- Hornet can travel faster and is more acrobatic than Knight
- Can mantle or clamber onto ledges as well
- Caves around Hornet have expanded to accommodate her height
- Team Cherry approached the enemy design differently since Hornet is a fast and competent fighter
- Cancel out of mantling animations to gain height faster
- Enemies are more complex
- One enemy disguises itself as a discarded skull
- Another enemy is like the Moss Charger, but has more legs and accelerates as it goes with more complex patterns
- Magic isnt as prominent in Pharloom, but there are strange things happening like pilgrims involved with cult-like behavior
- Hollow Knight: Silksong starts out by getting players acclimated to old and new systems
- More varied areas to start out with, beginning in Moss Grotto and then going into the lava-moated boneforest area, which was cut from the first game
- This plays host to the hub town of Bonebottom and the bell-lined tunnel known as The Marrow
- Many early enemies and falling hazards now give out two hits to the health bar
- Hornet can heal with Bind, an ability that uses the silk she gathers by hitting enemies to bandage wounds
- Three masks instead of one
- Team Cherrys Ari Gibson: you spend more time either at full health or almost dead, and the gameplay is kind of snapping between those two states
- You'll come across strings of beads, and they can be broken at any point to use as currency
- While strung, youll keep the beads if you die; theyre like a banking system
- Some vendors will string beads up for you so that you can pay them a small amount and get them to put back onto strings
- There are around 100 different benches that come out of the floor when approached that act as save spots
- Difficulty intended to be around the same as the first Hollow Knight
- Those that havent played the first game can jump in here easily
- Hornet has tools that can be crafted or replenished at benches by using Shell Shards from enemies
- Pimpillo Bomb: area-of-effect blast
- Sting Shards: extend spikes in mid-air or when struck with a weapon
- Straight Pins: can be thrown like kunai
- Straight Pins can be modified to become Tri-Pins to throw three at once
- Hornet learns these tools and their modifications from Pharloom residents
- Hornet is a strong personality with a clear role, and she speaks
- Players will be able to see a variety of strange places
- Initial goal is to get to the Citadel, which is at the top of the world
- Hornets Crests: customizable, themed loadouts
- Hornet can take on different tasks for NPCs
- Keep track of tasks with noticeboards scattered throughout the world such as Bonebottom
- Tasks go along with the organically unfolding quest lines of the first game
- Tasks seem to involve combat challenges, finding secret locations, and more
- One task, Gather has players rounding up Mossberries and bringing them to the Druid of the Moss Temple
- Hollow Knight composer Christopher Larkin is back
- Hornet lost her traditional strength after time being bound in a cage, and is now sort of restoring it; the Weavers are helping her
- Silk Spear: get a superpowered forward lunge and cut through sticky web barriers; uses part of Hornets silk supply
- Last Judge: foe that fires rings of flame
Modificata da Franz J. McFly, 31 December 2020 - 12:42 PM.