0
Forza Horizon 4 [Topic Ufficiale] 02/10/2018Club Ufficiale: [Eye] EVERYEYE
Started By DEVIL 2604, 10 June 2018 09:43 PM
forza horizon
#1534
Inviato 15 November 2018 - 09:02 PM
Ho fh4 base dal gamepass ma vorrei aggiornarlo alla versione ultra con tutto incluso (magari approfittando dei saldi del Black Friday) devo comprarlo x intero o esiste un pacchetto che ti fa fare lupgrade ? Eventualmente quale sarebbe? Grazie
Esiste l'upgrade https://www.microsof...vot:overviewtab
#1541
Inviato 20 November 2018 - 11:03 AM
2 giorni e mi arriva la xbox one x e forza horizon 4.
Non vedo l'ora
Consigli per chi gioca per la prima volt aa un Horizon come me?
Metti la modalità grafica che aumenta il framerate con X. A 60fps questo gioco è uno spettacolo.
Poi se cerchi qualche preset per il tuning delle auto, cerca quelli di Don Joewon Song. Li ha fatti per quasi tutte le auto più usate del gioco. Sono sempre ottimi.
Per il resto ... goditi il viaggio E considera che il gioco vero e proprio comincia a livello 20.
#1542
Inviato 20 November 2018 - 11:13 AM
Oggi esce la nuova patch
New Features
- Implemented multi-material color selection for a number of cars and rims, as well as adding in a number of new to Horizon rims.
- Added the ability to bulk add DLC cars to the player garage.
- Fixed an issue where Xbox Game Pass holders were not entitled to the Formula Drift pack.
- Fixed an issue where players would not receive rewards for completing a seasonal PR stunt they already completed.
- Fixed an issue where some players were not receiving double #Forzathon points after re-purchasing Lake Lodge.
- Improved UI to make it clearer when players are earning double #Forzathon points.
- Fixed an issue to keep players grouped together after finishing a #Forzathon Live Event.
- Fixed an issue with Route Blueprint where the player was placed at the incorrect finish point after completing a custom route.
- Fixed the camera issues caused by rewinding immediately after placing a checkpoint in Route Blueprint.
- Fixed an issue in Route Blueprint where players could run out of checkpoints preventing them from being able to finish route creation.
- Added information to the Route Blueprint UI to show how many checkpoints have been placed, and how many are left to be placed.
- Fixed an exploit in Route Blueprint for farming Pass Skills from AI cars.
- Fixed an exploit that allowed players to enter Rivals events in cars which did not match the restrictions.
- Fixed an issue where players in Private Adventures were able to select cars which did not meet the restrictions.
- Fixed an issue where players would sometimes be unable to navigate up and down on the vinyl select screen in the Livery Editor.
- Reduced the cost of some engine swap upgrades.
- Fixed an exploit to extend the length of Skill Songs.
- Fixed an issue where Car Pass 'New Cars' game alert would appear too early.
- Fixed an issue where only one player on a team would receive the award from the Trial and Seasonal Championships.
- Fixed an issue in co-op Showcases where pausing the game would prevent opponents from moving.
- Added the ability to skip forward during post-race sequences.
- Added notifications to show when the players is connecting to Horizon Life post event.
- Fixed an issue with civilian traffic not appearing in Horizon Live.
- Various stability fixes.
- Fixed an issue that was preventing players from being able to delete custom wheel settings.
Leggono questa discussione 0 utenti
0 utenti, 0 ospiti, 0 utenti anonimi