- Esclusiva: no, ps4/psvita
- Cross buy: in aggiornamento..
- Cross save: in aggiornamento..
- Differenze con la versione home: nessuna
- Lingua: Inglese
- Link acquisto su PSN: https://store.playst...CLCROSSBUYEU000
- Genere: Action / Platform
-Metroid Fusion è uno dei giochi da cui è stato preso ispirazione per crearlo,
-è un Action Platformer con una grande enfasi sugli enigmi ambientali, quindi non devi solo impegnarti a battere i nemici, ma impegnato anche di testa, è un mondo vasto e pieno di segreti da scovare, power up da trovare e personaggi da conoscere che cercano di avere a che fare con il mondo "a modo loro".
-10 nut-twisting hours of Metroidvania-style platform adventure.
(10 "intreccianti" ore di Adventure-Platform in stile Metroidvania)
-10 densely detailed locations filled with fine-tuned action and puzzles.
(10 dense e dettagliate ambientazioni impregnate di azione ed enigmi raffinati)
-20+ gear-grinding, screen-filling boss battles stand in your way.
(più di 20 combattimenti con i boss rifiniti che arrivano a riempire lo schermo si metteranno sulla tua strada)
-3 game-changing difficulty settings supported by a unique skill system.
(3 modalità di difficoltà supportate da un sistema unico di abilità)
-A heart-wrenching epic — can one mechanic fix the whole world?.
(può un toccante, e grandioso, meccanico..salvare il mondo?)
Post dal creatore Joakim Sandberg (il gioco è stato fatto da lui, una persona sola, per circa 8 anni, dal 2010) postato sul Playstation Blog:
Robin is a self-taught mechanic who spends most of her days helping to fix the broken “ivory”-run machinery of those around her. However, she lives in a land heavily governed by the religious bodies, who are adamant to have full control of the occupations of rural people, and an unlicensed mechanic handling ivory is the most heinous thing of all.
Iconoclasts is the journey of young main character Robin, in her world of strict control and people who she wants to help, but also those who see her as malleable. It’s a story of trusting who you want to be, but how hard it can be to let that happen.
With my love for action and good movement, the game has a ton of big boss battles and platforming, very much designed around a great feel and flow. Use your wrench to activate machines, smack enemies on the head or even turn their attacks back at them. But you also have a trusty (if illegal and powerfully modified) stun-gun to take out monsters, machines or even people who look at you wrong.
There are bosses numbering all the way up in the twenties, skills to unlock with materials you find across the lands, many areas to visit and people to meet, resulting in a game that lasts for many hours, which I’m very happy with!
This game is an open-ended action platformer first and foremost, but with a big slant toward a character-driven narrative. I have always been a big lover of colourful people, who you can sense have good intent in their hearts, but struggle to express it. It’s been a style of game I have wanted to create since I started game development, and now I’m finally realising it with Iconoclasts.
It’s taken me a while to get this game finished! Now I hope all of you will enjoy the experience, the battles, the characters. I thank each and every person who has stuck with me over the years and are still here at the end, and I also thank anyone who has come around just now for the first time, in time for the coming day that Iconoclasts finally releases!
Iconoclasts releases 23rd January on PlayStation 4 and PS Vita, supporting English, Spanish, French and German languages.
Modificata da Beastly-Zero, 24 January 2018 - 11:11 AM.