Batman Arkham Origins Blackgate2.5 "Metroid style" da Armature Studio (ex Retro)
#16
Inviato 09 April 2013 - 08:39 PM
Vediamo cosa fanno con Batman.
Al momento Armature è abbastanza sfigato come team, hanno fatto solo la pessima conversione di Metal Gear per Vita, un gioco cancellato, ed uno su licenza per portatili (che non è proprio il massimo della vita, considerando poi che è multi tra due console completamente diverse, quindi zero ottimizzazione e solo sfruttamento del brand con sicuramente pochissime risorse economiche).
So che potrebbe sembrare banale, ma mi piacerebbe vederli collaborare con Nintendo, anche se, essendo andati via da Retro, mi sa che con Nintendo non vogliano proprio più averci a che fare
#17
Inviato 09 April 2013 - 09:18 PM
Primi dettagli
Warner Bros. wanted to have a 2.5D-style Arkham game in the style of Metroidvania
- The company chose Armature because the studio was familiar with that style of game
- Takes place after the end of Origins
- Set on the isolated island at the Blackgate Penitentiary
- Prison uprising has occurred
- Intro level in Gotham
- Batman goes to Blackgate in order to put a stop to the riot
- 2D animatics with full voices tell the story
- Batman moves through a side-scrolling game world
- He’ll pick up near gear and take on enemies along the way
- Interconnected passages and prison secrets
- Not focused on leveling up abilities like the console games
- Instead, it stays true to the subgenre’s formula
- All of Batman’s improvements came through gear pick-ups and upgrades
- Team wanted to give players more of a sense of collection
- Mostly set along a 2D plane
- Takes full advantage of the visual three-dimensionality of the environments
- Explore, fight, and interact with the foreground abnd background
- Can grapple up to gargoyles on a background balcony while a crowd of armed inmates pass by
- Enemies will go after Batman from all angles
- Go to the foreground or background to tackle a designed foe
- Combat similar to the console Batman games
- Button taps to attack, counter, and use gear are in place
- Freeflow combat system
- Built from the ground up
- Batarang: stun enemies or hit distant objects
- Line launcher: cross wide gaps
- Explosive gel variation: shoot from a launcher onto spots around the screen
- This lets you get involved with entertaining takedowns such as dropping a chandelier on enemies from above
- More gadgets will also be in the game
- Has a version of the predator mode
- Game has a few more layers of feedback
- Ex: can see the sightlines of enemies
- This lets you know if enemies can see you or not
- Same kind of vantage points, floor grates, silent takedowns, glide kicks, weapon use, and breakable walls as in the console games
- Game is split into various sections
- Each can be accessed once you figure out a way inside
- No save rooms
- Modern checkpoint system
- Can manually save whenever you desire
- Can defeat the bosses in any ordder if you find out where you want to go
- “We don’t want you to break the game, but if you can exploit it in a certain way that we haven’t thought of, that’s awesome. So it’s conceivable the players will have abilities that don’t necessarily jibe that great with the boss. We’ve taken some cues from other games where if you have a particular item against a boss, you’ll just rip them a new one, but we don’t tell you what that item is”
- Will have detective mode
- Tap a button and the screen fades into a digitized overlay with detailed info
- Green enemies: enemies haven’t seen you
- Red enemies: enemies are onto your location
- Move a reticle around the screen to focus Batman’s attention
- Can use this to uncover secrets
- Uncover clues and analyze dangerous situations in detective mode
#24
Inviato 09 April 2013 - 11:38 PM
guarda che secondo me è probabileA me mi sa proprio di versione 3DS, solo che gli screen sono a risoluzione più alta.
A meno che la versione di sviluppo non sia proprio quella 3DS e ci fanno il porting HD su PSV.
considerando la scelta di farlo 2.5d imho perchè al 3ds manca il secondo analogico...
#25
Inviato 10 April 2013 - 09:03 AM
le scalette (tipo sui monitor), le geometrie (un po' spigolose), la posa di batman sono molto simili a MoF
il fuoco è IDENTICO a quello di MoF
c'ha pure le cut scene "disegnate" come MoF
pare quasi che l'abbia fatto lo stesso team
Molto interessato pure a questo
#30
Inviato 29 July 2013 - 12:54 PM
http://www.neogaf.co...606&postcount=1
http://gamingeveryth...ckgate-details/
New details on Batman: Arkham Origins – Blackgate are posted below.
- Countering and combos are present
- 2D action in a 3D world
- Epilogue to Origins
- Press demo has you interacting with Catwoman, racing along rooftops to gain access to Blackgate Prison
- Blackgate prison is the backdrop for the entire game
- This infamous penitentiary serves as a holding place for Gotham City’s vicious, yet sane, criminals
- Blackgate built as one cohesive setting
- Explore the facility as long as your equipment permits it
- Bosses can be battled in any order
- Traditional experience system has been replaced by what gadgets Batman has access to
- Entire prison is designed to progressively open and unlock as the Dark Knight finds himself with more resources and options
- What items and battles you acquire in what order will affect how you engage with enemies in the future, and apparently play into how the story will end
- Similar to how Batman will automatically adjust to enemies located on his peripheral, players are able to navigate a fully 3D world while still operating on a 2D plane
- A tower in the far background will simply be highlighted and prompt players to press the R button
- One click and the Caped Crusader pulls out his grappling hook, zips over, and continues to move to the right towards his destination
- Corners, twists, and turns are likewise easy to manage as the game dynamically shifts camera angles and footing
- Activate Detective Mode with the touch screen
- On the Vita, this is handled by directly pressing on the game’s primary screen, creating an X-ray overlay
- With the 3DS, this action will be split – pressing on the lower screen to reveal secrets above, but mechanically the idea is the same
- 3DS and Vita versions practically identical
- Vita is higher resolution
- 3DS displays more info on the bottom screen
Vita offscreen videos (NO 3DS!!!!!!):
http://www.youtube.c...h?v=6qei3xmNOlo
http://www.youtube.c...h?v=mAhr-uBb8jg
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