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[PS4-5/Switch/PC] The Legend of Heroes: Trails through DaybreakKuro no kiseki arriva in occidente

legend of heroes kiseki kuro no kiseki

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#1
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Sul nuovo numero di Famitsu Kondo ha diffuso una lunga lista di info sul prossimo Kiseki, in uscita nel 2021

 

mini recap

 

- l'ambientazione è Calvar (che come stile assomiglia all'est europa/medio oriente)  e l'anno è 1208, quindi 2 anni dopo Cold Steel 4.

- l'engine di gioco è completamente nuovo e c'è un netto passo avanti rispetto al passato (c'è una scena postcredit di Hajimari che mostra la nuova grafica, per chi è curioso)

- quasi tutto il cast è nuovo

- sarà autoconclusivo

- come contenuti si allinea a quanto s'è visto in un singolo Coild Steel

- I protagonisti arrivano dalla zona grigia della società *aka ambiente legale che ha a che fare con ambienti criminali* come detective, negoziatori, cacciatori di taglie, e per questo il cast di alleati sarà ristretto

- le battaglie sono in real time in ambiuente seamless con elementi action, ma si può sempre passare ad uno stile command-based

- uscirà probabilmente su ps4 e altre console...

 

e recap completo da gematsu:

 

 

 

  • The game is set in the Republic of Calvard (the east side of the continent) in the year S.1208.
  • The title is derived from the Japanese word for “Daybreak” (Reimei). This is reflected in the colors associated with the protagonist.
  • The story is focused on characters who can be described as somewhat in the gray zone of society (a detective, a negotiator, a bounty hunter, etc.)
  • Kondo said it would have been nice if The Legend of Heroes: Hajimari no Kiseki was titled Shiro no Kiseki (Trails of White) instead to compliment Kuro no Kiseki.
  • The game engine is brand-new.
  • Character modelling has evolved. There is a significantly different feel when the character is in motion.
  • Calvard is a cultural sphere in the vein of Eastern Europe with an influx of people from the Middle East. It feels like a mixture of Europe and Asia.
  • It is somewhat small compared to Erebonia. The scale of the map is equivalent to that of the Cold Steel series. It is still in development, but Kondo believes it will be very close in terms of size.
  • You could say the additional episode “Hajimari no Saki e” in Hajimari no Kiseki acts as a prologue to Kuro no Kiseki.
  • 90 percent of the characters in Kuro no Kiseki are new. If you did not know any better, you might look at the game screen and not realize it is a Trails game. The remaining 10 percent of the cast will be characters that are highly anticipated by fans.
  • Three characters have been revealed so far: a Kirito-looking character, a dual-wielding redhead character with a Middle Eastearn appearance, and a character that looks like Alisa minus the attitude and with the chest of Ryza. Kondo would not say which one is the protagonist. (Though it is obvious if you recall the earlier note about the protagonist’s associated colors.)
  • Fans would be disappointed if the Society was not depicted. Kondo also was unable to comment on the Oaths. But each will be depicted properly.
  • The game will have a proper ending.
  • If a game does not sell well, there will not be a sequel, and the Trails series is no exception.
  • The amount of content in the game is about the equal to a single Trails of Cold Steel title.
  • The Trails of Cold Steel games had a large number of allies, but Kuro no Kiseki will not have as many due to the protagonist’s line of work.
  • Instead, there will be more enemies.
  • There will not be 50 playable characters.
  • There is a screenshot of a battle scene.
  • Movement and battles are seamless.
  • While action elements have been added, Falcom is not considering anything that requires any sort of input skills.
  • Commands are input in real-time instead of pausing.
  • You will also have the option to switch to command-style battles.
  • Arts and Crafts remain as they were, but ARCUS is replaced by Xipha.
  • There are no Combat Links or Brave Orders. But there is a new system in place that is said to be quite amazing.
  • There is a “Topic System” that has to do with conversations with NPCs.
  • “Alignment Flame” is a system in which, depending on your playstyle, your character’s alignment as “Lawful,” “Gray,” and “Chaotic” will change, influencing your status as well as the story. But there will not be any situation where an event does not occur due to your specific alignment.
  • There is an alternative to bond events.
  • As for platforms, Kondo says he would like to release it on PlayStation 4 as well as other platforms where there is demand. He said, “Since there are the usual technical challenges, we will consider starting where there’s the most demand.”
  • Nihon Falcom as a whole is making preparations to support PlayStation 5.


#2
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Ep-WLb8i-XUAIRIu-X.jpg



#3
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3260270-8175509147-Ep-Xk5x-EXIAAVwk-T.jp

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#4
MegaMustaine

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Sembra promettente. Io sto alle battute finali di Ao no Kiseki, che tra l'altro presenta appunto qualche personaggio di Calvard molto promettente

 

Come al solito, purtroppo il grosso della ciccia sta nell'ultimo quarto di gioco, veramente molto bello, mentro il resto è eccessivamente diluito. Mi sa che anche la prossima serie sarà su questo filone, con ben 4 giochi da completare :asd:



#5
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mbho, Kondo ha detto che avrà una fine...non sarebbe male avere capitoli singoli autoconclusivi, ma comunque collegati; la saga è diventata troppo grande e la gente potrebbe spaventarsi trovandosi davanti a continue sottosage di 3/4 capitoli.

Ad una certa una rottuna di maroni da parte del pubblico è anche fisiologica.



#6
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by the way, questo è l'incipit del gioco

 

Spriggans—a kind of “underground profession” born from the melting pot of diversity that is the Calvard Republic.

Some days as detectives, some days as negotiators, and other days as bounty hunters, they are up for any job from any client. That includes cases even the police are unable to handle and issues citizens cannot discuss in public, as well as “honest” work from criminals and underground organizations.

That was the style of the “underground fixers,” as they were called.

S.1208. A schoolgirl wearing the uniform of a prestigious school visits an rundown building located in the old town of the Republic’s capital.

“The Arclide Fixer Agency.”

With a dignified gaze, the girl glances at the cold typography of a slate that bears this name.

She swallows her breath and knocks three times with determination.

“Yaaawn, well a client before noon is rare…”

The mature, yet young; sloppy, yet composed voice of a man echoes as the doorknob slowly turned.

—This is the beginning of a new Trails.

 

The-Legend-of-Heroes-Kuro-no-Kiseki_12-1

 

 

 

 

 

si specula che il tizio sia ancora una volta Rean... :unsure:

 

 

 

queste invece le poche info sul gameplay

 

The command-style AT (Action Time) battle system used in previous Trails titles has been revamped! Seamlessly transition from action-oriented field battles to turn-based command battle systems while making use of the unique elements of the sixth generation combat orbment “Xipha” in a battle system evolved from the previous Trails titles.

 

Kuro no Kiseki will feature many original elements that utilize its setting, including a “Topics” system that enables you to gather intel (topics) by communicating with NPCs throughout towns to create situations in your favor when you act as a Spriggan; and an “Alignment Flames” system in which your character’s three alignments (“Lawful,” “Gray,” and “Chaotic”) fluctuate depending on your play style, influencing various statuses, allies and adversaries, and even scenario developments.

 

 

https://www.gematsu....ils-screenshots



#7
MegaMustaine

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mbho, Kondo ha detto che avrà una fine...non sarebbe male avere capitoli singoli autoconclusivi, ma comunque collegati; la saga è diventata troppo grande e la gente potrebbe spaventarsi trovandosi davanti a continue sottosage di 3/4 capitoli.
Ad una certa una rottuna di maroni da parte del pubblico è anche fisiologica.


Il problema non è tanto che è grande,ma che spesso metà gioco almeno è volume spazzatura,con il play che non progredisce per nulla

Potrebbero tranquillamente fare molti meno giochi,ma più densi. Anche i dialoghi spesso sono molto ridondanti

#8
Wido

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Elettrizzato da questo nuovo ed "ipotetico" arco narrativo.

 

Io piano piano guadagno terreno; ho finito Zero no kiseki, saga superba. Falcom ormai è una della mie software house preferite.



#9
sonuccio

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ed ecco le illustrazioni del protagonista e coprotagonista...il chara è rimasto di qualcuno interno a Falcom, mentre la matita è tornata nelle mani di Katsumi Enami (Ao e Zero no kiseki).

Personalmente sono felice di questa scelta, anche se avrei preferito che pure il chara fosse stato affidato a Enami.

 

 

lui è dell'agenzia Arkride Solutions Office in Calvard, lei una studentessa che bussa alla porta dell'agenzia con una richiesta (e ho letto che ha legami con Renne)

 

The-Legend-of-Heroes-Kuro-no-Kiseki_Char

 

The-Legend-of-Heroes-Kuro-no-Kiseki_Char



#10
MegaMustaine

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Non c'entrano molto con lo stile orientale,magari non sono originari di calvard

#11
sonuccio

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sono usciti un po' di dettagli sul nuovo battle system

 

 

Field

  • R1 – Move faster.
  • R3 – Change targets.
  • Even if you get close to an enemy, you can avoid battle by not targeting them.

Action Battle

  • Circle – Attack.
  • Square – Deploy Shard. (Similar to Orbment?)
  • X – Evade (backflip and step).
  • Triangle – Tactics menu.
  • Right Touchpad – Target information.
  • L1 – Switch characters.
  • Party members that you are not controlling will fight on their own.

Command Battle (you can switch between Action and Command at any time)

  • A gauge that indicates turn order is displayed.
  • Inherits characteristics of the previous Action Time Battle system.
  • When your turn arrives, you can move freely within the battle area.
  • Links and S-Breaks are also available.
  • Each button corresponds to a command, such as Defend, Arts, and Crafts.
  • Arts effect range has been reformed.
  • BOOST and SCLM are new elements.

 

e uno screen

LoH-Kuro-no-Kiseki-Battle_03-03-21-600x3



#12
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Evmb-CK7-XEAAwf-A6.jpg 
scan tradotto amatorialmente

 

si vede poco...vabbè, qua il link

https://pbs.twimg.co...=jpg&name=large



#13
Loxaerion

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Io che non ho seguito molto la serie Trails e ancora devo andare oltre le 6 ore del primo In the Sky, devo dire che preferisco di [gran lunga(gran lunga)]gran lunga assai mucho la matita di questi personaggi, rispetto a quella di un qualsiavoglia personaggio a caso dei Cold Steel

Modificata da Loxaerion, 05 March 2021 - 11:16 PM.


#14
Beastly_Zero

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Io che non ho seguito molto la serie Trails e ancora devo andare oltre le 6 ore del primo In the Sky, devo dire che preferisco di [gran lunga(gran lunga)]gran lunga assai mucho la matita di questi personaggi, rispetto a quella di un qualsiavoglia personaggio a caso dei Cold Steel

Basta che giochi le versioni EVO dei trails, gli art si ispirano a quelli della duologia Zero e Ao, che sono degli stessi autori sopra.


Modificata da Beastly_Zero, 06 March 2021 - 11:44 AM.


#15
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Falcom ha finalmente alzato il sipario sul gioco, con varie info su personaggi e gameplay

 

partiamo subito da quest'ultimo, che ora ha due modalità intercambiabili: la action battle, che vira verso un approccio action rpg dove si possono interscambiare al volo i personaggi del party stile gli ultimi Yso , e la command battle, un sistema a turnazione dove tutto è gestito tramite menù.

 

 

 

 

 

e info

In The Legend of Heroes: Kuro no Kiseki, the command-style AT (Action Time) battle system used in the series thus far has been revamped. With a unique new system that seamlessly transitions from action battles on the field to command-style battles, you can enjoy even speedier and more strategic battles.

Basic System

(1) When you discover an enemy on the field, you can commence an action battle. (You can also avoid the battle.)

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

(2) During an action battle, you can shift to a command battle by deploying the combat orbment “Xipha.” (Withdrawing the Xipha will return you to (1), allowing you to shift back to an action battle.)

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

Use Various Actions on the Field, Including Combo Attacks and Dodges

You can perform various actions on the field including combo attacks and strong attacks at targeted enemies, and if you are in a party, you can freely switch between characters mid-battle. And since the enemy side will also launch various attacks at the player side, actions such as adjusting your position on the field and evasion are vital to avoid damage.

—Directly attack enemies on the field with combo attacks!

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

—Each character has their own evasive actions.

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

Command Battles: Strategic Combat with Crafts, Arts, and Other Turn-Based Actions

In command battles, the battle will progress by selecting commands such as Standard Attack, Craft, Arts, and Items as has been done in the series thus far.

By keeping your actions in mind, such as using Crafts with various effects and Arts with from the seven elements (Earth, Water, Fire, Wind, Time, Space, and Mirage), you can even compete against stronger enemies on equal footing.

Additionally, you can receive a temporary boost with the combat orbment “Xipha,” and if a party member is nearby, you can activate additional attacks—or additional effects such as sharing each other’s Arts.

—Select a command for each character to take action.

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

—Deal double the damage with Arts attacks according to attribute.

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

—When a Craft is used, the camerawork changes to flesh out the combat!

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

—Activate additional effects with the combat orbment “Xipha.”

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

 

 

 

Poi i personaggi

 

■ Characters

Van Arkride

  • Age: 24
  • Weapon: Stun Caliber
  • Affiliation: Spriggan
  • Height: 180cm

“That’s what the job is all about. Never underestimate a Spriggan.”

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

A young “Spriggan” with blue-streaked black hair and deep blue eyes who works mainly in the old town of the capital city Edith.

While he comes off as dry and pragmatic, he tries not to be insincere and is not bad at looking out for others.

He has contact with people in various industries due to his work, and seems to have a wide range of personal connections, but also has a side that
does not allow people to get too personal with him.

Although he began working as a Spriggan almost by sheer coincidence, he seems comfortable with its way of life, and even though he complains when he has to deal with bad jobs, he still makes sure to handle it.

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

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Agnes Claudel

  • Age: 16
  • Weapon: Orbal Staff
  • Affiliation: Aramis High School (First-Year Student)
  • Height: 158cm

“I understand Mr. Van’s style… but there are some compromises even students can’t make!”

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

A first-year student at “Aramis High School,” a prestigious academy in the capital city.

A girl with a neat and gentle atmosphere, and beautiful long blond hair, but great willpower behind her cool eyes.

She takes an orbal staff self-defense course as an elective at her school, and is also a member of the student council. While working alongside her close friends, she strives everyday in the General Affairs department.

Upon learning that someone stole the “Orbment” left to her by her great-grandfather, who passed away due to certain circumstances, Agnes avoided consulting the police and Bracer Guild for some reason, and instead put in a request at “Arkride Solution Office,” which accepts any job…

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

Feri Al-Fayed

  • Age: 13
  • Weapon: Assault Sword
  • Affiliation: Kurgha Soldiers
  • Height: 150cm

“I will protect you… with the blessing of the flame and goddess Arusha!”

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

A girl with brown skin, short-styled hair, and a petite physique who is also a young member of the high-ranking jaeger corps “Kurgha Soldiers.”

Having experienced serious combat training since childhood, she shows her fierce jaeger side in battle, but being a young girl unfamiliar with a large city, she also shows reactions expected from a girl her age in day-to-day life.

Upon receiving word that a jaeger corps she had previously networked with has suddenly gone missing, Feri initiates her own search. Meanwhile, she attempts to contact the Republic’s “Spriggans” that she heard rumors about.

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

Aaron Wei

  • Age: 19
  • Weapon: Twin Fencer
  • Affiliation: None
  • Height: 175cm

“Don’t get in the way, old man… If you can’t understand the East men’s way.”

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

A playboy who had made a name for himself as a philanderer in the massive Easterner Quarter of the Republic, and the leader of the hot-blooded youth.

While being a master of sword and fist of the “Moon Flower Style,” one of three major martial art styles, he never stops attracting the attention of others with other feats such as earning heaps of money at a casino and performing sword dances in Eastern theatre as a female role.

Because of his extravagant behavior, he is nicknamed the “Prodigy” and “Young Emperor of Luo Zhou.”

There are movements to appoint him as an executive in “Heiyue,” the syndicate that dominates the Easterner Quarter, but he himself does not seem to have much interest in the organization.

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

 

 

ma ne sono in arrivo altri 4yKlYgQF.jpg

 

 

 

 

e infine il mondo:

 

Republic of Calvard

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

One of the largest nations on the continent, located in Midwest Zemuria.

Originally a monarch, it became a democratic republic following the democratic revolution that occurred one hundred years ago.

After many years of bloody war over Crossbell, which is located between Calvard and the huge Empire of Erebonia in West Zemuria, Crossbell regained its independence as an autonomous state following several years of events…

Although Calvard no longer receives tax yields from the autonomous state, the huge reparations from the Empire brought about an unprecedented economic boom, and it is rising to become the top nation on the continent in economic and military affairs.

Capital City Edith

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

The capital city of the Calvard Republic, and the largest metropolis on the continent.

Locations include Revolution Plaza, which looks out onto the office of the president and Republic Assembly Hall built 90 years ago; the prestigious high school that produces many elites; the districts lined with publishers and orbal movie theaters; the old town untouched by developments; the commercial district that looks out on the riverside; and on the main street, you can see “White Clove Trees” on the roadside.

As the continent’s leading orbal vehicle superpower, a variety of vehicles ride along the streets, and traffic lights were introduced here before other countries. It is also widely known to be the first city in the continent to adopt a “subway” system in place of a tram network.

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

The-Legend-of-Heroes-Kuro-no-Kiseki_2021

Spriggan

 

A kind of “underground profession” born from the melting pot of diversity that is the Calvard Republic. Some days as detectives, some days as negotiators, and other days as bounty hunters, they are up for any job from any client.

Since cases accepted in the public eye are meant to be dealt with by the police and Bracer Guild, the line of work that comes to them tend to be those that the CID (Central Intelligence Department) does not want to hand to the guild, citizen consultations that cannot be made public, and even “honest” work from criminals and underground organizations.

 

 

 

 

https://www.gematsu....-first-gameplay

 

 

 

 

Non sono ancora state svelate ufficialmente le console, o la console, su cui uscirà.






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