Sakura Taisen / Sakura Wars è storicamente un jRPG con combattimento di tipo strategico (pensa a Disgaea, Final Fantasy Tactics, Ogre Battle, Fire Emblem etc) molto molto semplificati.
Le particolarità della serie sono:
1) Ambientazione tipo giappone 19° secolo quasi steampunk, con tecnologia, robottoni etc
2) Forte presenza di organizzazioni militari etc (i protagonisti di solito fan parte di una di queste)
3) Presenza di sacerdotesse Shinto
4) Elementi da "dating game" che all'epoca erano molto in voga, tipo Tokimeki Memorial etc. Se hai giocato a "Thousand Arms" su PSX ti fai un'idea più chiara.
Vedere il charades di Tite Kubo (che cmq, a livello estetico, è un autore che apprezzo molto) però mi fanno un po' strano, sono così abituato a vedere Kosuke Fujishima su Sakura Taisen, hmmm...
1) Eccetto che siamo nel ventesimo secolo (era Taisho "allungata" rispetto a quella della realta' storica) 8P Il primo gioco e' ambientato nel 1922. se non erro.
2) Non e' esattamente cosi' ma diciamo di si' 8P
Aggiungiamo anche una struttura "a capitoli" gestita come se fossero episodi di serie (con tanto di anticipazione come se fosse una serie animata).
Le sequenze animate in questo nuovo gioco sono di Sanzigen, uno studio che in realta' fa 3D in stile pseudo cel shading, il loro migliore esempio per vedere cosa fanno e' "Bang Dream! 2nd Season" (attenzione che e' un trailer dell'ultimo episodio della serie):
1) Eccetto che siamo nel ventesimo secolo (era Taisho "allungata" rispetto a quella della realta' storica) 8P Il primo gioco e' ambientato nel 1922. se non erro.
Quanto sono idiota da 1 a 10? Ovviamente volevo scrivere 20° secolo...
Aggiungiamo anche una struttura "a capitoli" gestita come se fossero episodi di serie (con tanto di anticipazione come se fosse una serie animata).
Concordo. Era decisamente una caratteristica tipica della serie. All'epoca chi altro l'aveva fatto fra i jRPG? Credo nessuno. Mi sa che Sakura Taisen è stato proprio il primo.
C'è la roba dating game in Fire Emblem? Non sapevo, mai giocato uno ma pensavo che avesse una struttura simile a Ogre Battle, Vagrant Hearts, Final Fantasy Tactics etc.
Considerati awakening e fates, difficilmente ormai puoi accostare la serie agli altri colossi da te citati (però credo intendessi Vandal Hearts).
Con awakening la componente si è manifestata perlomeno con un vago senso, ma in fates hanno proprio toccato...beh, se c'è qualcosa oltre al fondo, loro ci sono arrivati. Non posso nemmeno dire che sia una cosa totalmente secondaria, in quanto è pure intrinseca in tutta la campagna (fa molto complesso jap-style, dato il 90% di discorsi mio fratello qua mio fratello la). Ma vabbè che parlo a fare quando la storia è stata scritta dall'autore di un qualche senran kagura...
Con Echoes SoV hanno recuperato un sacco di punti (no dsim) ma dopotutto era un remake (per me resta il miglior FE di quello 3DS).
Quello che deve uscire per Switch, Three Houses, lascia già intendere quanto possa essere soggetto a questa componente, perché si è visto:
- (banalissimo) setting scolastico/accademia militare;
- diverse tope;
- diversi topi (beh la chara design è spinta verso gli yaoi);
A me basta quanto visto per (ri)cadere nella disperazione firembliana. L'idea al momento è di prendere comunque il gioco, ma basta che mi metta a parlarne (vedasi, ora) per dubitare di questa intenzione...
/Sorry for OT
Modificata da Loxaerion, 02 April 2019 - 02:24 PM.
Direi che è più rappresentativo il gameplay del remake dell'1, del 3 e del 5, che, a differenza della versione originale, sono in 3D e con componenti pseudo-realtime.
quello che ho postato era il gameplay "originale" nel senso stretto del termine ( con qualche migliorie dato che si tratta del secondo episodio)
The story progresses by moving to specific areas and speaking to specific characters to trigger events. Locations and characters that trigger special conversations and events are indicated by icons.
Players can use a steam-powered portable terminal called a Smatron, an evolution of the Mobile Kinematron, to do things like contact other characters and display the map.
Developer Interview Tidbits
Sakura Wars winning first place in the Sega Fan Fes 2016 fan poll was the starting point of Project Sakura Wars.
Since it has been more than 10 years since the previous game, the sense of Project Sakura Wars being a reboot is stronger than that of it being a sequel. Additionally, the staff has significantly changed and the platform is PlayStation 4. With all of that lumped together, it could be summarized in the word “New,” thus the title. (The Japanese title of Project Sakura Wars is New Sakura Wars.)
Speaking of the main heroines of Sakura Wars, they wear kimono and wield swords. That was the combination that first came to the mind of character designer Tite Kubo. He is not only the character designer, but also the designer of each character’s sword. He has also proposed other ideas.
Masashi Kudou, who works on the anime version of Bleach, is responsible for the visual settings when making 3D models. Tite Kubo vouched for him, saying, “If anyone can do it, it’s Masashi Kudou.”
Tite Kubo works fast. When I came back to the office after our meeting, he already drew up a rough draft. His speed is incredible.
While 10 years have passed since the previous title, the “steam civilization” and “Taisho era romance” settings have not changed. The biggest change from the past is that the Combat Revues, which once existed behind the scenes, are now widely known.
The story is a Sakura Wars-esque fantasy.
Script writer Takaaki Suzuki, who is known for Girls and Panzer, has offered historical accuracy suggestions.
We still have many secret weapons (within the staff).
The Great Combat Revue World War is like a global sports festival. In Project Sakura Wars, it is the third one to be held. It is where the Combat Revues from all over the world gather in the Imperial capital and compete in tournament format. However, the tournament that should have been peaceful takes a serious turn…
A “Trust Level” exists between you and the members of the Imperial Combat Revue: Floral Division. The fluctuation in Trust Level affects your battle parameters, as well as the enables the use of cooperative skills. There are also individual endings with each member. The basic framework, such as “Next” notices, has not changed.
The graphics are full 3D. The entire map was made anew, starting from the Imperial Theater. You can even walk around freely inside buildings.
Movement, events, and conversations that occur during adventure parts all happen on the same 3D map.
LIPS and Click Mode, the latter of which is also known as “Touch Mode,” return and incorporate elements unique to 3D graphics while also changing form. By linking the analog LIPS with camera control, you can do things like get a good look at something from top to bottom. Click Mode also has new mechanics. We’re doing our best to the point that CERO’s inspection does not have any effects.
Protagonist Seijuurou Kamiyama is a flexible character who can become the lover or the comedian depending on the player’s choices. He is an amusing guy. Expect some “scenes” happen in front of the shower room, similar to past titles.
Sakura is a little clumsy. Hatsuhou is a different type compared to Kanna. There is a meaning behind Azami’s clothes. Claris has a sharp tongue and sometimes scolds others with phrases like, ‘Please go to hell!’ She is recommended to those want to be scolded by her voice actor Saori Hayami.
Each country’s Combat Reveue and the Imperial Theater staff also appear. The casting will surprise everyone.
Anime movies produced by Sanzigen that total about 40-plus minutes are being prepared. All other scenes are 3D.
Project Sakura Wars is an adjacent work to the previous entries in the series.
Mech design is again being handled by Mika Akitaka.
There are 70 to 80 songs. We’re aiming for the most songs in the series. We’re preparing a number of songs from those where everyone sings to solos. Whether the Combat Revues of each country have songs is a secret.
Development is 40 to 50 percent complete. Basic parts such as character and background modeling, scenario, and music are complete. Voice recording is also nearing the final stages, and after that is the stage where we put it all together as a game.
The plan is to keep our winter release (in Japan). We want to share more news as quickly as possible.
Staff
Development Director: Tetsuya Ootsubo
Producer: Tetsu Kitano
Setting and Scenario Summary: Takanobu Terada
Main Character Design: Tite Kubo
Music: Kouhei Tanaka
Story Composition: Jiro Ishii
Script: Takaaki Suzuki
Character Visual Setting: Masashi Kudou
Main Mech Design: Mika Akitaka
Original Work: Oji Hiroi
Executive Producer: Haruki Satomi
Comments from Oji Hiroi, Satoru Akahori, and Atsushi Morita
Oji Hiroi (Sakura Wars creator): “I’m really excited to hear that the work I created over 20 years ago is becoming a completely new Sakura Wars with new staff. Alongside the evolution of technology, the direction of the story and and the times are also changing. I am very much looking forward to this challenge and delivering a new ‘dream sequel’ to the fans.”
Satoru Akahori (Sakura Wars I to V writer): “I’m very much looking forward to the latest Sakura Wars. A bizarre story like that of Sakura Wars requires youth to be written as a scenario, and even with previous games I always thought, ‘this is tough on an old guy.’ It can be rough around the edges, that’s fine, I just hope it’s a youthful scenario with momentum. At any rate, I get to enjoy Sakura Wars from a the perspective of a fan for the first time, so I’m happy!”
Atsushi Morita (Sony Interactive Entertainment Japan Asia president): “Even though I should have forgotten, that one phrase will pop up in my head when I least expect it. And the memories of those days. That’s the kind of game Sakura Wars is to me. It was an entirely original concept that developed across various media. And after over 10 years, it returns as Project Sakura Wars. I’m very happy. It took first place in the fan poll. Both fans who have been waiting and new fans alike will surely get excited, anxious, laugh, and cry. PlayStation is ready for it. I too am ready to cry.”
Grazie mille per il video, allora lo terrò in considerazione.
Sakura Taisen / Sakura Wars è storicamente un jRPG con combattimento di tipo strategico (pensa a Disgaea, Final Fantasy Tactics, Ogre Battle, Fire Emblem etc) molto molto semplificati.
Le particolarità della serie sono:
1) Ambientazione tipo giappone 19° secolo quasi steampunk, con tecnologia, robottoni etc
2) Forte presenza di organizzazioni militari etc (i protagonisti di solito fan parte di una di queste)
3) Presenza di sacerdotesse Shinto
4) Elementi da "dating game" che all'epoca erano molto in voga, tipo Tokimeki Memorial etc. Se hai giocato a "Thousand Arms" su PSX ti fai un'idea più chiara.
Vedere il charades di Tite Kubo (che cmq, a livello estetico, è un autore che apprezzo molto) però mi fanno un po' strano, sono così abituato a vedere Kosuke Fujishima su Sakura Taisen, hmmm...
Capito, grazie per la lista che spiega per bene com'è strutturata questa serie.
io contentissimo ovviamente, e non mi aspettavo un annuncio ww sin da subito; però mi dispiace che da noi non avrà il dub inglese, cosa che già lo semi-gambizza, se non fosse che già il suo gameplay lo gambizza nel mercato occidentale.
Graficamente sembra una produzione con un certo budget, ma ho idea che sia tutto così bello e curato solo perchè non ci sono chissà quante ambientazioni da esplorare, oltre al teatro e strade limitrofe.
Il nuovo cast..heemmm, boh. Tralasciando la super tettuta che anche no, la nuova Sakura ancora non riesco a dissociarla dalla Sakura originale, personaggio che tra l'altro è pure abbastanza iconico anche oltre al brand ST; quindi per le la nuova ragazza è un mhe, ma visto che è un reboot/sequel abientato soli 10 anni dopo ST5, ho quasi idea che qualcuno del vecchio cast spunterà fuori.
Insomma, tutto bello e aspetto di saperne di più sulla parte tattica/rpg.
Ora voglio il nuovo Shining e un nuovo Phantasy Star classico (a turni o action che sia)
Project Sakura Wars is a dramatic 3D adventure game set in the Imperial capital Tokyo in a fictional “Taisho Era” that tells the story of the Imperial Combat Revue and their battle against evil.
The main characters are designed by Tite Kubo, who is well-known as the author the Weekly Shonen Jump manga Bleach. Kouhei Tanaka, who has worked on a number of songs for the series in the past, will return as composer. The story structure will be handled by Jiro Ishii, who has worked in games, anime, movies, and beyond.
Sega is putting their all into the latest Sakura Wars, so please look forward to it.
■ Story
Taisho Year 19. In the Imperial capital Tokyo, a battle called the “Great Kouma War” had begun. The Combat Revues of Tokyo, Paris, and New York boldly confronted the threat and saved the world.
But the heroic Combat Revues were annihilated as a result—.
After that, the Combat Revues’ city defense initiatives were recognized worldwide for their achievements in the Great Kouma War. And the “World Combat Revue Federation (WLOF)” was established. Combat Revues formed in cities throughout the world. And the World Combat Revue Federation organized a “Combat Revue Competition” where the Combat Revues of each country compete in opera and battle, enhancing each other’s strength. Onlookers the world over went crazy for the battle between young ladies that comes only once every two years known as the “Great Combat Revue World War.”
Ten years have passed since then, and it is now Taisho Year 29.
The Imperial Combat Revue has been resurrected in the Imperial capital Tokyo, where the Combat Revue had long come to an end. The “New Combat Revue” will fight in the Great Combat Revue World War with their sights set on victory.
However, this festival of peaceful competition between friends and comrades in arms will take a sudden turn for the worse—from a “peaceful festival” to a “battle for the fate of the world”—when the Kouma resurface throughout the world and a mysterious new enemy appears.
Will the New Combat Revue led by new protagonist Seijuurou Kamiyama be able to show justice and protect peace in the Imperial capital and the world?
A new Sakura Wars story begins now!
■ The Setting
Project Sakura Wars is set in the Imperial capital Tokyo in Taisho Year 29.
Twelve years have passed since the events of Sakura Wars: So Long, My Love. The streets of Ginza have become more modern with a greater mix of western and Japanese culture, and the city itself has evolved into an advanced steam-based civilization.
Adventure parts play out on a 3D map from start to finish. Both the interior of the Great Imperial Theater and streets of Ginza are expressed in CG that only PlayStation 4 could produce.
The time limited choices system known as “LIPS” and “Trust Levels” that have appeared in previous Sakura Wars games will also return in Project Sakura Wars.
■ Characters
Seijuurou Kamiyama (voiced by Yohei Azakami)
The protagonist of Project Sakura Wars. The leader of the “Imperial Combat Revue: Floral Division.” 20 years-old. He originally served as a special service ship captain in the navy, but was reassigned to the Imperial Combat Revue, where he was appointed the commanding officer of the newly reborn “Imperial Combat Revue: Floral Division.”
Sakura Amamiya (voiced by Ayane Sakura)
A member of the “Imperial Combat Revue: Floral Division.” 17 years-old. She admires Sakura Shinguuji, the top star of the former Floral Division, and enlists in the Floral Division as a novice member. She has strong feelings for the Imperial Combat Revue: Floral Division that protects Tokyo, as well as the Imperial Opera Troupe that boosts the citizens’ spirits, and greatly desires the reconstruction of both sides.
Hatsuho Shinonome (voiced by Maaya Uchida)
A member of the “Imperial Combat Revue: Floral Division.” 17 years-old. A shrine maiden of the Shinonome Shrine, passed down from generation to generation in the Imperial Capital. Born in the old town, she is a pure woman of Edo who loves the old town, festivals, and the town’s people. While she usually comes off as rude, she is a mediator who proves reliable to everyone in the Floral Division.
Azami Mochizuki (voiced by Hibiku Yamamura)
A member of the “Imperial Combat Revue: Floral Division.” 13 years-old. The descendant of a ninja family that practices in the Mochizuki Style, she is a young prodigy that has mastered martial arts, strategy, weaponry, and the like. Since before she could even perceive the world, she had a strict upbringing, and strongly believes in the “108 Laws” passed down from the ancient ninja village. Protecting those laws are of great importance to her.
Anastasia Palma (voiced by Ayaka Fukuhara)
A member of the “Imperial Combat Revue: Floral Division.” 19 years-old. A star who played an active role in European theater. She wandered from troupe to troupe before joining the Imperial Combat Revue. Her singing and acting abilities are top class, and given her looks, she can easily handle a wide range of roles, from male roles to sexy female roles.
Claris (voiced by Saori Hayami)
A member of the “Imperial Combat Revue: Floral Division.” 16 years-old. She is from Luxembourg. She is a sweet literary girl who loves reading books. Through books, she is learning various things each day and is filled to the brim with curiosity. Her full name is Clarissa Snowflake. She is the successor of “Juumadou” black magic, which utilizes books and is passed down from generation to generation in the noble Snowflake family of Luxembourg.
■ Spiricle Fighters
Spiricle Armor are humanoid spiricle weaponry that can only be operated by steam, which has strong spiritual power, that were developed for anti-magic battle. Spiricle Fighters are based on the traditional Spiricle Armor, but use a new framework of spiricle weaponry drawn up by the World Combat Revue Federation (WLOF). Unlike Spiricle Armor, Spiricle Fighters have a higher output of spiricle systems. Since they have much higher spiricle conversion efficiency and require less spiritual power from the pilot, Spiricle Fighters have been developed as the standard format to utilize in every country following the Great Kouma War.
Spiricle Fighter: Mugen
Kanzaki Heavy Industries’ first mass-produced Spiricle Fighter. A mech designed as an official Spiricle Fighter based on the development of the Spiricle Armor Sanshiki Koubu. It is even equipped with a Spiricle Supercharger. It is an easy to operate mech with little negative traits in performance, as well as the main weapon of the Imperial Combat Revue: Floral Division.
—Seijuurou Kamiyama’s Mugen
Spiricle Armor: Sanshiki Koubu
A mech developed by Kanzaki Heavy Industries with an eye toward shifting the framework from Spiricle Armor to Spiricle Fighter. It was an attempt at making a lighter model based on the Koubu Nishiki using Anshar steel. However, its infrastructure is not notably different from the Koubu Nishiki, and it does not have a Spiricle Supercharger, so its overall output and spiritual efficiency is not very good. While its general fighting power is lacking compared to a Spiricle Fighter, it became the basis for the Spiricle Fighter Mugen that came after it.
purtroppo niente sulla parte tattica, è stata mostrata solo alcuni stralci di gameplay della sezione visual novel
Sono stati presentati nuovi personaggi, tra cui spicca il ritorno di Sumire Kanzaki. Qui ricopre il ruolo di leader dell' Imperial Combat Revue
■ Characters
Sumire Kanzaki (voiced by Michie Tomizawa)
“I want you to be the leader for the Floral Division of the Imperial Combat Revue. Is that alright with you?”
An ex-top star actress of the Imperial Combat Revue: Floral Division. She takes care of the Great Imperial Theater and the new Combat Revue as a whole. Since retiring from the stage, her snobbish attitude has become milder, though she still boasts the aura of a top actress. She is a woman whose presence itself overwhelms those that confront her. Seeing potential in Kamiyama’s abilities while he was in the Navy, she appointed him as the new leader of the Imperial Combat Revue: Floral Division. She devotes everything into rebuilding the Floral Division.
e poi gli altri, tutti originali.
Kaoru Rindou (voiced by Yui Ishikawa)
“Compared to the joy of serving lady Sumire, everything else is trivial.
The secretary for Imperial Combat Revue leader Sumire Kanzaki. Also a member of the Wind Division of the revue. She has a quick mind and is very good with numbers. She also boasts an abnormally good memory, and serves Sumire who is a core member of the Great Imperial Theater, Combat Revue, and Kanzaki Heavy Industries. She supports Sumire in every way and sumire trusts her undoubtedly. She also handles finance, accounting, and the overall office work for the Imperial Theater. She is very strict on her budget and oftentimes is found arguing with Komachi Ooba. While the Floral Division is in combat, she boards transport ship Shouwageimaru or supports from mission control.
Komachi Ooba (voiced by Ryoko Shiraishi)
“Hehehe, I’ll give ya a bargain for anything!”
A super merchant from Osaka. She has a extremly bright personality, but a also speaks as loud and fast as a machine gun. “I’ll give ya a bargain!” is her catchphrase. Normally, she is in charge of the gift shop of the Great Imperial Theater, assorting a wide variety of goods such as newspapers, daily goods, and merchandise of the actors. She is also tasked with procuring materials for the Floral Division. Her motto is to “stock whatever it is no matter what” and she really does bring mostly whatever it is you request her. In battle, she supports the Floral Division from the transport ship Showugeimaru, or from the mission command room.
Reiji Shiba (voiced by Tomokazu Sugita)
“Leave the maintenance of Mugen to me! Seijuurou, you focus on winning this fight!”
A friend of Kamiyama since the academy days. Kamiyama was the top graduate of the military academy, while Shiba was the top graduate of the engineering academy. He is both a rival and good friend. He is the head mechanic for the Floral Division and maintains / tinkers various weapons and machines. Because of his position as head mechanic and him also being a head graduate, he sees Kamiyama as a rival and often gets into quarrals. He also makes the props for the Imperial Theater, and works behind the scenes for both the Imperial Theater and Combat Revue.
Il teatro:
1st Floor Lobby
When you enter the front entrance of the Great Imperial Theater, you will be in the lobby. To the left is a shop and at the end of the hallway is a dining room.
Dining Room
The dining room of the Great Imperial Theater. It is normally open to general visitors, and is busy with people eating.
Inside the Theater
The inside of the theater is the main facility of the Great Imperial Theater. It has an old-fashioned, while also adoring atmosphere, and is where the Floral Division puts on their performances.
Courtyard
The courtyard of the Great Imperial Theater. The pond in the middle of the couryard is enshrined with an extra-big Spiricle Crystal.
Manager’s Office
Sumire Kanzaki’s office. While Sumire has become manager and changed the interior design, the picture frame of the Imperial Combat Revue remains untouched.
2nd Floor Hallway
The hallway that leads to each group member’s private room. The left side leads to each member’s room, while a salon can be seen in the back.
2nd Floor Salon
A salon located in the private space on the second floor of the Imperial Theater. It is a place of relaxation for the Floral Division members.
Kamiyama’s Room
Kamiyama’s room on the second floor. It was the room used by the former captain of the Floral Division.
Large Bath House (Locker Room)
The locker room of the large bath house in the basement of the Imperial Theater. What kinds of things will happen here…?
Hangar
An underground hangar where Spiricle Fighters such as Sanshiki Koubu and Mugen are stored and serviced.
Mission Command Room
The room where briefings are held when the Imperial Combat Revue: Floral Division is sent out to battle.
■ Mechs
Airship: Shouwageimaru
The airship that transports the Imperial Combat Revue: Floral Division and their Spiricle Fighters to various places when they head out to battle. The ship is operated by the Imperial Combat Revue: Wind Division.
e le meccaniche della fase Adventure:
■ Adventure Part: Events
During adventure parts, “events” will occur during the story, and you can freely roam around the Imperial Theater and streets of Ginza. By controlling Kamiyama and advancing thorugh events, the story will progress.
—Freely roam around the map to proceed through events.
—Event locations and target characters are indicated by a green exclamation mark. There are sub-events in addition to main events, and you can also examine objects on the map.
—Shiny spots allow you to obtain clues for events, bromides, and such. Also, the actions required for the next main event are displayed on the upper right of the screen.
Time Limited Events
At times, events that have a certain time limit to be cleared will appear. Talk to the character, obtain the information, and clear the event within the time limit indicated by the gauge.
■ LIPS: Live & Interactive Picture System
The time limited choices system LIPS that has appeared in previous Sakura Wars games returns in Project Sakura Wars. Depending on your chosen response, the character’s Trust Level and scenario will change, so choose your answers carefully. Also, there is no “failure” for running out of time—not answering is also a choice.
Analog LIPS
By using the up and down buttons on the d-pad when replying, you can control the nuance of your response. While their response will be the same, how it comes out will change depending on the strength or weakness of the reply. Depending the scene, the camera moves in coordinance with your input, and there are scenes made for 3D as well.
e l'intero broadcast
con scaletta per vedere le parti interessanti
27:51 to 28:28 – LIPS Gameplay
45:58 to 47:22 – New Characters Introduction
55:50 to 58:16 – Adventure Part Introduction
1:00:11 to 1:03:30 – LIPS Gameplay
1:04:18 to 1:05:09 – Event Gameplay
1:06:17 to 1:19:25 – Adventure Part Gameplay (Great Imperial Theater)
1:21:04 to 1:24:06 – Adventure Part Gameplay (Great Imperial Theater)
1:25:30 to 1:26:38 – Adventure Part Gameplay (Large Bath House Locker Room)
1:27:58 to 1:30:22 – Adventure Part Gameplay (Hangar)