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[XBOX ONE]Phil Spencer parla di Cloud e Retrocompattibilitāe di altre cosine

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Xbox Boss Talks Xbox One’s Cloud, Backwards Compatibility and Gives a Honest Answer on DirectX 12
Xbox Boss Talks Xbox One’s Cloud, Backwards Compatibility and Gives a Honest Answer on DirectX 12
Microsoft’s Xbox Division head honcho Phil Spencer was interviewed by the good folks at The Inner Circle podcast, and he had a lot to say about the future of Xbox One, starting with the promise that he’s listening to feedback on Backwards Compatibility:
Back compat is always a hot topic at the turn of a generation, and I get why, especially on 360 so many people bought so much digital content and it means that a lot of us are holding on to our 360s. I get the question. I totally respect the question. There’s nothing I can say now, but I’ll just say “I hear you.” I definitely hear you and I’ll continue to try to work to build something that can help people out.
He then moved on to talk about the cloud, explaining what we can expect from the technology as it gets gradually adopted by developers and admitting that communicating it better with gamers may be a good idea:
On cloud, and I don’t know, people always make fun of me when I say cloud, I need to come up with another word (laughs). Just like with dedicated servers and people playing multiplayer, but people don’t think of that as cloud because everybody does it, and I get that, but I think I looked at a stat the other day, and I bet it’s gonna be 34 to 40% of the games live this holidays are gonna be using the cloud technology that we put out in some way.
When you look at something like crackdown, you’re picking up something that’s trying to jump a leap ahead and do some things that people haven’t done before. Titanfall did some of this with the AI stuff that they did. [...] Halo 5 is gonna be something that’s obviously making use of the technology.
In any kind of these technologies, you kind of do a little on the techology platform side, then you get some studio to try to use the tech, they tell you what’s working and what’s not working, the platform makes more progress, and you kinda iterate over time. [...] Definitely from first party and third party we’re seeing more and more people look at the technology that we’re putting out there and use it. Maybe we should think about how to talk about it with consumers better.
Finally, he gave a very straightforward answer on DirectX 12, that some touted as some miracle tech that somehow doubled the power of the Xbox One’s GPU, a view that Spencer doesn’t hesitate to curb with refreshing honesty:
On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t. I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12. DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see improvement in games that use DX12, but people ask me if it’s gonna be dramatic and I think I answered no at the time and I’ll say the same thing.
Yet, Spencer explained that it’ll ease development especially for those working on both PC and Xbox One, since the API will make using the hardware on both platforms easier. He also mentioned that developers will get better at using DirectX 12 over time, and we’ll see a continuous increase in the fidelity of the games like it happened with Xbox 360.
Source: The Inner Circle





"Per quanto riguarda il cloud, non so, la gente mi prende sempre in giro quanto ne parlo, credo di aver bisogno di trovare una nuova parola" ha scherzato Spencer, ironizzando sulla percezione che il pubblico ha spesso riguardo la tecnologia in questione e il modo in cui viene promossa da Microsoft. "Ci sono i nostri server dedicati e le persone che giocano in multiplayer, ma non credo che in generale si pensi spesso a tutto questo come cloud, tuttavia se guardo i dati vedo che probabilmente il 35-40% dei titoli che saranno disponibili a partire da questo inverno faranno utilizzo della tecnologia cloud che abbiamo approntato".
"Quando guardate a qualcosa come Crackdown, si tratta di qualcosa che cerca di evolversi e fare qualcosa che non è stato fatto in precedenza. Titanfall ha fatto qualcosa del genere con l'intelligenza artificiale, Halo 5 farà ovviamente utilizzo della tecnologia".


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Interessante, vedremo come sarà implementato in Halo 5, il primo titolo che secondo me lo utilizzerà in maniera ottima


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Oggi si sono sbilanciati parecchio :asd: comunque non ho mai capito il discorso sulla retrocompatibilità, alla fine il loro obiettivo è farti ricomprare il gioco quindi incassare nuovamente il suo prezzo. Certo che Spencer ha poco da pensare anche perchè se veramente vuoi farmi giocare a vecchi titoli mi fai uscire una console che li supporta via hardware fin dall'inizio. Invece no, carica nuovamente la carta...

Modificata da J3nK1y, 09 October 2014 - 06:32 PM.

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