Sono iniziati i test interni per implementare un netcode rollback, non è ancora sicuro se uscirà, al momento sono solo esperimenti.
#347
Guest_MaxbazereYe
Inviato 23 May 2020 - 06:52 AM
Svelato anche il costume classico di Nanase (si lo so in FEXL sarebbe Sanane, ma detto francamente è Nanase sotto mentite spoglie )
https://twitter.com/...937712580513793
Sfortunatamente Miharasan di Arika ha specificato che attualmente i lavori su Fighting EX Layer sono fermi a causa del Coronavirus, motivo per cui molti video risultano incompleti e perché non sono stati compiuti i lavori di qualità. Si spera che, una volta superata l'emergenza Coronavirus, vengano rilasciati i costumi classici perché li trovo davvero belli (spero anche in qualcos'altro di grosso oltre ai costumi).
#358
Inviato 15 June 2021 - 01:57 PM
Today, we have received permission for Ver. 2.1.2 and we are applying for the update.
We are asking for the fastest schedule possible, but it will probably be within a week at most, starting tomorrow.
We will let you know as soon as we know more about this.
Here's an update on our future plans.#FEXL_AD will be moving to work on improving the game system to be latency-less.This is primarily a system for disguising input latency in network games, but There are no countermeasures against cheating or intentional line delays in the conventional rollback format, so we will be developing a system to deal with them.Therefore, it may be abandoned.We are targeting development by the end of this year.#FEXL We have confirmed that there is a problem when PS5 is matched with another part of PS4 other than the PS4 supported by 1.3.4.We will be launching a countermeasure version 1.4.0. *PS4 measures *Improved trainingI'm also planning Ver. 1.5.0, a revised version of "GOUGI" based on Nishitani's suggestion.We're not sure if we'll be able to incorporate these into the arcade version, but we're hoping to do so.We hope to have a beta test on the Steam version by the end of July. #FEXL
#359
Inviato 17 June 2021 - 02:16 PM
Nuovo test in steam
Beta testing of #FEXL Ver. 1.4.0 has started.
Only those who have purchased the Steam version can participate.
This is a test version, so there may be some problems.
Please be patient. The period is yet to be determined.
*Added a system to rewind the buffer during online matches (FEXL_AD specification)
*Added some functions of training (FEXL_AD specification)
Code: 47YWVnMDaG1d
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