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#1623
Inviato 30 June 2021 - 05:44 PM
#1624
Guest_lord van kuleneYe
Inviato 01 July 2021 - 03:51 PM
#1625
Inviato 01 July 2021 - 03:59 PM
- Majin Vegeta
- Vegeta col braccio rotto da C-18
- Goku con infarto in arrivo
- Goku da piccolo con coda strappata dal nonno
E Visto che vegeta è in svantaggio rispetto a Goku per quanto riguarda le versioni differenti
- Vegeta con i baffi
Scusate se vi ho spoilerato l eventuale season 4
#1626
Inviato 01 July 2021 - 05:25 PM
- Majin Vegeta
- Vegeta col braccio rotto da C-18
- Goku con infarto in arrivo
- Goku da piccolo con coda strappata dal nonno
E Visto che vegeta è in svantaggio rispetto a Goku per quanto riguarda le versioni differenti
- Vegeta con i baffi
Scusate se vi ho spoilerato l eventuale season 4
Hai dimenticato il pg guest che "nun po' mancà": Ryu di Street Fighter (e chi sennó?!)
#1627
Inviato 04 August 2021 - 05:41 PM
#1628
Inviato 09 August 2021 - 11:19 PM
Super update in arrivo domani, tantissimi buff e meccaniche nuove
Dragon Ball FighterZ New Mechanics
Air Guard Cancel: Guard Cancels can now be performed in the air for the same cost as ground usage.
Guard Cancel Vanish: By spending two bars of meter, players can use a Vanish out of Guard Cancels. No assists or follow-ups can be performed after the hit.
Z Change: Z Change can be performed after any special with no meter cost.
Float Status: Any attack that ends in the air grants characters the Float Status for more mixup and combo options.
Ki Charge: Now deflects Ki Blasts on frame 1 and can be performed after blocking a Ki Blast.
Dragon Rush: Can be performed during a Ki Charge by pressing medium attack.
Sparking Blast: Can no longer run out during combos.
Z Assist: Chip Damage removed from some assists.
Z Assist Type C: Lengthened cooldown time between uses.
EX Specials: Meter increase scaling now only dependent on time and not the opponent's status. Lengthened tine during which Ki Gauge increase scaling applies.
High Jumps: New shortcut implemented by holding unique attack button while jumping.
Super Attack Damage Scaling: Reduced damage scaling for attacks used after Supers excluding Ultimate Z Changes (DHC).
Jumping Heavy: Opponent is now knocked forward when there is a camera motion. Fixed Dragon Ball glitch.
Crouching Heavy (2H): Some characters have more active frames. Lengthened time for air invincibility.
Ki Blast Deflect: When any attack deflects a Ki Blast, other moves can be performed like with Super Dash and Z Reflect.
Patch note non ancora rilasciata
Modificata da Ryo Sakazaki, 10 August 2021 - 12:48 AM.
#1629
Inviato 11 August 2021 - 12:05 AM
Strano che tutti questi cambiamenti non se li sono tenuti per un eventuale seguito, forse pensano ad un mega upgrade del vecchio titolo per ricominciare con le season ?
comunque tutti bei cambiamenti, hanno completamente ringiovanito il gioco
Patch note scritta ancora non disponibile sui personaggi.
#1634
Inviato 13 November 2021 - 04:27 PM
festeggiamenti per il traguardo di oltre 8 millioni di copie vendute
Dragon Ball Games
Over 8 million units sold worldwide!
Thank you to everyone for the support!
To celebrate this milestone, each title will be holding exclusive in-game events, starting from today! Check out the official website of each title for more details! #DBXV2 #DBFZ
In celebration of the 8 million milestone for #DBFZ, an 800-hour free DLC trial event starts today!
You get to try out DLC characters one after the other! First up are Broly, Bardock, Zamasu (Fused), and Vegito (SSGSS)!
La press release jap pare accennare a futuri contenuti per DBFZ ma non specifica a cosa si riferisce
Modificata da Ryo Sakazaki, 13 November 2021 - 04:31 PM.
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