cmq potete aprire pure voi i topic eh....non lo dico per polemizzare ma perhè magari pensate che non ptete aprire topic...
Scherzavo Rock
Non apro topic perché trovo che lordine e la chiarezza che riuscite a dare voi admin sia perfetta.. e perché da mobile i vari editor sono meno friendly e riesco sempre a far casino..
Scherzavo Rock
Non apro topic perché trovo che lordine e la chiarezza che riuscite a dare voi admin sia perfetta.. e perché da mobile i vari editor sono meno friendly e riesco sempre a far casino..
ti do per buona la seconda cosa. per la prima non importa
first, as USgamer supports, digital sales of third-party games for Switch and 3DS are exceeding sales of traditional boxed games in the US. Nintendo also said that eShop navigation will be improved on Switch for better discoverability.
With more and more games coming to Switch each week, it's difficult for titles to stand out and for consumers to find them. It sounds like Nintendo will be looking to improve the situation in the future.
*No digital sales included
**No PC digital sales included
Hardware
Since the launch of the Nintendo Switch and Xbox One X, the PlayStation 4 has no longer dominated the hardware sales. Nintendo and Microsoft are both seeing growth as well:
"Hardware spending in February 2018 grew 55 percent when compared to a year ago, to $316 million. Spending gains were driven by growth in Switch and Xbox One hardware sales. For the 2018 year-to-date period, hardware spending has increased 79 percent to $594 million," said Piscatella.
But even if Sony isn't leaving the competition in its dust, it still came out on top last month:
"Sony's PlayStation 4 was the best-selling console in February, and it remains the best-selling console year to date," said Piscatella.
Other details
Total: $995 million (up 23 percent from $811 million in February 2017)
Hardware: $316 million (up 55 percent from $204 million)
PC and console software: $397 million (flat from $397 million)
Accessories: $282 million (up 35 percent from $210 million)
Portable and PC Games Software combined to reach $397 million
In conclusion
Gains in Nintendo Switch spending offset declines across all other platforms;
Mario Kart 8 returned to the top of the Nintendo Switch chart for the first time since May 2017;
Nintendo was February's leading publisher in software dollar sales, while Capcom remains the top-selling publisher of 2018;
hardware spending in February 2018 grew 55 percent when compared to a year ago, to $316 million.
Spoiler
https://nintendoever...irst-12-months/
The February 2018 NPD results were reported today. Switch wasn't the top selling console, but Nintendo does have some news to feel encouraged about:
Switch hasmanaged to achieve the highest installed base for a console platform in history in the United States. That information comes directly from analyst Mat Piscatella.
Nintendo previously announced that by the end of December 2017, Switch has sold 14.86 million units worldwide.
Smash-hit Switch revives Nintendo and supplier stocks - Game publishers seen as next in line to get boost from hybrid device - Yukinori Hanada, Nikkei staff writer
Nintendo ranks as the most heavily traded stock in the Tokyo market over the past year, as the company reclaimed its status as a top player in the video game industry with red-hot sales for the Switch console.
The company was so unpopular back in 2015 that the President of an electronic parts company wanted to be dissociated from the Kyoto-based game maker. "Please don't call us a Nintendo-related stock anymore," the President said at a news conference for an earnings release.
Inventories of Nintendo's disappointing Wii U device were building up at the time, leading to cuts in output plans that hurt electronic parts suppliers.
But three years later, critics see Nintendo in a completely different light. The Switch, a hybrid game system that serves as both a home console or a handheld, has been flying off the shelves. Its U.S. sales have outpaced those of a popular predecessor, the Wii, encouraging Nintendo to upgrade the sales target twice for the year ending this month.
Investors have shown their zeal for Nintendo, whose share price has more than doubled since the release of the Switch about a year ago. The stock's trading volume by value for the nearly concluded fiscal 2017 totaled roughly 25 trillion yen ($236 billion) as of Monday, more than twice the figure for second-place SoftBank Group.
This revival compares with the murky outlook for suppliers of electronics company Apple. The U.S. company's top-tier iPhone X has driven consumers away with its lofty price tag. Apple now looks to curb prices by "Putting cost-cutting pressure on parts suppliers," said Masamitsu Oki at Fivestar Asset Management.
Nintendo buys fewer parts from outside suppliers than Apple, yet is influential enough to lift profits at some electronic parts developers. Shares have skyrocketed 62% for Minebea Mitsumi since the debut of the Switch, as the company is thought to build the device. Hosiden, which also assembles the Switch, and supplier MegaChips have surged more than 30% each.
"The rally of parts suppliers will be followed by that of software publishers," predicts an official at Sumitomo Mitsui Asset Management.
Nintendo has been creating game content mostly on its own, butthird-party publishers are set to benefit from the Switch's booming sales. One of the most promising developers is Capcom, whose shares hit a 17-year high Monday on strong earnings and growing hopes tied to planned titles for the Switch.
One big question involves whether the fervor for the Switch will be sustainable. Global sales will reach at least 200 million units, about twice as many as for the Wii, according to one estimate. Nintendo sees its operating profit more than quintupling to 160 billion yen this fiscal year.
Nintendo seeks to sell consoles even at a loss, with the company more than erasing the red ink through high-margin software. This business model means that profits usually would begin three to four years after releasing a new gaming system.
"It is highly possible that the company earns a record profit in fiscal 2019," predicts Hideki Yasuda at Ace Research Institute.
Video game sales generally are shielded from the economic cycle. As data at home and abroad hints at an economic slowdown, investors are shying away from blue chips such as banks and electrical machinery manufacturers, making it even more likely that Nintendo and its suppliers will remain a driving force of the Tokyo market in the near term.
Modificata da TheBlackWolf, 23 March 2018 - 06:11 AM.
One big question involves whether the fervor for the Switch will be sustainable. Global sales will reach at least 200 million units, about twice as many as for the Wii, according to one estimate. Nintendo sees its operating profit more than quintupling to 160 billion yen this fiscal year.
A me sembrano stime un attimino esagerate. 200M di unita' neanche Kimishima e Reggie se le sognano la notte.
Another round of data is in from this month's NPD report. Along with the best-sellers on Switch and 3DS specifically for the month of February, we also have a list of the games that have sold the best through 2018 and over the past twelve months. Continue on below for the full results: Nintendo Switch*
Mario Kart 8 Deluxe
Super Mario Odyssey
The Legend of Zelda: Breath of the Wild
Bayonetta 2
Splatoon 2
Pokkén Tournament DX
Mario + Rabbids Kingdom Battle
The Elder Scrolls V: Skyrim
ARMS
Dragon Quest Builders
Nintendo 3DS*
Pokémon Ultra Sun
Pokémon Ultra Moon
Radiant Historia: Perfect Chronology
Mario Kart 7
Minecraft
Super Smash Bros.
Mario Party: The Top 100
Super Mario Maker
Kirby: Battle Royale
Super Mario 3D Land
Best-selling games through 2018:
Monster Hunter: World
Dragon Ball FighterZ
Call of Duty: WWII
Grand Theft Auto V
PlayerUnknown's Battlegrounds**
NBA 2K18
Super Mario Odyssey*
Mario Kart 8 Deluxe*
The Legend of Zelda: Breath of the Wild*
UFC 3
Best-selling games over the last 12 months:
Call of Duty: WWII
NBA 2K18
Destiny 2
Madden NFL 18
The Legend of Zelda: Breath of the Wild*
Grand Theft Auto V
Star Wars: Battlefront II
Tom Clancy's Ghost Recon: Wildlands
Super Mario Odyssey
Mario Kart 8 Deluxe*
*No digital sales included
**No PC digital sales included
Modificata da TheBlackWolf, 21 March 2018 - 06:03 PM.
One big question involves whether the fervor for the Switch will be sustainable. Global sales will reach at least 200 million units, about twice as many as for the Wii, according to one estimate. Nintendo sees its operating profit more than quintupling to 160 billion yen this fiscal year.
A me sembrano stime un attimino esagerate. 200M di unita' neanche Kimishima e Reggie se le sognano la notte.
Damon Baker di Nintendo of America ha parlato del successo dei giochi indie su Switch.
Spoiler
http://www.siliconer...nintendo-switch
Before the Nindies Showcase event yesterday, Damon Baker, Senior Manager of Publisher & Developer Relations at Nintendo of America, held a presentation on the success of indies on Nintendo Switch at GDC 2018:
according to Baker, there was a lot of uncertainty about the Nintendo Switch around this time last year, but he was confident that the 60 indie titles that were released throughout 2017 would alleviate the fears that the Nintendo Switch wouldn't have games to play between big releases.
Furthermore, about 76% of respondents from indie developers with multi-platform releases answered that sales on the Switch matched or exceeded sales on other platforms. According to Baker, Nintendo's reputation seems to be shifting thanks to this.
After revealing the top 10 best selling indie games on Switch, Baker revealed that Nintendo will further increase visibility for content, such as with Nintendo Minute, the Nintendo Power podcast, and other methods. They will also be listening to feedback and improving the eShop and highlighting the content.
hori sta sviluppando un joycon con la croce. uscirà in giappone a luglio e costerà 25 dollari però si può usare solo attaccato alla console perchè non è Wireless e manca di varie funzioni come no HD Rumble, no gyro sensors, no accelerometer, no wireless ecc
https://gonintendo.c...company-will-st
Nintendo has come a very long way since WiiWare and the DSi shop. It might have been a slow burn, but Nintendo has definitely learned a thing or two about digital storefronts, as well as interacting with indie devs. All that work lead up to this point, where the Switch is kicking butt and indies are finding big success. Nintendo's Damon Baker acknowledged the hard work it took to get to this point, and also made sure to point out that Nintendo's work with indies is an important relationship moving forward:
"All of these things have been a work in progress to create an environment that's much easier to navigate, and it's really been resonating with the indie community... it's important to the company. This is a long-term play!"
https://nintendoever...mitations-more/
Kotaku has published a new interview with Nintendo's Damon Baker. It’s primarily focused on indies and the Switch eShop, including the store's limitations. The site also asked about third-parties possibly getting on board with Nintendo Labo.
You can find a few excerpts from the interview below. For the full discussion, head on over here.
On how some devs say they can't get their games on Switch
Baker: "I think the best way to explain it is, over the last year we have been evolving past what was initially more of a curated content position to now a curated partnership position, so part of the pitch process for new developers or new publishers who come on board with Switch is to not just pitch us a brand new game or a brand new concept, but to use that opportunity to prove their background, their aptitude as a developer and whether they're going to be able to navigate through what can be a complicated process of going through the development cycle, and certification, and all of that. So that's part of our evaluation!
I can't really disclose all of our guidelines, but I can tell you that those partners that are able to instill a level of trust and confidence in us that they're going to be very capable of getting through the development process and are knowledgeable about bringing content out on consoles, those are the ones that are resonating in terms of bringing that content out and it doing well on the system. Some of those developers do have a negative reaction or are bummed because we haven't opened up the door to hobbyists or students at this time... but one day, we may. We may be going towards that direction! But for now, we're still staying the course in terms of a closed dev environment for Switch."
On how Nintendo doesn't want to play God with what comes to the eShop
Baker: "Yeah. We don't have any intention of playing God. What I like might not be what everybody likes. Luckily, the stuff that we've brought through so far has resonated really strongly, it's got a high level of quality and response from the community. But we really want to rely on the trusted sources to make those calls. So that is our preference, is to not have to look at every single piece of content. Although right now we are reviewing everything!"
On the eShop's limitations and addressing them
Baker: "I mean, full transparency, the eShop was always intended to be a transactional destination, versus a merchandising destination. From the very beginning. But as we've populated it with more and more content, I mean, it's our responsibility to acknowledge that and help find ways to improve visibility and discoverability both on device and off-device, so I think the fact that the company is listening to that, that there are steps being taken and that's been in motion already.
In the eShop, on top of the news channel improvements there, being able to add areas like 'Games On Sale' and 'Best-Sellers List', these other ways of categorizing titles that our partners can take advantage of. But there will be continued improvements on that as well, to make sure that we can ensure that our consumers and our fans can actually find the content that is relevant to them."
On whether Labo could be used by third-parties
Baker: "It could be. I mean, I think it's similar to amiibo! If it resonates with a bigger community and there's a bigger installed base, and it ends up working really really well, then we'll definitely have those conversations from a third-party perspective of, what makes sense, and if there's a way to tap into that excitement as well. So, anything's possible!"