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The Division nuova ip da ubisoft un RPG online raga reggere la mascella (video in game e info del gioco)


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#1
MONNE FULL TIME

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:nono: :nono: :dribble: :dribble: :dribble: :hail: :hail: :woohoo: O_O :gulp: :gulp: :gulp:

 La bomba di Ubisoft è Tom Clancy’s: The Division, un RPG online come non ne avete mai visti

 

Division_Teaser.jpg

 

In quello che personalmente definirei l’annuncio bomba della conferenza Ubisoft, il reveal di Tom Clancy’s: The Division non segna soltanto l’ingresso del publisher nello scenario degli RPG tattici online per le nuove console (PS4 ed Xbox One confermate), ma soprattutto un atto riparatore per l’assenza di nuovi episodi per Rainbow Six e Ghost Recon. In un mondo in cui la dipendenza dal denaro ha finito per diventare veicolo di infezioni tramite le stesse banconote, il livello di allarme è diventato tale da far scattare una serie di procedure atte a mantenere l’ordine di fronte ad una pandemia di proporzioni catastrofiche. Quel che Massive Entertainment ha fatto vedere, ragazzi, ha davvero dello splendido: coinvolgente l’interazione tra i giocatori, magnifica la componente grafica, del tutto insospettata per un gioco online, ma soprattutto c’è l’atmosfera dei titoli di Tom Clancy, e questo è il dato essenziale

 

 

 

 

 

 

Exclusive Tom Clancy’s The Division Information and Screenshots

 

A devastating pandemic sweeps through New York City, and one by one, basic services fail. In only days, without food or water, society collapses into chaos. The Division, a classified unit of self-supported tactical agents, is activated. Leading seemingly ordinary lives among us, The Division agents are trained to operate independently of command, as all else fails. Fighting to prevent the fall of society, the agents will find themselves caught up in an epic conspiracy, forced to combat not only the effects of a manmade virus, but also the rising threat of those behind it. When everything collapses, your mission begins.

Total Breakdown

We live in a fragile and complex world, a web of interdependent systems we rely on every day. When one fails, others follow, creating a deadly domino effect that can cripple society in days. In Tom Clancy’s The Division™, immerse yourself in a frighteningly chaotic and devastated New York City, where all has failed. As a Division agent, your mission is to restore order, team up with other agents and take back New York.

A new take on the Clancy Series

Welcome to an online, open-world RPG experience where exploration and player-progression are essential. Use your skills, weapons and wits in combat. Play in a persistent and dynamic environment that combines the Tom Clancy™ series’ core authenticity and tactical decisions, RPG action, trading and much more.

100% Social

Team up with friends in co-op, jump in and jump out at any time and use your combined skills to fight the crisis, investigate the sources of the virus and engage all threats… Even your own citizens. Seamlessly engage in PVP, player-to-player trading, and experience suspenseful scenarios where danger can come from anywhere and anyone.

Only on next-gen

Powered by our new game engine Snowdrop™, tailor-made for next-gen consoles, Tom Clancy’s The Division achieves a whole new level of gameplay quality. Snowdrop takes full advantage of the new consoles with dynamic global illumination, stunning procedural destruction and an insane amount of detail and visual effects.

Gear up & live your own adventure

 

 

 

As part of The Division, harness state-of-the-art technology: both networked and prototyped. Loot fallen foes and craft new, improved gear. Completely customize your go-bag, an agent’s only supplies in the event of collapse, and communicate with the other agents at all times with your smart watch. Customize your agent with thousands of weapon types, skill combinations, gear and much more. The choices you make can help forge a recovery or plunge the city deeper into chaos.

Revolutionary companion gaming

On your smart phone or tablet, join your friends in real-time gameplay with exclusive characters. The app gives you a bird’s eye view of the battlefield, the ability to attack enemies and to place targets for your allies or enhance their capabilities.

 

 

Life isn’t a game. There are unintended consequences. There are unexpected results. But sometimes a game – or, in this case, a computer simulation – can show us just how much reality can spiral out of control. And when faced with a catastrophic event – after which the smothering fog of murky chaos quickly casts a smothering shadow over a once-bright society – only one question remains: What will it take to save those fading remnants of civilization that cower in the dark crevices? It’s a tough question to ask, but it’s at the crux of Tom Clancy’s The Division – the newly announced online open-world action-RPG developed by Ubisoft Massive.

Division_Teaser.jpg

But before we jump in to the game, a bit of history. Back in 2001, a group of scientists and politicians launched a project called Dark Winter, an exercise to test the emergency response to a bio-terrorist attack. The simulation revealed how quickly everything would fall apart, with massive civilian casualties and a complete breakdown of civil society. Or, as the narration in The Division’s launch trailer says, we’ve created a system so complicated that we don’t even know how to control it. Our society is a too-elegant house of cards: remove just one, and everything topples.

Shop Till You Drop

 
Some say consumerism will destroy America. Others worry about a Dark Winter-esque bio-attack breakdown. The Division puts these two strains together, and the results are devastating.

The flu virus (we’re reminded in The Division’s E3 trailer) can survive on a bank note for up to 17 days. In the game, a pandemic begins on Black Friday – the biggest shopping day of the year – jumping from money to person, from toys to food, from parent to child and back again. And then everything crumbles. In just one day the hospitals reach capacity. In another, entire zones will be quarantined. By the third day, the stock market has collapsed. Day four: the power fails, the taps run dry, the shelves are empty. And in just five days, everyone is a threat.

Division_WaterST.jpg

Which brings us to the game demo. It’s three weeks after the pandemic struck. We’re in Brooklyn, near the Manhattan Bridge. And we have one last hope for survival: a highly classified division created back in 2007 via Presidential Directive 51, which calls into action a group of self-sufficient tactical agents who emerge from the shadows and, God willing, will lead us all back into the light.

But at first, all we see is holiday joy: A child’s necklace, adorned with trinkets and charms, hangs from a rooftop railing, with festive music fluttering in the evening air. As the camera moves downward, we see the snow falling, and fluffy clouds cover the sky, with the flat winter sunlight, so common at this time of year, peeking through. The Manhattan bridge twinkles off in the distance, reaching ever so gracefully away from Brooklyn. But all is not what it seems. The charming Christmas crooning gives way to ominous chords – a soundtrack befitting the streets below. As we move past the fire escapes we peer into an open window and spot a shadowy figure rushing by inside the ransacked apartment. And finally we see the ground-level devastation. Wrecked cars line the street. A looted pharmacy stares back at us accusingly. Garbage is everywhere.

Division_Map.jpg

Moving through this madness is a Division agent. At first he appears to be alone. He’s wearing a backpack with a hollow-circle icon glowing on the shoulder cross-strap. Although the game is in the third-person, we see what the agent sees: elements of his HUD dance lightly on the screen – small details and key bits of info subtly (but unobtrusively) appear around him. We see his health, we see info about his location – including the fact that they are in what’s called as the “Dark Zone.” We also see three other agents listed in the HUD: Megan (who has a healing cross near her name), Bronson (turret) and Chris (who is manning the tablet controls – more on that later.) Our agent (named Nick) looks at his wrist, which triggers a virtual map that appears all around him. They are seeking out the location of nearby gunshots. Nick marks a nearby police station on the knee-level holographic cartography, then the map disappears, and they head off in that direction.

After Bronson emerges from the pharmacy, the duo pass a pair of civilians, and Nick scans them, learning they’re infected and contagious. They all ignore each other and the duo of agents move forward, past a car with lights still flashing, avoiding a pack of wild dogs, then down toward a construction site. Underground tunnels lead off into the distance, but the team decides to check those out later. They meet up with Megan, and the trio hear shots fired, spurring them to rush toward the action (while some nearby civilians duck and run in the opposite direction).

The Rotten Apple

 
And now the agents are running. On the way, they pass the body of a dead cop splayed out a burning police cruiser (a quick scan indicates that “head trauma” did him in).

Division_PoStation.jpg

Soon enough, the agents are all gathered in the police station parking lot, and a quick scan of the building ahead shows the warm infrared glow of living bodies hiding within. Megan lets the others know she’s got the “Group Heal loaded,” then suggests the others check their skills. Nick then peers at his wrist, and quickly moves past a few menu items, making subtle adjustments to his loadout before pulling out a Seeker Mine. Bronson then lures the hiding foes out of the station, and he leaps over a parked cruiser, taking cover as the firefight breaks loose. Nick is firing off shots, Bronson sets up a turret on the hood of the cruiser…then Megan warns Bronson about an incoming Molotov. The agents are clearly working together, sliding from cover to cover, picking off the bad guys one by one. Red life bars hover over the enemies – part of the Division’s tech, it seems, and despite the realistic environment, it feels like a natural extension of the agents’ virtual HUDs. We also notice that every kill results in a numerical XP gain that pops up on screen. This is, after all, an RPG.

After Bronson’s car-top turret is destroyed and Megan heals her fellow agents, a fourth teammate joins the fray. Chris (who was marked in the HUD as AFK, or “away from keyboard”) takes control of a drone via a tablet, and he offers up a group buff, then provides aerial support. Flying above the fray, Chris spots a hidden gunner, setting up Nick to use his Seeker Mine – which does exactly what the name suggests, rolling around a barrier to blow the bad guy away. Chris then “marks” a pesky rooftop sniper, allowing Nick to track and take down the shooter while he’s skulking behind cover. Throughout the firefight, the agents remain in constant communication, adjusting tactics and targeting enemies to help each other out. Chris then jumps out of the game, and the original trio enters the ravaged the police station.

Division_app.jpg

Inside, the Division agents free an imprisoned police officer, who tells them that two more cops are being held within cells. The officer then gives the agents the access code to the armory. They grab some waters (supplies are likely scarce in quarantined New York), peer at map on the police station wall (which updates their own HUD map), then head to the armory to grab some new gear. (We also notice that the police station is now marked as “secured.”)

Along the way, the building rumbles, and a fluorescent light drops from the ceiling. They rush ahead, grab a powerful new rifle and restock their ammo, then head out the back door. Outside, they look across the river toward Manhattan. Megan shoots a flare into the air to call an extraction, but while they’re waiting another group of players suddenly appears, and the agents “brace for PvP.” It’s at this point in this tense, dramatic demo that the camera moves upward, shifting into a map showcasing the territories around New York City, with pulsing dots indicating flare-ups and conflicts among factions around the region.

Division_Corridor.jpg

This is Tom Clancy’s The Division, coming to PlayStation 4 and Xbox One in 2014. Society is on the brink of collapse, hope doesn’t come easy, but you can join with others in helping take back New York in this genre-redefining online open-world action-RPG.

Be sure to read our Q&A with Game Director Ryan Barnard (coming soon) for more insights into Tom Clancy’s The Division. And check back with the UbiBlog for all the latest on this stunning new game.

 

 

 

 

 

 

 

 

 

 

 

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#2
FORTU DARK KNIGHT

FORTU DARK KNIGHT
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pazzesco, veramente pazzesco



#3
Tumassa

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  • 주체!주체!주체!

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Graficamente è pauroso, ma come gioco mi ispira zero. Vorrei poi sapere cosa c'è di RPG.... 



#4
Ivanir92

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Trama e grafica da urlo! :sisi:



#5
Silky

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Di un anonimo incredibile. Ma è MMO?
nel caso lo fosse mi interessa ancor di meno :asd:

#6
IoriSlash85

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Che potenza sto gioco.

 

Quando l'hanno presentato ieri alla conferenza Ubi sono rimasto positivamente sorpreso :D



#7
Stray

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Mi ha sorpreso molto, migliore gioco della ubi.



#8
Daga.

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mamma mia che cosa non è..ma se davvero le voci si sentissero così bene come nella demo??



#9
Guest_Dudų 84eYe

Guest_Dudų 84eYe
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ma quando esce sto capolavoro???  :o sto con la bava alla bocca  :dribble:

 

 



#10
Eugio_design

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ma quando esce sto capolavoro???   :o sto con la bava alla bocca  :dribble:

Non lo so ma ora come ora farei il pre-ordine  :dribble:


Modificata da Slash sweet rocker, 12 June 2013 - 08:30 AM.


#11
Xixato

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Mi ha sorpreso molto, migliore gioco della ubi.

Quoto...sembra molto bello

 

Mancano gli zombi però XD



#12
Guest_VudeYe

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Graficamente è devastante.... gira su ps4 :D



#13
FORTU DARK KNIGHT

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meno male che hanno tirato fuori sto titolo, stavo per addormentarmi  XD

comunque fatalità girava su ps4, prevedo il monopolio dei tempi di ps2



#14
Zibarro

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Quoto...sembra molto bello

 

Mancano gli zombi però XD

 

Menomale..



#15
darkwyzard

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è fantastico.






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