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#1
eike

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È sbarcato in questi giorni su Kickstarter ed è per me uno dei progetti più interessanti di sempre.
Video del Kickstarter:


 

A first-person, open world, realistic RPG that will take you to Medieval Europe in a time of great upheaval and strife. A humble, young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bards charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story from Daniel Vávra, an award-winning designer from the Mafia series. Our unique, first-person combat system lets you wield sword or bow in both one-on-one skirmishes and large-scale battles. All of this - and more - brought to life beautifully with next-gen visuals delivered via Cryengine.

Summary

  • Planned platforms: PC, Xbox One*, PS4*, Mac, Linux
  • Release date: Q4, 2015 on PC, Mac and Linux
  • Approx. gameplay time: 30 hours (Act 1), 70+ hours (all 3 acts)
Features
  • Non-linear story lets you choose between being a villain or a savior. Every quest can be solved in multiple ways.
  • A revolutionary combat systembased on inverse kinematics, the only one of its kind to offer a rich, authentic yet easy-to-control, first-person melee experience. Based on actual 15th century fighting techniques and designed in cooperation with medieval martial arts experts.
  • Improve your character. Different play styles - warrior, rogue or bard - can be mixed and matched as you see fit. You can develop your skills, earn new perks, and fine-tune your equipment.
  • Large realistic, medieval-themed, open world landscape covering 3.5 square miles and 30 hours of gameplay (in first act, out of 3 total).
  • Lead the charge in enormous, open field battles and sieges. You are no superhero. If youre going to take on an army of enemies, you better find one of your own to back you up.
  • Take a trip through the Middle Ages: Traverse sprawling cities, magnificent castles, towering, dark forests, and muck-strewn villages.
  • Discover this huge world from horseback or on foot. If you can see it, you can visit it.
  • A dynamic world comes alive. Every inhabitant plays a role in their communities, and as night follows day, you can watch people work, help them when needed, or try to interfere in their routine and see what happens.
  • Build relationships with characters, become a criminal or a local hero, seduce local women, threaten your enemies or pardon vanquished opponents.
  • Create your own weapons, cook, brew up potions, or dig around for silver. All crafting occurs in-game, using clever mini-games, rather than boring, soulless menus

Kickstarter: http://www.kickstart...ome-deliverance


Modificata da eike, 23 February 2018 - 02:57 PM.


#2
eike

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Nel video spiegano il perché del Kickstarter, qui il testo:
 

 

 After seeing our trailer, you might ask: “why are we here? This is a big, expensive game that’s sure to cost a lot of money, right? Does no major publisher want it? This sounds suspicious.” The answer to those questions might surprise you.

Warhorse is a comparatively small studio. We now have about thirty people, and it took us more than eighteen months to develop what you've just seen. All this time, we’ve been funded by a private investor, to the tune of almost 1.5 million dollars in total. We hope the product you’ve seen reflects that.

Our plan was to develop a prototype, pitch it to publishers, and finish development with the subsequent money. We tried to do it that way (and you can read about our experiences on our blog), but in essence, even though everybody we met commended our work, praised our game’s visuals, and believed in our ability to deliver, negotiations would inevitably hit a dead end at the point where the publishers' marketing departments got involved. Why?

"Your game is too niche. There’s no magic. People want wizards and dragons."

We beg to differ. The response from players has always been great. We think gamers like history – look at the success of Total WarAssassin's CreedMount and Blade, and Red Dead Redemption. There is no medieval first-person RPG out there, but it does not necessarily follow that nobody wants one - only that there is no easy box for marketing to pigeonhole it in.

Our investor is strong and capable of funding the complete development of our project. But he does not follow the game industry very closely, and needs proof that publishers and marketers are wrong about our game - that you are indeed interested in a mature, medieval RPG that emphasizes freedom and authenticity. And so we stand, as a studio, at a crossroads. Either those naysayers are right, and there truly is no desire for the game we are making, or we are right. Either way, we think Kickstarter is a great way to find out.

The sum we are asking for is about ten percent of our total budget; for our investor, however, it is proof that there is real demand for the game, and that there is a point to keeping it funded. Every extra dollar will allow us to make the final product that much better because it means more money for development and more support from our investor.

Should our Kickstarter campaign fail, it will mean that we were wrong, that there is no interest to play a game with the atmosphere of Braveheart, and that we will have to start considering working on some mobile MMO, because that's where the money is these days (or so everybody tells us). We are, however, positive that our instincts are right.

So help us to make our vision a reality. Help us to make not the 176th free-to-play mobile RPG MMO Elven village-builder with DIAMONDS™, but to make the kind of unique, engaging experience we think you’d like to play


http://www.kickstart...ome-deliverance

 

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#3
Otacu

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  • Il MOE deve girare...

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Assolutamente! Assolutamente! Assolutamente! Assolutamente! 

 

Manco un giorno su Kickstarter e hanno quasi fatto il 50%

 

Ho le mutande tutte bagnate per questo gioco.

 

Ora devo solo resistere 29 giorni dalla tentazione di alzare il pledge :D

 

 

 

 

"Your game is too niche. There’s no magic. People want wizards and dragons."

 

E' che io sono al 100% in quella nicchia. Più low magic è un'ambientazione e più godo



#4
duckyjet

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bellissimo



#5
xSnakex

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  • Mai mollare!

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LO BRAMO!!!!!!!!

 

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#6
DEVIL 2604

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Interessantissimo davvero!

#7
Genocide

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  • RIP Sensei

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mooooooolto interessante ma sto ancora cercando di capire cosa c'è di innovativo nel sistema di combattimento perchè sembra molto simile a chivalry e soci, non ci vedo 'sta grandissima innovazione sotto quell'aspetto (che indubbiamente sia meglio e più curato tecnicamente di chivalry è indubbio).

 

per il resto can't wait.

 

è parecchio tempo che aspetto qualcosa di realistico senza mostri, draghi, vampiri e menate varie


Modificata da Genocide, 22 January 2014 - 10:39 PM.


#8
Genocide

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  • RIP Sensei

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Ora passerò la giornata di domani a dimenticarmelo per evitare di stare ad aspettarlo



#9
gelkindo

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Credevo c'entrasse Alex Ross...



#10
EljmbOz

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Ma è CLAMOROSO!

 

Ogni giorno su Kickstarter saltano fuori progetti sempre più interessanti  :sese:



#11
Charmer86

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Spettacolare ^^ speriamo bene



#12
francescoG1

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mooooooolto interessante ma sto ancora cercando di capire cosa c'è di innovativo nel sistema di combattimento perchè sembra molto simile a chivalry e soci, non ci vedo 'sta grandissima innovazione sotto quell'aspetto (che indubbiamente sia meglio e più curato tecnicamente di chivalry è indubbio).

 

 

 

 

Guarda con più attenzione c'è un abisso con tutto quello che si è visto finora...

 

È semplice con vari trucchetti (non ho capito bene ma forse hanno usato tecniche procedurali e la cinematica inversa per "correggere" le varie animazioni base, non so) sono riusciti a implementare la scherma così come deve essere (ovviamente con i limiti del caso) ovvero collisioni realiste tra le armi e inoltre una precisa esecuzione delle varie pose con il giusto gioco di piedi (in chivalry si è lontanissimi da ciò)......

 

Insomma sembrano quasi dei combattenti reali che tramite il motion capture "guidano" le controparti digitali....

 

 

Un video di qualità decente:http://www.gamersyde...o-31379_en.html



#13
EljmbOz

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Se vanno avanti di questo passo la oltrepassano di sicuro la cifra fissata: in un quarto d'ora hanno donato 6000 dollarozzi.



#14
Arkh

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Ok.. numero 2 ufficiale della mia lista "OMGQUANDOCAZZESCE?2014"



#15
Wicked Devastant

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:o






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