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Fire Emblem: Three Houses [Topic Ufficiale]Spring 2019

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#121
Black Zeta

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Vabbé ma anche a leggere la backstory di Dimitri è chiaro che stanno trollando alla grande :asd:



#122
Shino™

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Sto 3H è talmente interessante che quasi rivaluto Fates :asd:

 

Quasi eh.



#123
dom87

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Mai giocato un fire emblem, vorrei provarci se mi dite che non è complesso

#124
Perunamico

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Mai giocato un fire emblem, vorrei provarci se mi dite che non è complesso

se hai il 3ds prenditi echoes, direi che è il meno complesso/facile da reperire.

#125
Loxaerion

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Three Houses: Famitsu Preview (Scary Villains, Activities and Battle System)(da serenesforest)

 

 

(migliori scan di famitsu in arrivo prossimamente)

 

Famitsu has teased their 3rd Three Houses article, which will appear in their 13th June issue releasing on 30th May 2019. This one will discuss the beginning of the story, activities at the Officer’s Academy and the battle system (including Gambit Boosts).

famitsu-preview3-300x186.jpg

As usual, there’s a preview of one of the double-page spreads, which is unfortunately too small to make out the precise details. That said, it’s clear there will be brand new profiles for Ashe and Lysithea–who will probably be profiled by the official Twitter and website later this week.

famitsu-preview1-300x250.jpg famitsu-preview2-229x300.jpg

On top of that, Famitsu provided images of two presumably villain characters. They are known as the “Reaper Knight” (or Death Knight or Grim Knight, you get the picture) and the “Flame Emperor”. Apparently they have a serious grudge against the Garreg-Mach Monastery.

Anyway, I tried my best to analyse the tiny preview image, but it’s no easy task. Besides, the full issue will be out within 2 days.

famitsu-map-300x109.jpg

The main agenda is the calendar and weekend activities, introduced in the 2nd Famitsu article. The big screenshot with female Byleth standing around is highlighting the map of the academy. You can toggle a full map of the academy (shown in the top-right corner), which probably indicates where all your students can be found.

 

famitsu-stroll-300x186.jpg

Next, the focus shifts to one of the things you can do during the weekend: Stroll. This lets you wander around the academy, similar to the dungeon exploration in Echoes. While strolling, you can partake in various activities such as quests (which give rewards when completed, obviously) and even fishing!

There are four other activities, but I can’t read what they are. The screenshot near the middle of the bunch seems to involve Hanneman. Since he’s the crest researcher, I wonder if it’s related to crests? I’m guessing dining will be one of the activities as well.

Also, from what I understand, you consume the Stroll Gauge to trigger an activity, similar to the Instructor Gauge during lessons. This will appear as a number and bar along the top of the screen when you’re strolling. Likewise, the maximum value of the gauge can be increased by raising your Instructor Level.

famitsu-class-300x171.jpg

Afterwards is a small section explaining the Class option. Like Stroll, this is only available during weekends. From the screenshot, we can see Manuela giving a lesson–but unlike normal lessons, I think it’s Byleth who’s being taught! I know some people were wondering how to raise Byleth’s Professor Levels (outside of battles)–and I think this is how.

famitsu-venture-300x277.jpg

The next weekend activity is Venture aka Sortie. Again, it’s really hard to see what’s going on, but the map of Fódlan is definitely involved. From the name, it’s not hard to guess that this might involve optional skirmishes, outside of the story battles. That said, it could simply involve sending out students to fulfill tasks, without any battles.

Regardless, this option also has a gauge attached: the Venture Gauge. Whatever venturing is about, it seems to be important enough to have weekly restrictions.

Last but not least is the option to Rest. Your guess is good as mine here, since the screenshot is far too tiny for human eyes. I imagine it probably ends the weekend without doing anything. Useful if you just want to rush through the story.

famitsu-preview-characters-232x300.jpg

In terms of the character profiles, we have the 3 students from last week (Ferdinand, Mercedes and Raphael), Bernadetta from Monday and Ashe and Lysithea, who are probably scheduled for Wednesday and Friday. Giving the timing, Famitsu will reveal Lysithea first, but the official channels should post about Ashe first.

Given their surnames, it was easy to guess that Ferdinand (Aegir) and Bernadetta (Varley) are crest-bearers, but so too are Mercedes and Lysithea. Strangely, I’m not 100% sure but it seems none of the four crests share names with the characters’ surnames or locations on the map–which was the trend with previous crest-bearers.

However, there may be good reasons for this. Firstly, Ferdinand and Bernadetta seem to have crests that do not belong to the Ten Greats of Fódlan. Bernadetta has a crest belonging to the Divine… Indul? In any case, it seems to be a crest bestowed to a saint, similar to Seiros. I can’t read anything else about Ferdinand’s crest.

Mercedes and Lysithea both have crests belonging to the Ten Greats. I think Mercedes’s crest is Lapine. I can’t read Lysithea’s. That said, I think Lysithea comes from the Ordelia family (or could be Cordelia, but Ordelia is a place on the map). Her personal skill also seems to be Prodigy, similar to Caeldori from Fates.

Wait, hang on a second… Caeldori is a Cordelia expy. So this seems to be an intentional reference. The only strange thing is that the character Cordelia from Awakening is known as “Tiamo” in the Japanese version. So if they were planning a sly reference, I would’ve figured they’d use her Japanese name (seeing as the developers are Japanese).

Speaking of personal skills, it looks like Mercedes has Live to Serve, a healer class skill in Fates and Heroes. Well, she does look like a healer. The other personal skills I can’t really decipher. Also, before I forget, I think the four crest-bearers all have minor crests. But again, I’m basing this off text meant for ants.

 



#126
serphentelm

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sto risucendo nell'impresa di arrivar verginello di notizie al lancio...voglio proprio gustarmelo il nuovo capitolo di una delle mie saghe preferite



#127
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sto risucendo nell'impresa di arrivar verginello di notizie al lancio...voglio proprio gustarmelo il nuovo capitolo di una delle mie saghe preferite

 

 

più o meno anche io, ma ho visto questa meraviglia, almeno

 

famitsu-preview2.jpg



#128
Loxaerion

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sto risucendo nell'impresa di arrivar verginello di notizie al lancio...voglio proprio gustarmelo il nuovo capitolo di una delle mie saghe preferite

Personalmente lo avrei fatto solo se mi avessero detto "Ehi, SoV sarà la base, potrà solo migliorare!"

Per quello che mi han detto finora invece -e che quindi tu nom dovresti conoscere- non sarò tranquillo fino almeno a metà gioco :sisi: Potreo anche mollarlo prima.

O non comprarlo affatto.

Dipende da quello che dicono da qui al lancio :asd:

Ne ho due ** del fatto che ad ogni news si parla solo degli STUDENTS.

Ps: quantomeno mi fa un pochino ben sperare il design dei due presunti villains. Molto classici ma mi sta bene.

Modificata da Loxaerion, 28 May 2019 - 03:21 PM.


#129
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purtroppo è la piega che hanno preso gli ultimi fire emblem in generale: la vena moe moe non è che mi entusiasmi troppo, non in titoli simili. Mi pare di aver capito (alla fine ho visto solamente il primo direct in cui hanno dato delle informazioni) che gli students andranno a sostituire i figli, e considerando il ruolo che questi avevano negli ultimi capitoli...beh, comprensibile perchè spingano tanto su quell'aspetto.

 

Poi ripeto quel che scrissi nel topic di fe su 3ds: ancora sto bramando un FE con una trama degna dei nomi del passato (PoR e RD su tutti). 

Gia in questo, se ci sono dei regni, ci saranno anche intrighi politici, che spesso e volentieri sono il pretesto per nascondere il male successivo. Da questo punto di partenza è il carisma dei personaggi a far la differenza.

Speriamo, sono fiducioso



#130
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purtroppo è la piega che hanno preso gli ultimi fire emblem in generale: la vena moe moe non è che mi entusiasmi troppo, non in titoli simili. Mi pare di aver capito (alla fine ho visto solamente il primo direct in cui hanno dato delle informazioni) che gli students andranno a sostituire i figli, e considerando il ruolo che questi avevano negli ultimi capitoli...beh, comprensibile perchè spingano tanto su quell'aspetto.
 
Poi ripeto quel che scrissi nel topic di fe su 3ds: ancora sto bramando un FE con una trama degna dei nomi del passato (PoR e RD su tutti). 
Gia in questo, se ci sono dei regni, ci saranno anche intrighi politici, che spesso e volentieri sono il pretesto per nascondere il male successivo. Da questo punto di partenza è il carisma dei personaggi a far la differenza.
Speriamo, sono fiducioso

Non vuoi info quindi ti correggo solo su una cosa, dato che era nel primo direct che hai visto: Gli students non sono i figli di qualche personaggio principale, bensì i personaggi principali veri e propri. Ci sono poi giusto due/tre prof e forse qualcun altro che si aggiungerà in futuro (spero).

Childs in questo capitolo non dovrebbero avere proprio senso di esistere.

#131
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Three Houses: Famitsu Third Article Part 1 (of 2) – Early Story, Battle System and New Classes (da serenesforest)

 

 

Like previously, Famitsu has uploaded their new Three Houses article hours before the issue containing it hits stores. To be honest, I’m not sure why, but I’m not complaining! Needless to say, there’s a lot of info to go through, so without further ado…

Actually, before I start, to make things easier for you and myself, I will be splitting this article into two parts. That way, you don’t want to wait several hours before I’m finished–instead, you can wait a few hours for the first half, then the remaining hours for the other half.

Signs of Disturbance

001-Reaper-Knight-300x300.jpg 002-Flame-Emperor-300x300.jpg

Revealed during yesterday’s Famitsu preview, these pair of ne’er-do-wells harbour ill feelings towards the Garreg-Mach Monastery where you’re stationed. They’ve been known to attack students and followers of the church and are clearly hostile towards the church. Their motives are currently unknown, but it’s probably nothing good.

Reaper Knight: In the streets of Garreg-Mach, there are rumours of a knight spiriting away people at night. But the dreaded knight who’s supposedly just a rumour suddenly appears before the protagonist. Their appearance evokes an ominous presence as if they’re not of this world.

Flame Emperor: A mysterious figure who acts behind the scenes around the monastery. They hide their body with a mask and cape and their true identity is a complete mystery. The thieves who attacked the students from the officer’s academy at the beginning of the game seem to be working under the orders of this Flame Emperor.

Shadows Cast by Incidents Involving the Academy

The protagonist is a teacher at the Officer’s Academy and will decide which of the three houses to lead during the early stages of the game. Although the incidents that occur at the end of each month/season are the same, the events before and after are different depending on the house. Often, you may gain a new perspective on the story compared to the other houses.

A Disquieting Presence Surrounding the Church of Seiros

003-Rebellion-300x169.jpg 004-Rebellion-300x169.jpg

The story revolves around the students of the chosen house. Are there truths that only certain characters know? In the screenshots above, Hubert from the Black Eagles is surprised that Lonato is staging a rebellion. Meanwhile, Dimitri from the Blue Lions posits that Lonato doesn’t want to involve Ashe with his rebellion.

 

Sir Lonato’s Rebellion

In the Holy Kingdom of Faerghus where chivalry is held high, Sir Lonato–ruler of Gaspard Castle within the kingdom–raises an army against the church. The protagonist and their students are tasked by the officer’s academy to help complete the task of suppressing the rebellion. From this rebellion, disquieting movements around the church slowly come to light…

005-Lonato-300x300.jpg 006-Lonato-300x169.jpg

Above is Lonato, who’s the leader of the rebels. If you cast your mind back, the February trailer mentioned stopping rebellions as one of your given tasks. Plus with the Church of Seiros holding absolute power, it’s no surprise that there are rebellions against them.

Also, this screenshot from the 2nd Famitsu article seems to show when this particular incident occurs. At the end of the 6th month, there’s a field study task to “help retake Gaspard Castle”. At the time, I forgot Gaspard is actually a location on the map, near the border of Adrestia and Faerghus.

By the way, signs are pointing to the game starting on the 4th month–or at least the academy section does. Each month equates to one chapter (or act) of the game, so the Gaspard incident likely takes place during the 3rd chapter.

007-Lonato-300x169.jpg

One more thing, Ashe from the Blue Lions is Lonato’s adopted son. In the screenshot, he’s puzzled as to why his father is rebelling, saying that he was told nothing. This probably ties with what Dimitri said above, with Lonato wishing to keep Ashe away from things. It seems a complicated tale regarding the meaning of rebellion is about to be told.

The Power of Bonds Exceeding the Limits of Battle

Like previous games, battles follow a turn-based system. While the appeal of the series remains the same, in this title, where there are battles between many soldiers, there are various new elements to enhance the battle system. Learn everything you can, as a soldier and a teacher!

Use Supports and Co-ordination to Excel in Battle!

In previous games, there were mechanics that made battles easier when close characters fight near each other, and these mechanics are back! When characters deepen their bonds by socialising in the academy and triggering Co-ordinated Attacks, support conversations can be unlocked. After conversing, their support level increases further improving the effects of Co-ordinated Attacks.

Co-ordinated Attacks

When attacking an enemy, if there are nearby allies that can target the same enemy, a “Co-ordinated Attack” can be used. In addition to boosting the Hit Rate and Avoid of the attacking unit, when certain units join in a Co-ordinated Attack, there are various potent effects like increasing attack power.

008-Coordinated-Attack-300x169.jpg 009-Coordinated-Attack-300x169.jpg

When a Co-ordinated Attack is possible, participating characters will appear to the left of the attacking unit’s icon. Those of you who are really observant may remember this being visible in the Switch Spring Commercial. In addition, the affected stat will be highlighted–in this case, Hit Rate (boosted for you and lowered for the enemy).

After a Co-ordinated Attack, all participating characters gain support points with each other, indicated by heart icons. So similar to Awakeningand Fates. Also, this is just a guess, but it seems by “nearby”, characters must be within 3 squares of the attacking unit. Essentially, this is a more logical version of the old support system.

Co-ordinated Gambits

The same kind of Co-ordinated Attacks can be applied when characters with hired battalions use Gambits. When a Co-ordinated Gambit occurs, the Might and Hit Rate will increase relative to the number of participants and their support levels. Gambits have limited uses per battle, so it’s crucial that you have units waiting nearby to maximise their effect. Keep your units’ positions in mind and battles will turn in your favour!

010-Coordinated-Gambit-300x169.jpg 011-Coordinated-Gambit-300x169.jpg

In the above screenshots, Hubert is about to use Group Magic: Fire on an unsuspecting foe. The allies participating in the Co-ordinated Gambit are Ferdinand, Edelgard and Bernadetta. Presumably the game automatically chooses allies with the highest support levels when more than 3 are nearby. The boosted stats are Might and Hit rate.

012-Coordinated-Gambit-300x169.jpg 013-Coordinated-Gambit-300x169.jpg 014-Coordinated-Gambit-300x169.jpg

Ta-da! Here’s a Co-ordinated Gambit. You should remember seeing one near the end of the February trailer. Now we know what it does! If you’re unsure what regular Gambits are, please check out the 2nd Famitsu article. Basically they are limited use actions for characters with battalions, with various effects and the ability to cancel counter-attacks.

Assistants that Support Units

When the protagonist’s Instructor Level reaches a certain level, each unit can be assigned an “Assistant”. How many units can be assigned Assistants depends on your Instructor Level. If an Assistant is present, they will, ahem, assist the main unit in battle and participate in Co-ordinated Attacks. There is no disadvantage to setting an Assistant, so always try to do so.

Actually, there is one disadvantage. Just like Pair Up in the previous games, assigning an Assistant means one less solo unit to deploy. While it’s usually beneficial to combine two units into one, there may be occasions where you want two units acting separately. For example to go in different directions or to trigger more battles. By “no disadvantage”, it means there are no lowered stats or hidden costs etc.

By the way, your Instructor Level can be improved by teaching and socialising at the academy. Increasing it also increases the number of actions you can perform within the academy (teaching, triggering activities and going off to fight), so you’ll probably want to keep it in mind.

Assistant Support Effects

  • Assistant Follow-Up: At the end of the fight, the Assistant may perform a follow-up attack.
  • Assistant Guard: The Assistant may protect the user from enemy follow-up attacks, reducing their damage.
  • Assistant Recovery: At the start of each turn, the Assistant may cast the Heal spell on the user.

Awakening and Fates fans should be familiar with the first two. They’re essentially Dual Strike and Dual Guard, although the latter functions more like its Awakening incarnation. That said, it only seems to work on follow-up attacks and doesn’t seem to negate all damage. However, the wording of the effect isn’t 100% clear.

015-Aide-300x169.jpg 016-Aide-300x169.jpg

Like previous games, the higher the support level between the user and their Assistant, the better the support effects. As you develop your bonds, you can create a stronger army!

In the above screenshots, Lorenz has Hilda set as an Assistant. It seems she can provide the Assistant Follow-Up effect, indicated by the sword icon. There looks to be space for another effect as well. Maybe characters gain additional effects as their support level increases.

Also, Hilda is currently a Brigand with a Steel Axe, Iron Axe, Hand Axe and Vulnerary. Her Movement stat is 5 (from being in an intermediate class). Thanks to Hilda, Lorenz receives a Might and Hit Rate boost during battle. He’s planning to use a Fire Scheme Gambit too.

Ooh wait, I spy a familiar enemy. It’s the plague doctor from the February trailer! Judging from the map, these are simply generic mages. But that wasn’t completely unexpected. More specifically, they appear to be Dark Mages as they have the corresponding class skills: Miasma△ and Hex.

017-Aide-300x169.jpg

Yay, Assistants appear behind the main unit in battle, just like you’d expect. Normally, Hilda would co-operate with a Co-ordinated Attack, but since Lorenz is using a Gambit, a Co-ordinated Gambit will happen instead. Huh, so you don’t need 4 characters to pull one off–just two is enough.

Good Way to Level Up!

When you fight enemies, Assistants will gain experience too. If you have a strong unit, you can assign a weak unit as their Assistant to safely earn experience points.

018-Level-Up-300x169.jpg

Hilda gets a Level Up! The stats from top to bottom and left to right: HP, Strength, Magic, Skill, Speed, Movement, Luck, Defence, Resistance and Charm. So basically your standard FE stats, with a Strength and Magic split. Plus the inclusion of a mysterious “Charm” stat. Maybe this affects the power of battalions and/or Gambits?

Map Gimmicks

There are various gimmicks found in battle maps. If you hover your cursor over them, a comment will appear, so try to check every corner of the map if you can. Here are three gimmicks you can expect to see.

019-Door-300x169.jpg

Door: Can be opened with a key or a user with the Locktouch skill. It’s in everyone’s desire to want to open things that are closed.

020-Chest-300x169.jpg

Chest: Hmm, what could be inside? Like doors, these can be opened with keys or the Locktouch skill. Don’t think, just take whatever’s inside.

021-Drawbridge-300x169.jpg

Drawbridge: A bridge that can only be lowered from the side where the bridge is installed. Once it’s lowered, infantry can cross to the other side and the battle situation may change completely!

Item Drops

022-Item-Drop-300x169.jpg

Among the weapons and supplies possessed by the enemy, there are some items that will drop after they’re defeated. Look out for items with green text in their status screen and don’t forget to beat them up. Like the map gimmicks, you may want to check for item drops before starting each battle map.

This Thief will drop a Chest Key when defeated. Most likely, there’s a chest nearby where it can be used. Of note, the Thief is of the Fighter class (a beginner class), which has 4 Movement. He also seems to have lowered Might but increased Defence, perhaps from his deployed battalion.

You can also see their stats, which are more or less arranged in the same order as the Level Up screen, but HP and Movement can be found next to their portrait instead. Curiously, there are bars for each stats. I used my ruler and it looks like stats can go up to at least 60. Wow. His Charm seems to be boosted too, again probably from his battalion.

Below that, there’s space for 1 personal skill, 3 class skills and 5 professor skills. This guy has none, but your units should have some. I imagine some later enemies may have skills too–I look forward to the endgame enemies with decked out skills!

In the bottom-right corner are the professor levels for this Thief. It might seem pretty normal, but it seems to confirm something we’ve been told on multiple occasions: characters can wield nearly every weapon in any class, with some restrictions. In this case, most classes cannot wield Reason and Faith magic–you generally have to be in a magic class or be a Commoner/Noble.

For those wondering, the final slot in the professor levels sub-window seems to be the unit’s “movement class” professor level. Right now, the Thief is an infantry so it has none. But otherwise this is where Riding, Flying and Heavy Armour would go.

Class Profiles

The protagonist and students at the academy can study at the academy and take exams to Class-Change. Among the various classes, here are some intermediate classes available to those Level 10 and over. Also, each class seems to learn special skills and abilities once they’ve reached their pinnacle. Whatever could they be?

Class-Change

If you improve the professor levels required for a particular class and pass the exam, you can freely return to that class without consuming any more items. Although weapons used to be restricted by class, all weapons can be equipped in any class, with a few exceptions.

Skill Types

This game features personal skills unique to each character, class skills attached to a class and professor skills learned by studying hard. Class skills are lost after Class-Changing, but professor skills can be freely equipped.

Lord

023-Lord-300x169.jpg 024-Lord-300x169.jpg 025-Lord-300x169.jpg

Class Skill: Charisma – Adjacent allies deal 3 extra damage to enemies.

A title given to those who stand above others. Excels in swords and authority.

This is an exclusive class for Edelgard, Dimitri and Claude. Although it specialises in swords and lances, thanks to the new class sytem, the three house leaders can still equip their signature weapons.

Thief

026-Thief-300x169.jpg

Class Skill: Steal – User can steal non-weapon items from foes with less Speed.

A thief who’s handy at picking locks. Has fantastic skill and speed.

Class Skill: Locktouch – User can open doors and chests without the need for keys.

Petra is the Thief here. Interestingly, Thieves in this game seem to be a fusion of the original ones and the Bow-wielding ones from Fates.

Knight

027-Knight-300x169.jpg

Knights come with no class skills but have robust Defence, making them reliable walls. They are good with lances and axes. Dedue is our shining Knight in armour.

Footsoldiers with brilliant Defence. They are sturdy shields found on the front-lines.

Pegasus Knight

028-Pegasus-Knight-300x169.jpg

Class Skill: Canto – User can use leftover movement after performing an action.

Knights who soar the skies astride pegasi. They are resilient against magic but weak against bows. After fighting, they can move again.

Class Skill: Avoid +10 – Exactly what it says on the tin.

Pegasus Knights are a female-only class, although the very similar Sky Knight class was gender-neutral in Fates. They are good with swords and lances like the ones from Jugdral. Ingrid is our pegasus rider.

Archer

029-Archer-300x169.jpg

Fighters that excel at wielding bows. They have exceptional Skill and good Luck.

Class Skill: Bow Range +1 – Increases attack range by 1 when a bow is equipped.

Amusingly, Archers are good with swords in addition to bows. Well, people did complain about Archers lacking good close-combat options. But it seems there’s a Close Combat professor skill that solves half of this problem anyway. Our archer boy (I think) is Ignace.

Priest

030-Priest-300x169.jpg

Those who battle wielding white magic. They can both attack and heal.
This class can wield magic.

Class Skill: Heal – Enables the use of Heal. If user has already learned Heal, doubles the maximum amount of uses.

Class Skill: White Magic Recovery +5 – Boosts the recovery power of white magic by 5.

Lo and behold, Mercedes is our Priest here. Similar to most magic classes, Priests excel at Reason and Faith magic.

Well, we’re halfway through now–and I think it’s time for me to take a short break. Hopefully I’ll see you again very soon!

y_5ce792d6ae2ad.jpg

 

"La figlia maggiore della famiglia Cordelia. È lo studente più giovane, un genio del mago." ... (traduzione automatica) 

 

Ogni riferimento è puramente casuale :D Tra l'altro la sua abilità individuale è "Prodigy" – Experience points towards professor levels earned during battles is doubled.


Modificata da Loxaerion, 30 May 2019 - 01:59 PM.


#132
Nuas82

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uff mi sta salendo l'ype :D

inganno l'attesa con Valkyria Chronicles 4

la switch è ottima per gli strategici, piccole dosi mordi&fuggi, sleepe mode, tazza del cesso e sotto le coperte, ma ogni tanto pure una mezzoretta davanti alla tv



#133
Loxaerion

Loxaerion
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Ed eccolo qua

 

 

Assistant Support Effects

 
Assistant Follow-Up: At the end of the fight, the Assistant may perform a follow-up attack.
Assistant Guard: The Assistant may protect the user from enemy follow-up attacks, reducing their damage.
Assistant Recovery: At the start of each turn, the Assistant may cast the Heal spell on the user.
 
Awakening and Fates fans should be familiar with the first two. They’re essentially Dual Strike and Dual Guard, although the latter functions more like its Awakening incarnation. That said, it only seems to work on follow-up attacks and doesn’t seem to negate all damage. However, the wording of the effect isn’t 100% clear.

 

 

Like previous games, the higher the support level between the user and their Assistant, the better the support effects. As you develop your bonds, you can create a stronger army!

 

 

Thanks to Hilda, Lorenz receives a Might and Hit Rate boost during battle.

 

Andate a quel paese Nintendo e IS... andate a quel paese...



#134
Cap

Cap
  • Cerberoooo!

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Dai... magari a 'sto giro l'hanno bilanciato...

:(

#135
Perunamico

Perunamico
  • This is like being hug by a videogames

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Spoiler


Rumor, niente di interessante per me. Giusto i diversi percorsi.

il leak pare confermato dalle ultime indescrizioni.

Hype per le meccaniche di gioco,anche se non mi sono tutte chiarissime e alcune mi sembrano facciano la stessa cosa. Tipo sia gl'assistenti sia il battaglione fanno cose simili. Cmq preferisco utilizzare poche unità più forti che tante deboli, rende il gioco più snello, basta che il livello di difficoltà tenga botta.

Cavalieri pegaso bellissimi e cmq ingame tutti i modelli mi sembrano più belli.
Non vedo l'ora di vedere le viverne

Edit:https://serenesfores...racter-details/
Edit nuove informazioni sugli eventi della scuola, la parte un po' noiosetta per i miei gusti

Modificata da Perunamico, 30 May 2019 - 11:49 AM.





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