(Ma perche' continua a citare Metroid, maledetto Reggie Kong!)
RFA: The way NCL [Nintendo Co., Ltd.] is organized is that there are two large groups of teams. There’s a group of teams essentially under the direction of Mr. [Shigeru] Miyamoto. These teams represent folks working on established Nintendo franchises like Mario, Zelda and Animal Crossing. The other group also has a number of core franchises, but these are franchises that we leverage with what we call second-party developers, independent development studios that we work with on our IP to create new games. So, for example, the person who works on Metroid is part of this other group, even though Metroid is a core Nintendo franchise — it’s set up in a group separate from Mr. Miyamoto.
The way that I would articulate it is, each of the development groups has a unique responsibility. And that responsibility is: For the franchise that they’re responsible for, how do they push the envelope in terms of what makes it fun? This is a core difference in how we approach game development versus what tends to happen in the industry. There’s a new Madden every year. There’s a new Call of Duty every year. There’s only one Mario Kart for a particular platform. There’s going to be only one for the Nintendo 3DS. There’s going to be only one for the Wii U. Our challenge is, how do we take that franchise and make it broad, make it appealing to the point where we can sell five, 10, 15 million copies?
Riguardo al nuovo hardware:
RFA: Our mentality is, fairly soon after we launch new hardware, we already begin thinking about what’s next. That’s an ongoing process for us. In the end, what galvanizes us to move is when our developers have a great gaming experience that can’t be done on the current platform. We’re not there yet on the Wii U. The experiments that Mr. Miyamoto showed at E3 show that there’s a lot of innovation to be mined with Wii U. We showed off the beginnings of a Zelda game coming to Wii U. We have a lot more content to create for the Wii U, but we’re always thinking about what’s coming next.