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Far Cry Primal 『Topic Ufficiale』Modalità sopravvivenza al 12/04/2016

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#151
dino75

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quando seleziono la risoluzione 1440p (nativa) il gioco non parte (smette di funzionare), ho provato anche da pannello Nvidia ma niente secondo voi come mai?



#152
dino75

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ho letto le pagine precedenti, quindi qualche problema esiste, posso accontentarmi anche dei 1080p visto che il gioco visivamente è veramente ben ispirato.



#153
DEVIL 2604

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Modalità sopravvivenza al 12/04/2016 

 



#154
LambertoKevlar

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Patch 1.3,introdotte texture 4k

 

 

########################################################################### #####

1.3

NEW – Survivor Mode
- Available in New Gameplay Options when starting a New Game
- New – Stamina Bar added
-- Stamina depletes slowly during gameplay
-- Stamina depletes faster when walking/running/being in combat
-- Fast travel consumes stamina 
-- Stamina can be regenerated by sleeping and eating food recipes
-- Manual heal and fast travel costs stamina
-- Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled. 
- Tamed Beasts
-- New – Permadeath for Tamed Beasts 
---- If a Beast dies, the player must find and tame a new one
---- This also applies to Legendary Beasts, they can never be found again if they die
---- Skinning a Beast after they die gives you a skin
-- New – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage
-- In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage 
-- Non-legendary tamed Beasts health has been reduced 
-- Owl attacks and bomb drops have been disabled
- World/Resources 
-- Less natural resources are available in the world and less are looted when gathering
-- Less daily resources added to the Reward Stash from Wenja population level
-- Resources in the Reward Stash can only be withdrawn at the Village Stash
-- Requirements for rare animal skins have been reduced when upgrading huts
-- Night lasts longer and is darker
-- Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire
- Skills
-- XP Curve has been adjusted to be more progressive
-- Certain “over-powered” skills have been removed
-- Effects of other skills have been re-balanced
-- Skill points cost has been rebalanced
- Gameplay
-- Bow tension added requiring players to pull back the arrow all the way to get maximum impact 
-- Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces 
-- Weapons are consumed more quickly by fire
-- Less slow-motion effect from the Weapon Wheel, Food Grid and Beast Grid
-- Crafting ammo in the Weapon Wheel now requires a hold to craft 
-- Most bag capacity has been reduced
-- Player’s health regen speed has been reduced
-- Some healing recipes now require red leaves in addition to green leaves
-- Cold depletion rate has been increased
-- Fully upgraded Winter Clothes no longer offer total protection from the cold
-- Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)
-- Fast Travel now costs Stamina and Meat, proportionally to distance
-- Mini-map has been removed
-- Shaders on tagged enemies have been removed
-- Several UI options have been set to off by default to increase immersion, (but can be re-enabled)
-- Hunter Vision duration has been set to 20s be default (duration can now be modified in the settings)
-- Fog of war reveal radius has been reduced
-- Can only Save & Quit when not in Combat
-- Game difficulty cannot be changed once started in Survivor Mode with Permadeath
- AI/Wildlife
-- Enemies are more reactive and aggressive in combat
-- Wildlife detects you more easily
-- Blood trails from wounded animals are harder to track
-- Reduced overall animal density during the day, and increased density of predators at night
-- Reduced human density and frequency of Wenja events
-- Wenja fighters are less resilient
-- Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast
-- Reduced health for Legendary Beasts, Batari and Ull

NEW – Permadeath
- Available in New Gameplay Options when starting a New Game with Survivor Mode turned On
- Three Options Available – Off, On, Second Chance
-- Off – You respawn when you die
-- On – The game is over when you die
-- Second Chance – You only respawn if you completed enough of the game since your last death, (every 3% as depicted in the player’s overall progress)
-- Failing during Tensay’s Vision missions does not count as dying. (You’re dreaming after all)

Stability and Performance
- Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
- Fixed some specific, low occurrence crashes 

Gameplay
- New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)
- New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready
- Fixed melee damage resistance skill also affecting ranged damage
- Increased critical health in hard/expert difficulty modes

Lighting and FX
- Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves
- Minor fixes to clipping issues

Wildlife and AI
- Various bug fixes

Missions/Activities/World
- Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down 
- Fixed an issue where players could exit the map in the mission – Vision of Ice 
- Fixed an issue where players could exit the map in Shayu’s Cave 
- Fixed a couple issues where players could get stuck in the Dangu Cave
- Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land
- Fixed some resources that would cause the player to become stuck in the map when gathering them
- Fixed an issue where Bite Fish weren’t spawning in certain locations on the map
- Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila Homeland

Menu/UI/Map
- Fixed an issue that would cause one of the life bars to flicker in specific conditions
- Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations
- Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menu

PC:

NEW - Ultra-HD texture pack 
Add option to turn off mouse deadzones
Interface and input tweaks 
Various minor bug fixes






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