monthly basis, while the growth of users with 8+ CPU cores is so far outpacing VR.

steam-vr-adoption-other-metrics-april-20

Share of VR Headsets on Steam

Looking at the breakdown of individual headsets in use on Steam, we can see that Quest 2 continues to grow in share by leaps and bounds. Last month the headset reached 27.79% (+3.54%) of the share of headsets on Steam, its second largest monthly gain on record.

To put this level of growth into perspective, Valve Index, another major headset on the platform, grew in share by only a tiny fraction to 16.39% (+0.02%) compared to Quest 2.

steam-vr-headset-marketshare-april-2021.

Quest 2s significant growth in share came at the expense of Facebook and non-Facebook headsets alike: HTC Vive at 11.38% (−0.86%), original Rift at 6.29% (−0.78%), Rift S at 20.25% (−0.71%), Windows Mixed Reality at 5.81% (−0.69%), and a handful of smaller losses from less common headsets.

Quest 2s growth has also pushed the share of all Facebook headsets on Steam to new heights, reaching nearly 60% of monthly-connected headsets in April.

steam-vr-vendor-marketshare-april-2021.p

Meanwhile, the share of all HTC headsets on Steam dropped to 15.50% (−1.01%), making Valve the second largest headset vendor on Steam for the first time, with its single Index headset holding 16.39% (+0.02%) share.

Fonte https://www.roadtovr...4-4e405e25-f25d




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