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Rising ThunderF2P per PC


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#31
Ryo Sakazaki

Ryo Sakazaki
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Beta libera per tutti, chi vuole provare il gioco gli basta iscriversi al sito



#32
Ryo Sakazaki

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#33
Ryo Sakazaki

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Annunciato il primo torneo Offline

 

5RyBs5P.jpg



#34
Ryo Sakazaki

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Aggiunte le lobby !

 

 

Game Modes
  • Custom Matches are live!
    • Players can now play unranked matches directly with friends.
    • Simply click Custom Match to create a game lobby, then give the Lobby Code to your friends so they can join! (Currently only two players can join a lobby.)
    • Dev Notes: This is an early alpha implementation of the lobby system. We wanted to get it up and running as quickly as possible to enable matches with friends. More features are on the way!


#35
Ryo Sakazaki

Ryo Sakazaki
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Ecco il video del torneo



#36
Ryo Sakazaki

Ryo Sakazaki
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nuovo grosso aggiornamento

 

 

Game Modes
  • Lobby player cap has been increased to 8 players! When two players are done with their game, the winner will continue playing while the loser will drop back to the bottom of the play queue. The next player up will have a shot at the winner.
  • Spectating has been added to lobbies! If you’re not participating in the fight currently going on in a lobby, you’ll automatically spectate the current match.

Dev Notes: Spectating is still a little rough around the edges, but it’s a work in progress. There are a few known issues, such as some audio stacking when catching up to real time. Also, the loading screen does not accurately reflect that it is waiting for the game to start before spectating. Lastly, joining a lobby during the variant selection phase of a match will cause the replay to desync from what is actually happening.

Crow
  • New S2 variant! Dire Sting is quicker than Core Puncture and creates some juggle opportunities in the corner, but it’s slightly less damaging and more vulnerable if blocked.
Dauntless
  • Reduced forward throw launch height to avoid dashing under opponents when using Kinetic Advance in the corner.

Dev Notes: Previously, dash-canceling Dauntless’ forward throw caused inconsistent behavior against different characters. This change should keep Dauntless out of the corner consistently against the entire cast.

Edge
  • Reduced base Health and Stun from 1000 to 900.

Dev Notes: Fighting game characters with high mobility, damage, and mixup potential traditionally have lower health, so we feel this change suits Edge’s play style thematically. These numbers are experimental, but Edge has remained a dominant character for quite some time now, and this gives us an opportunity to introduce more health/stun diversity into the roster.

Talos
  • Increased Magnetic Buster stun and meter gain slightly.
  • Increased Aerial Magnetic Attract range, damage, stun, and meter gain slightly.

Dev Notes: Magnetic Buster is underused among Talos players, compared to Spartan Rush. These changes are meant to make S3v1 a slightly more enticing option.

  • Increased base Health and Stun from 1100 to 1200.

Dev Notes: Talos has been struggling a bit since the recent changes to S1v2 and S2v2 armor startup. Boosting his durability gives him a few more chances to take risks, without forcing players to choose a specific variant. We feel that Talos’ S1 and S2 variants are much closer to equal viability now, so we hope players start getting more use out of all of them.

Performance
  • Numerous performance fixes that help frame rates for all players. Our min-spec laptop in the office has been able to more consistently maintain 60 fps and most of the time runs over.
  • Frame rate of the game has been uncapped from 60 fps to allow players to match their monitors refresh rate more accurately. You can still turn on VSync to cap the frame rate at your monitor’s refresh rate.

Dev Notes: This should have no impact on actual game play. Even though we render the game more often when running about 60 fps, gameplay-related updates still occur at 60 fps.

  • New client support for additional ping filtering settings. We’ll be adjusting the settings and monitoring the data throughout the week.
  • After meeting with his old friend and colleague, Zib’s head remains clouded. “Patches couldn’t… he just couldn’t. But he was so dismissive… so defensive….”
Visual Improvements
  • Slight recovery pose improvements for Crow’s far s.M and B+M.
  • Slight camera transition improvements for Talos’ Overdrive initial grab.
  • New look for dust VFX across most of the game.


#37
Perunamico

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  • This is like being hug by a videogames

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Un bel torneo, devo scaricarmi la beta...



#38
Ryo Sakazaki

Ryo Sakazaki
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direi che il gioco è durato molto :sisi:

 

 

Radiant + Riot Games
We are delighted to announce that Radiant Entertainment has been acquired by Riot Games. At Riot, our developers will continue their mission of building incredible games that speak to us personally as players. You’re probably wondering what this means for our games.

First and foremost, Stonehearth will go on, full speed ahead. We’ll continue delivering Alphas at our current pace, with the aim of delivering the final game “when it’s ready.” We’ll continue keeping you up to date on our progress through things like our Twitch streams and Desktop Tuesday blog posts.

As for Rising Thunder, the team will start work on a new game that we’re incredibly excited about. We wish we could say more now, but rest assured you’ll hear more when the time is right. For now, we will be closing the Rising Thunder Alpha on March 18th. Thanks to everyone who participated in the test!

And more broadly, to everyone who has helped support us by playing Stonehearth and Rising Thunder, backing our Kickstarter, telling your friends, and giving us your feedback: Thank you for helping us make these games as good as they can be. You have been a consistent source of motivation and inspiration for us, and we look forward to continuing to talk and work with you in the future.

- Tom & Tony, on behalf of Team Radiant

 

Quindi il team di sviluppo è gia a lavoro su un altro gioco....



#39
Ryo Sakazaki

Ryo Sakazaki
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#40
Ryo Sakazaki

Ryo Sakazaki
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dei fan stanno cercando di riportarlo in vita

 

sono riusciti a far ripartire il gioco e far funzionare il training mode, adesso puntano ai server per poter giocare online

 

5gXMWvR.jpgl6fvrr915dhz.png

 



#41
Ryo Sakazaki

Ryo Sakazaki
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Rising Thunder

 

If you love something, set it free!

In Jan, we'll release a final game build (with local play!) and an open-source server.

These are our gifts to you, our community.

To play.

For free.

Forever.

 

More here

 

"Fighting games are so great."

 

Happy Holidays!


Modificata da Ryo Sakazaki, 18 December 2017 - 11:14 PM.


#42
Ryo Sakazaki

Ryo Sakazaki
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#43
Guest_lord van kuleneYe

Guest_lord van kuleneYe
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Sembra bellino

#44
#leo

#leo
  • Go, KARAS!

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Scaricato.

 

Peccato abbiamo rilasciato a ridosso di FighterZ, però spero sempre nel miracolo per questo progetto.



#45
#leo

#leo
  • Go, KARAS!

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Lo sto giochicchiando in questi giorni, è veramente simpatico.

 

Se avete un pc, dategli una provata.






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