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Yon Megami Online - Cyberdimension NeptuneAction RPG da parte di Compile Heart

neptune compile heart adult action rpg

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#1
xizro345

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Annunciato al Dengeki Festival lo scorso marzo, in questo numero di Dengeki Playstation sono emersi nuovi dettagli:

 

 

The title is 20-30% complete.

Action RPG.
While it has "online" in the title, it's an offline game.

Platform isn't specified at this point.
The characters are playing in the game itself.
They seem to imply Vert will not be the main character, but rather all the four goddesses.
Apparently the title in English is now Cyberdimension Neptune.

 

A seguito di un errore di Dengeki Online si pensa che sarà per Vita (per un certo periodo vicino all'articolo sul sito era segnato per Vita).

 

Altri dettagli qui:

 

http://gematsu.com/2...neptune-details



#2
xizro345

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Additional details:

http://blog.hokanko-...s/48348673.html

- The development started after Vs SEGA Hard Girls and FFF Advent Dark Force;
- It won't pure action like U, but a fantasy action RPG;
- The classes (detailed in the gematsu article) are fixed, customization will be addded via "training";
- Every character save for the four goddesses can change weapon;
- There's no goddess form since they're "other characters"(i.e. playing a game and not their physical selves) in the game;
- Tsunako had a hand in the draft of the story.



#3
Aivirth

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Un pò un peccato per Vert che poteva essere la sua occasione per essere la sola protagonista ma vabbè :asd:

 

Molto belli i nuovi costumi :sisi:



#4
xizro345

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Le dee, tranne Neptune, non funzionano da sole (e direi che nemmeno i comprimari), come gli spinoff dedicati hanno ampiamente dimostrato.



#5
Aivirth

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Le dee, tranne Neptune, non funzionano da sole (e direi che nemmeno i comprimari), come gli spinoff dedicati hanno ampiamente dimostrato.

Noire l'avevano affiancata ad un segretario senza nome ma di fatto era la sola protagonista  :sisi:


Modificata da Aivirth, 13 April 2016 - 09:05 AM.


#6
Akumasama

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Madò che uribile :x
Dopo questo mi eclisso che poi sennò divento fastidioso XD

#7
reriel

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Scansioni:

 

 

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#8
reriel

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Da dengeki playstation, continuano a non voler rivelare la piattaforma e a non mostrare niente del gioco:

 

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#9
xizro345

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Giusto per precisare:

 

Nepgear - Maga;

Uni - Ladra;

Ram - Ninja;

Rom - Samurai.



#10
reriel

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Stanno utilizzando l'Unreal Engine 4:

https://twitter.com/...471714292326400



#11
sonuccio

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probabilmente è per avere un motore grafico in grado di reggere un vero action game...



#12
xizro345

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Hanno aperto un sito di anticipazione chiamandolo "la stanza di Vert":

 

http://compileheart....oddessesonline/



#13
xizro345

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Immagini offscreen:

 

http://gematsu.com/2...een-screenshots

 

Peccato che gematsu non abbia tradotto un accidente della sessione effettiva all'Unreal Fest...

 

 

And I've browsed through the articles, and there were a couple noteworthy points (that of course weren't noted because images are all that matters in certain articles...):

- First of all it was a technical panel, though it was used to show what Tamsoft was accomplishing with the UE4;
- There were around 1,000 attendees and it was strictly forbidden to take photos or movies;
- The talk focused also on modeling the characters, that are done in a way to match the 2D illustrations;
- Apparently the movie they showed, despite being early, impressed the people there;
- A lot of emphasis is also put on effects and character motions;
- Development seems still early, given Kochiwa (IF's president) comments about being surprised by the results despite being at this stage. Kochiwa promises more screens and movies to promote the game later in time.

 

 

Here's impress watch article:

http://game.watch.im...ws/1023108.html

- The game, as a design choice to reproduce models accurate to the 2D illustrations, uses baked lightning and a fixed light source so the "beauty" of the models is preserved;
- As for shading, it uses soft and smooth gradations, and outlines aren't uniform black as well. For outlines, a scaling method is implemented to have desired thickness;
- In order to make the shilouette of the chacters stand out, they're using a halo (as in light source) put behind the characters that emphasizes the contours;
- The writer speculates Tamsoft is using the "Fresnel" material from the UE materials;
- Eyebrows are being drawn "anime-style", i.e. visible even if there's hair in front of them, and being rendered via certain techniques to reduce the number of polygons used;
- The background is softened using various techniques in order to avoid having the characters standing out too much, such as indirect light caching (reference here: https://docs.unreale... ... tingCache/ ),or using color manipulation;
- A lot of work is still needed from the artists though, in order to reach the intended results. However, thanks to UE4, the adjusting is way easier to do;
- The background lightning (talking about 2D/3D effects here) is comprised mostly of warm colors and the transitions are birght and soft;
- Of course they're not going for a photorealistic approach, but for a more artistic one, though that requires, for example with lightning, a bit of trial and error;
- Constructing images in anime-style fashion for this game is considered a top priority. Also, they recognized (at least for them) that pushing for very advanced techniques may cause trouble with the engine and the goal they have set.



#14
xizro345

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Image Movie:

 



#15
sonuccio

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daje smollate le info...non capisco questa segretezza a sto giro, manco non si capisse che è un gioco ps4, o al massimo in multi con vita.






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