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Game Informer ha intervistato Hisashi Nogami.
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At GDC last week, Game Informer spoke with Splatoon 2 producer Hisashi Nogami. Nogami talked about why the team decided to make single-player DLC as well as what to expect from the expansion. He also touched on what it’s like seeing the Inklings in Mario Kart and Smash Bros. We've highlighted some excerpts from the interview below! You can read the full discussion on Game Informer here.On the decision to release Octo Expansion
- "There are actually a few reasons we decided to move forward with the single-player expansion. One of the purposes we gave for the single-player – Hero mode as we call it – in the first and second games was to give people a training ground of sorts to give them different weapons, items, and strategies to take into multiplayer.
- After coming out with the games and their content, we've continued to create a variety of new weapons, and we've seen players use these weapons in all sorts of different ways. As developers, with these updates we've been bringing out, we've had new ideas that we've wanted to try out, new situations that we wanted to challenge the player with. We've kind of been storing those up. The first reason we've decided to go with this is that we've had enough of these built up over time that we felt confident that we've got enough ideas that would make for a satisfying single-player experience.
- Another reason was being able to use single-player as a way to flesh out story elements that we hadn't been able to so far, whether that's the characters from Off the Hook we've seen in their news capacity to this point, or Captain Cuttlefish, who has been missing since the first game. Now you get to meet up with him and find out what he's been up to.
- We want to be able to continue providing fans with these new gameplay and story elements that constitute a really satisfying amount of new content, and something that we feel confident being able to make as paid DLC. We felt that this type of content is best suited as single-player.
- We're really sensitive to things like how adding certain kinds of weapons into multiplayer that you have to pay for would create imbalance among the players. We really want to make sure that we keep multiplayer an even playing field for everyone, and a place where the players' skills are on display and that is what decides the matches. But with that said, we did want people to be able to bring the skin or aesthetic of the octolings into multiplayer."
On what to expect from Octo Expansion
- "We've said that there are more than 80 of these stages that you'll have to encounter in the Octo Expansion, and among them are those that are really short and those that are longer. In the single-player campaigns until now, the stages have largely been about starting at point-A and making your way to the goal in point-B and the stage is done. That won't necessarily always be the case for the stages in the Octo Expansion. Instead, you may have mission objectives that you need to clear, and once that's cleared, you'll have cleared the stage.
- Among those objectives, there are some that may take a really long time to complete and others that you may be able to complete right away. That will depend largely on players' skills. We hope that those differences in stage objectives offer fun enough content for people to go through."
On having the Inklings in Mario Kart and Smash Bros
- "Of course it's one thing to see fans get excited for characters like Callie and Marie or Pearl and Marina from Off the Hook, but for me, the game and its contents as a whole are sort of a character or a child that I've helped create. To see the game's content as a whole accepted this much and mean this much to people has been really impactful and a really wonderful thing for me to see.
- The thing that I want to do as a developer is come up with new kinds of gameplay. Thinking about it in that way, characters are sort of byproducts of that process. That said, when we create characters, we do hope they have an affection for them, and we create them to give them as much of that potential as possible.
- Seeing our characters get brought into Mario Kart or Smash Bros. is kind of self-affirming to us that we made some good choices with these characters. It's rewarding to see them accepted and grow stronger by their inclusion in these other franchises."
By the way, Nogami commented on how the internet has compared Pearl and Marina in Octo Expansion to the styles of rappers Notorious B.I.G. and Tupac Shakur. When asked if those were intentional references, Nogami said:
- "Giving you a straightforward answer about that might steal some of the fun out of it, so I'll keep that a bit of a mystery."
Aggiornamento.
Game Informer published two new interviews with Splatoon 2 producer Hisashi Nogami today. Aside from one discussion that was more on the serious side, the second was off-beat and was more about lore. Topics in the second interview include whether Pearl and Marina know they're in a game, what happens to Inklings as they move through ink, and how they can't go in water.
We've rounded up the comments about these topics below. Game Informer has the interview in full here.
On whether Pearl and Marina know they're in a video game
- "Oh, that's a really difficult question. I think that if you play Splatfests, you'll occasionally see them say things that may put their position somewhere in the middle of Splatoon and our world in the references that they're making. They also fulfill this role of discussing what stages are upcoming and the news, but when it comes to Splatfest, we wanted to make the Off the Hook characters something that's a bit closer to reality, as Splatfests are events that expand beyond the boundaries of the game and occasionally tie elements of our world into Splatoon.
- So it just might be that during those moments of Splatfest, they may have an occasional inkling that they are characters in some sort of a virtual space in the world of a video game. When it comes to the Splatfests, there is this Japanese idea of a Matsuri, which is a Japanese-style festival. In Japan, those Matsuri festivals usually have some kind of a female shaman, who is kind of the leader of the festival in Japanese tradition. These characters – whether it's Callie and Marie or Pearl and Marina – take on those roles in the Splatfests as well.
- It might just be that in these special events that are Splatfests, the characters leading the Splatfests may come into contact with consciousness greater than their own! [Laughs] It might just be that they're speaking words that aren't even their own."
On what happens to the Inklings when they swim through water
- "At least in my mind, they’re becoming a liquid. They've sort of changed forms to become something long and thin that allows them to slip through the ink at great speed. It's not that they lose their shape completely but... wow you've really put it to me here, this is difficult! [Laughs] I guess maybe it's something a little closer to jellyfish where they can become really flat and stretched out, still holding their shape as they're slipping through the ink.
- In my mind, it's not that they melt completely or dissolve completely into the ink, but that they still hold sort of a shape and know, 'Okay, I'm still a squid!' as they're swimming along. That's the first time I've gotten that type of question! [Laughs]"
On whether the inklings know that at one point in the past, squids could go in water
- "So this is just one of my own theories I have, but these inklings have gone through a lot to evolve from the squids that we know to the creatures that they’ve become in this world. In that evolution, one of their characteristics is that they can change their forms freely. But again, one of my theories is that one of the downsides to being able to so freely change their form is that their outer membrane is thin and very permeable, so when it comes into contact with another liquid surface like water, that the ink within them will just sort of bleed out and that may be the cause of the problem.
- For the inklings, in the process of their evolution, which has made them better in some ways. One of the downsides of that is that they've lost the ability to swim around in water, that's just something they've had to toss aside in their evolution. The salmonids from Splatoon 2's Salmon Run mode, in a different way have evolved, but for some reason they are still able to enter water and swim around."
GameSpot ha intervistato Hisashi Nogami.
The world of Splatoon seems to be a rather bright and cheery one, but the trailer for the upcoming Octo Expansion certainly seems to have a bit of a darker tone. In an interview with GameSpot, Splatoon 2 producer Hisashi Nogami discussed Nintendo's approach with this darker content:
- "This might be just sort of one of our particular traits as developers, but we start by creating this well-built exterior to our games. But I think that, in the worlds we create, we strive to also have interesting inner content. For example we started with the gameplay necessity of a character that could transform, and we wound up with these humanoid characters that can transform into squids and vice versa.
- But then we had to answer the question: 'Why would they do that? What type of world would they live in?' That's where imagination comes in. So maybe it would be that these squids lived in some sort of far-future world, where humanity doesn't exist anymore, where it's met some sort of end. This was their world that they had evolved into. You think of things like that as you go along.
- That ability to give this thing we've created an interesting inner world comes from the amount of energy we spend trying to answer that question: 'What would their world look like?' And after creating the characters: 'How will they live?' Focusing on answering those questions, it's not that we necessarily set out to create something with darkness inside of it or with those darker sides you were mentioning, but with depth. We wanted to make this world feel alive, like it has purpose, and to make it feel convincing
- Just like real life, you don't live every single day with the same attitude. You're not smiling and laughing every day of your life. In the same sort of way, we give that feeling to our world; it's not simply bright colors and fun times. There are variations in the emotions in this world that it feel more convincing and draw people in further.
- We actually have a phrase in Japan: 'dark Nintendo' or 'the dark side of Nintendo.' It's something the players have said, but I remember Mr. Iwata saying it as well. It's not something that we're spending too much time trying to make sure our games are edgy and dark, but that we want them to be believable; we want them to feel like they have heft and weight to them. It's something that hovers in the background in order to give characters that three-dimensional feeling."
Octo Expansion
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Details
- Denwa is the phone who tells Agent 8 how to navigate the Underground;
- Denwa gives you the NAMACO Terminal and the NAMACO Card that are required to use the Deep Sea Metro;
- when you're in a train car, the NAMACO Terminal allows you to display the Deep Sea Metro map;
- from that map, you can select a station and head there using the subway network;
- there's a ticket gate in each station, and it leads to the mysterious underground facility;
- using NAMACO Points, which are stored on the card, you can tackle various challenges;
- if you manage to clear one, you get some points as rewards;
- the amount of points you get depends on the weapon use.
Modificata da TheBlackWolf, 28 March 2018 - 11:46 PM.