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In Ray Gigant, dungeons are called “Megalo Sites”. As you travel through the dungeons, you’ll fight against monsters known as the “Gigant,” acquire Resource (upgrade items,) solve puzzles, take part in events, and fight bosses.
While you won’t be able to see the entire map, the game will indicate the position of all the Gigant and Resource items from the very beginning, so you can get a good idea on how to strategize your way around and fight accordingly.
This will be handy in knowing where the objective area is, so you won’t need to walk in circles looking for the right place, avoiding strong enemies and taking alternate routes when necessary, or when treasures are worth going for in your given situation.
Finding your way around these Megalo Site dungeons while knowing what you’re up against or what you’re looking for is one of the key features of Ray Gigant; however, sometimes you’ll be forced to fight some tough monsters.
Enemies are indicated by the “E” marker on the map and skulls with horns on the field. The blue skulls are easy kills, while the yellow ones are more difficult, and the red ones are very difficult to fight.
As shown on the above image, you may sometimes have a choice of fighting a weaker monster while going to your destination, so you’ll get to make your choice of whether you want to take the simpler route, or challenge yourself with a tougher monster.
http://www.siliconer...-in-ray-gigant/
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Male la prima settimana di vendite, con un debutto di 9,742 copie secondo i dati di famitsu. Apportare cambiamenti per renderlo più appetibile degli altri lavori dello studio non è servito a nulla, anzi ha venduto meno di altri lavori di Experience che potevano contare su valori produttivi e promozione decisamente più contenuti. Difficilmente Bandai Namco ci riproverà con Experience ^^;
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