GeDoSaTo
DOWNLOAD: blog.metaclassofnil.com/?tag=gedosato
(scorrere l'elenco dei post per reperire l'ultima versione disponibile)
Cosa è: un tool che permette di applicare il downsampling a qualsiasi gioco, attraverso una semplice interfaccia grafica.
Chi lo fa: Durante, l'autore del DSFix (Dark Souls) e del DPfix (Deadly Premonition)
Quando: ora!
Introducing GeDoSaTo
Elenco feature (e bug):
As you can see above, GeDoSaTo works. It currently sports the following features:
However, there are plenty of bugs, limitations, and many things I would like in order to call it “complete” are still missing:
- Downsampling, better than any other solution:
- Essentially no resolution limits (beyond those of the GPU)
- Downsampling from more than 4x the resolution is useful (multi-stage downsampling)
- Selection of downsampling methods (not just bilinear sampling)
- Downsampling in linear color space
- Support downsampling to high-frequency (e.g. 120 Hz or 144 Hz) target modes
- Not limited by display hardware
- Take screenshots of either the pre-downsampled full buffer or the actual image displayed on screen (automatically sorted in per-game folders!)
- Generic texture overriding for all textures loaded using D3DX
- It uses a far more solid injection and interception method than my earlier efforts
- Only DX9 and 9ex supported, and only in 32 bit. No DX10, 11 or OpenGL, and no 64 bit games
- No per-game configuration yet
- No plugin or scripting system yet, to allow everyone to implement game-specific graphical features
31337p, where is your ps4one nau
Modificata da Andrea_23, 02 May 2014 - 09:32 PM.