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[PS4/XBO/Steam] Code VeinAction RPG dallo staff di God Eater

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#1
reriel

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Annunciato sulle pagine di famitsu un nuovo action rpg prodotto da Bandai Namco e curato dallo staff di God Eater, sviluppato con Unreal Engine 4 ma ancora senza una piattaforma di destinazione specificata. Lo sviluppo per il momento è completo al 35% e l'uscita è prevista per il 2018. Le info e il video teaser rilasciato qualche giorno fa:

 

 


The latest issue of Weekly Famitsu reveals Code Vein, a new “dungeon exploration-type, hard action RPG” from Bandai Namco developed by the team behind God Eater. It is due out in 2018 for unannounced platform(s).

 

The game is set in a near future where everything has gone to ruin. Players are Revenants, vampires that possess supernatural abilities, that will take on the truth of the world while working together with allies.

In order to survive, Revenants live in an isolated society called “Vein.” The Revenant is a being that has transcended humanity, but as a result has lost most of their memories. A Revenant who is short on blood will turn into a monster called a “Lost.”

One of the main features of Code Vein is the “Buddy” system. When exploring dungeons, you can bring a single partner along.

Revenants mainly use close-range weapons such as great swords and one-handed swords. Other weapons such as spears and hammers also exist.

Here are a pair of key terms:

  • Blood Veil – The Blood Veil is a Revenant-original piece of equipment that sucks up the blood of Losts. It’s usually shaped like clothing and functions as armor. A dedicated mechanism appears at the time of blood sucking, and the user’s mask sees an ominous change.
  • Special Ability: “Tempered Blood” – An action that can be triggered after a successful blood sucking attack via the Blood Vale, and that depends on the blood obtained from the Lost. There are a number of variations, such as strengthening yourself, weakening enemies, and direct attacks.

Staff working on the project includes:

  • Producer: Keita Iizuka
  • Director: Hiroshi Yoshimura
  • Project Team Leader: Yusuke Tomizawa

Development is currently 35 percent complete. A trailer will be revealed shortly, likely when the game is officially announced on April 20.

 

 

 


  • The game is being made as a new challenge on a separate development line from the God Eater series.
  • Regarding whether it is related to God Eater, Iizuka said: “We are developing it as a new title that offers a new game experience.”
  • “Vein” refers to the English word “vein.” “Code” is “code.” The impression here is “codes of blood.”
  • The title implies there is a hidden truth in the closed world players will explore, Vein.
  • The name of the genre is “dramatic exploration action RPG.” The “exploration action RPG” genre has players tensely exploring seamlessly connected areas on foot, which offers a great sense of accomplishment. The team put a lot of thought into how it could improve on that formula.
  • By traveling with a buddy, you can overcome great challenges that you might give up on if you were playing a highly difficult game on your own, and feel a greater sense of accomplishment.
  • Buddies act on their own, but it will also be necessary for the player to take action to help their buddy.
  • The game engine is Unreal Engine 4.
  • They still can’t say which platform(s) it will support. But it will be released for console.
  • A gameplay trailer will be released in early May.
  • This is a Japanese title aiming for a worldwide release.
  • As team leader, Tomizawa will oversee both God Eater and Code Vein.

http://gematsu.com/2...-god-eater-team

 

 



#2
sonuccio

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ps4/pc ?

 

il teaser trailer è figo, mi domando che direzione visiva avrà...



#3
Akumasama

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ps4/pc ?
 
il teaser trailer è figo, mi domando che direzione visiva avrà...

^ this

#4
Ieyasu

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  • grazie di tutto

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This x2.

Teaser figo ma che dice tutto e niente. O forse dovrei dire niente e niente, insomma avete capito.



#5
reriel

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Da famitsu:

 

 

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#6
sonuccio

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bhe...ha molto di God Eater

 

boh, un gioco sulla scia dei Souls con questo stile ci sta e ci sta tanto, ma ipotizzo sarà molto più action hack&slash



#7
BlackFrost

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Il concept dark-demoniaco-post-apocalittico è sublime :fg:  



#8
Akumasama

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ma ipotizzo sarà molto più action hack&slash

Ma speriamo, mi sono un po' rotto le palle di questi souls-like.

#9
reriel

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Info ed immagini:

 


■ Buddy

Code-Vein_04-20-17_001.jpg

In dungeons, you can choose a buddy to explore with. The buddies that you can take along increase as you progress through the story. Players and buddies will share both fear and chills, and support each other to overcome difficulties. When you finally manage to reach that new area, they are sure to share in the dramatic excitement. Even in desperate situations, by taking on challenges with your reassuring buddy and overcoming difficulties together, new dramas will unfold.

 

■ World

The Story of the Revenants Unfolds in a Ruined Near Future

Code-Vein_04-20-17_002.jpg

In the near future, the world suddenly met its ruin. The “thorns of judgment” mercilessly pierced through the earth’s crust, and the structures of mankind that were a symbol of prosperity now stand still like grave posts. There was a closed society called “Vein” where those known as “Revenants” barely managed to survive.

Revenants are those who abandoned being human in order to resist being destroyed. Although they lose the majority of their memories as compensation for their supernatural powers, they are able to barely maintain their humanity by sucking up blood. If their blood supply runs low, they lose their humanity and transform into a monster called a “Lost.”

In a closed world where countless Lost wander about, and a miasma that stimulates blood thirst is spread, together with your Revenant allies, the journey seeking blood and truth begins. Is there an exit from this world? Why where the Revenants born? Their desperate journey will eventually lead to a major secret that lies dormant in Vein.

 

Revenants Living in a Ruined World

Code-Vein_04-20-17_003.jpg

The near future. The “thorns of judgment” mercilessly pierced through the earth’s crust and the world has fallen to ruin. There was a closed society called “Vein” where those known as “Revenants” barely managed to survive.

 

Revenants

Code-Vein_04-20-17_004.jpg

Revenants live in a closed world. Although they lose the majority of their memories as compensation for their supernatural powers, they are able to barely maintain their humanity by sucking up blood.

 

Lost

Code-Vein_04-20-17_005.jpg

If a Revenant’s blood supply runs low, they are unable to maintain their humanity and transform into a monster called a “Lost.” In order to escape from the suffering of their never-ending thirst for blood, they forever wander the world in search of new blood.

 

■ Blood Veil

Revenants use original equipment called “Blood Veils” in order to suck up the blood of enemies. It usually takes on the form of clothing, and although it has aspects of armor, it has an exclusive mechanism that appears during blood sucking, and furthermore transforms into an ominous mask that covers the user’s mouth. The blood of the enemy obtained through the blood sucking mechanism of a Blood Veil is transported into the user’s mouth through a pipe in the equipment.

—This is a Blood Veil in the form of a long coat. It has a blood sucking mechanism similar to a scorpion’s tail, and can perform a blood sucking attack from long range.

Code-Vein_04-20-17_006.jpg

—This is a Blood Veil in the form of a gauntlet. It pierces the enemy with a huge claw-shaped blood sucking mechanism. It has short reach, but can suck up blood fast in close combat and is highly responsive.

Code-Vein_04-20-17_007.jpg

 

■ Gifts

Code-Vein_04-20-17_008.jpg

A Gift is a Revenant’s special ability that manifests various battle effects using the absorbed blood of enemies. It has various effects, including direct attacks on the enemy, self strengthening, and weakening the enemy. Figuring out how to successfully land blood sucking attacks and when to use Gift in battles against Losts are key to exploring Vein and clearing dungeons.

 

■ Revenant Weapons

Code-Vein_04-20-17_009.jpg

You can choose from various weapons to match your play style, including swords and bayonets, halberds, and more, each offering their own unique actions. By combining these weapons with Blood Veils, you can construct your own battle style with a high degree of freedom.

 

■ The Huge World Within Vein

The old town area that fell to ruin after the giant “thorns of judgment” pierced through. The buildings pushed up to the sky stand still like a grave post of humanity. Since there is a lot of rubble, there are a lot of blind spots, so it is necessary to move forward while looking out for surprise attacks in the shadows.

Code-Vein_04-20-17_010.jpg

A huge cave spread out underground. Light shines through the thorns piercing the earth’s crust to create a sad but beautiful landscape. Many dangers await while exploring in the dark. Proceed carefully while relying on the little light available.

Code-Vein_04-20-17_011.jpg

An underground structure where people once busily passed through, now reduced to a den for Losts. The empty eyes of the Losts continue to catch intruders in the depths of darkness. Among these intricately complicated structures, there are fires burning like guideposts. Will these help you on your journey… or are they a trap?

Code-Vein_04-20-17_012.jpg

A steep mountainous area enclosed by ice. What kind of sight awaits at its summit? With overhanging snow and narrow paths, the risk of slipping follows you along. Where you fight Losts here is an important decision.

Code-Vein_04-20-17_013.jpg

Famitsu’s report has eight additional screenshots not released to general press.

Code-Vein_Fami-shot_04-20-17_001-600x338

Code-Vein_Fami-shot_04-20-17_002-600x338

Code-Vein_Fami-shot_04-20-17_003-600x338

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Code-Vein_Fami-shot_04-20-17_007-600x338

Code-Vein_Fami-shot_04-20-17_008-600x338

http://gematsu.com/2...ils-screenshots



#10
Unmasked

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Sperando sia PS4, e sperando non sia un monster-huner-like, a me attira per ora.



#11
Ieyasu

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Mi perplime che le immagini mostrate fino ad ora raffigurino tutte dei corridoi, ma spero sia solo un caso.



#12
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Mi perplime che le immagini mostrate fino ad ora raffigurino tutte dei corridoi, ma spero sia solo un caso.

 

1) a dir la verità è quasi meglio! esclude l'idea di un simil-monster hunter.

2) che problema c'è se è action-jrpg? Se fosse qualcosa stile KH, a livello di gameplay, i "corridoi" vanno benissimo

3) potrebbero comunque essere semplici presentazioni delle location alla loro "entrata", o potrebbero (in stile Crisis core e molti altri) avere le location divise in: sentiero/corridoio : no scontri = stanza ampia/field : nemici

4) "perplime" è un errore o oggi ho imparato una parola nuova?



#13
Ieyasu

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1) a dir la verità è quasi meglio! esclude l'idea di un simil-monster hunter.

2) che problema c'è se è action-jrpg? Se fosse qualcosa stile KH, a livello di gameplay, i "corridoi" vanno benissimo

3) potrebbero comunque essere semplici presentazioni delle location alla loro "entrata", o potrebbero (in stile Crisis core e molti altri) avere le location divise in: sentiero/corridoio : no scontri = stanza ampia/field : nemici

4) "perplime" è un errore o oggi ho imparato una parola nuova?

 

1)Puoi differire da Monster Hunter e non essere tutto a corridoi :D

2)Io preferisco un level design che abbia qualcosa da dire. Un gioco che mi fa scorrere tutto il tempo dal punto A al punto B non mi attrae. Gusti, immagino.

3)Per ora mi limito a formulare considerazioni riguardo quel che viene mostrato, ma non escludo certo altre ipotesi. Aspettiamo e vediamo.

4)Voce del verbo perplimere, un neologismo :sisi: 



#14
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1)Puoi differire da Monster Hunter e non essere tutto a corridoi :D

2)Io preferisco un level design che abbia qualcosa da dire. Un gioco che mi fa scorrere tutto il tempo dal punto A al punto B non mi attrae. Gusti, immagino.

3)Per ora mi limito a formulare considerazioni riguardo quel che viene mostrato, ma non escludo certo altre ipotesi. Aspettiamo e vediamo.

4)Voce del verbo perplimere, un neologismo :sisi:

 

1) non ho detto il contrario. Intendevo che i corridoi darebbero la conferma che NON è un MH-like, per me cosa positiva XD

2) corridoi=/=piattume totale. DMC è a corridoi... ti pare avesse un level design piatto? Parlo del primo. Poi dipende dai giochi: gli arcade campano tutti di "vai da A a B". Non ti piace neanche roba tipo i platform, allora? Un Mario 2D, un Crash... sono fatti esattamente di "vai da A a B". È quel che fai nel mezzo, lì, a fare la differenza. Se è a-jrpg tipo Crisis core o i MH la struttura a corridoio è un difetto come dici tu; ma non necessariamente. Se ha un BS fortemente action che impronta tutto il divertimento sul massacrare nemici a suon di combo, una struttura lineare può essere funzionale all'idea. Giudicherai da te, all'occasione, se andrà bene o meno. Dico solo che per ora, senza conoscere il gameplay, non si può dire molto

3) ok

4) sarò anche un grammar nazi, ma amo apprendere (o eventualmente essere corretto, se vi sarà possibile :shifty: ). Grazie.



#15
Akumasama

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https://it.wiktionar...wiki/perplimere






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