NISA conferma la localizzazione, entrambe le versioni arriveranno retail e digitale ad inizio 2017 col titolo God Wars: Future Past.
http://gematsu.com/2...west-early-2017
NISA conferma la localizzazione, entrambe le versioni arriveranno retail e digitale ad inizio 2017 col titolo God Wars: Future Past.
http://gematsu.com/2...west-early-2017
L'adattamento da parte di NISA fa si' che lo escluda automaticamente dagli acquisti 8P
Perchè con un altro publisher avresti preso l'edizione americana invece che giapponese
Cmq a me la demo ha lasciato totalmente indifferente, non so, non mi ha convinto.
Beh con Root Letter prenderò la versione PQube per esempio 8P
NISA ha l'incredibile abilità di fare modifiche anche sostanziali partendo dal presupposto che i loro compratori siano completamente scemi e incapaci di qualsiasi ideaa autonoma.
Neanche Nintendo scherza, tra censure ridicole e cambi di nome a casaccio
NISA ha inserito sul suo store americano una collector's edition che verrà venduta a 79,99 dollari su PS4 e 74,99 su Vita:
NIS America has announced a collector’s edition for God Wars: Future Past.
The collector’s edition is available for pre-order at the NIS America Online Store for $79.99 for PlayStation 4 and $74.99 for PS Vita.
It includes:
- Collector’s box
- God Wars: Future Past for PlayStation 4 or PS Vita
- Art Book (details coming soon)
- Soundtrack (details coming soon)
- Cloth Poster (27″x38″)
- Pocket Mirror (3.5″ dia.)
http://gematsu.com/2...d-north-america
http://store.nisamer...limited-edition
L'uscita giapponese è stata rimandata dal 23 febbraio ad un generico "primavera 2017" per migliorare alcuni aspetti:
In a statement, the company said it plans to use the additional time to improve the game. Three points were listed:
- An increase in battle tempo, response improvements, and adjustments to the resistance based on the difficulty
- Improvements to the camera system and feel of the controls
- Improvements where the interface is difficult to understand and difficult to use
http://gematsu.com/2...ring-2017-japan
Info sui miglioramenti, ed è anche prevista una nuova demo per gennaio:
General Improvements
- Sped up battle tempo, improved response, and adjusted difficulty level.
- Improved the feeling of controls and the camera system.
- Interface improvements.
Battle Tempo Speed Increase
- Movement speed adjustments – Sped up the standard movement speed of allies and enemies from its current state.
- “Production Cut” feature added – When on, this feature allows you to omit cut-in scenes and camera productions such as when attacking, when using skills, and when using items.
Difficulty Level Adjustments
- Adjustments to enemy recovery actions – Decreased the recovery actions performed by small fry enemies and improved the overall exhilaration of battle.
Interface Improvements
- Unit arrangement controls improved – Arranging units has been improved to be more intuitive, such as when selecting a character.
- Direction selection timing revisions – Adjustments have been made so that you can choose a direction not only when your movement ends, but when on standby or defending.
- Display of skill and item effect range during selection – When choosing a skill or item, before you make your choice, its effect range will be displayed on the map.
- Sub-information window display improvements – Improved the sub-information window to display information such as enemy and viewpoint attributes from the beginning.
- Skill and item management improvements – Added “history” to the categories of skills and items during selection to let you choose from your recently used items.
- Window information improvements – Improved the display of information necessary for skills with changing effects based on gender, and improved the distinctive visibility of enemies’ HP bars.
Camera Improvements During Battle
- Production revisions during camera rotation – Revised the blur during camera rotation.
- Added greatest distance view to camera zoom-out function – When using the camera zoom-out function, a greatest distance view that displays the entire landscape of the map has been added.
Information Display During Organization
- Improved skill information display.
- In the skill tree, information about skills that cannot be learned are displayed in the detailed information window.
- Estimation display added during equipment – Even when selecting passive skills, the increase and decrease in stats is displayed before you make a decision.
http://gematsu.com/2...e-january-japan
Data prevista per aprile e nuova demo a febbraio:
the latest issue of Weekly Famitsu confirms that God Wars: Future Past will launch for PlayStation 4 and PS Vita in Japan in April for 6,800 yen.
Pre-orders will include two additional scenarios:
- Additional Scenario #1: Hyuuga’s Future – A scenario that takes place after the main game. As they return to Hyuuga, Uratsuma and Kame are attacked by Momotarou’s party off the coast of Mitoyo.
- Additional Scenario #2: A New Enemy – Kintarou’s party, who is traveling with Kaguya, is informed that someone is attacking the jade of Koshi. Awaiting them in Koshi is a huge beast known as the “White Tiger.”
A second demo, previously planned for late January, will now be released in Japan in early February. It features a general merchant and shrine, and lets you enjoy stages such as mountains and a fortress from the start of the game with improvements to the overall system and operability from the first demo. Save data can be carried over to the retail version, and you’ll obtain a bonus depending on your play status.
http://gematsu.com/2...-early-february
NISA nel frattempo fissa la data europea al 31 marzo (quella usa al 28 marzo).
http://gematsu.com/2...march-31-europe
Scansioni da famitsu:
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