Modificata da Megamind, 23 April 2013 - 11:38 PM.
#42
Inviato 07 October 2013 - 09:44 AM
Build 572 (27/9/13, Team Member+)
GUI:
* New dialog box for emails and offers with dummy data ready for art pass -> Accessible under Career Dashboard -> Inbox -> Select dummy email
* Added ability of rotation for HUD objects
WiiU:
* WiiU Thread Setup for RVM/Envmap and Phase3 rendering
* WiiU – tweaked Gamma down again
* HUD Mirror rendering optimised for WiiU – uses it own aliased targets for phase1/2/3, removing a texture copy. Increased Mirror resolution + all in MEM1
* WiiU Increased thread priority for RenderThreads
Environment:
* Fix for track tunnels getting loaded too early
* Fix for lens flares on during the day. (and sometimes off at night)
Tracks:
* Northampton: GrassExclusion.xcl added
* Azure Coast: Added new textures for the lake
Vehicles:
* BMW Z4 GT3: Bug fixes
#43
Inviato 07 October 2013 - 09:57 AM
Build 572 (27/9/13, Team Member+)
GUI:
* New dialog box for emails and offers with dummy data ready for art pass -> Accessible under Career Dashboard -> Inbox -> Select dummy email
* Added ability of rotation for HUD objects
WiiU:
* WiiU Thread Setup for RVM/Envmap and Phase3 rendering
* WiiU – tweaked Gamma down again
* HUD Mirror rendering optimised for WiiU – uses it own aliased targets for phase1/2/3, removing a texture copy. Increased Mirror resolution + all in MEM1
* WiiU Increased thread priority for RenderThreads
Environment:
* Fix for track tunnels getting loaded too early
* Fix for lens flares on during the day. (and sometimes off at night)
Tracks:
* Northampton: GrassExclusion.xcl added
* Azure Coast: Added new textures for the lake
Vehicles:
* BMW Z4 GT3: Bug fixes
qualcuno che spiega? :/
#45
Inviato 07 October 2013 - 12:13 PM
qualcuno che spiega? :/
Non credo si possa ricavare molto da questa build info, anche perchè mancano valori come la risoluzione delle texture, ombre e riflessi. L'unica cosa che mi fa pensare positivamente è l'incremento della risoluzione dello "specchietto retrovisore?" +all "risoluzione generale delle texture?" nella MEM1 che penso sia riferito all'EDRAM. Questo mi fa pensare che il gioco non soffre di framerate basso ma che c'è spazio per un incremento visivo generale.
Comunque i giochi di corsa non sono mai stati un problema se non per la fisica nella gestione di molte macchine su schermo, specialmente quando sbattono tra loro. Ricordo ancora quanto soffriva il mio PC con TOCA2.
Build 572 (27/9/13, Team Member+)
GUI:
* New dialog box for emails and offers with dummy data ready for art pass -> Accessible under Career Dashboard -> Inbox -> Select dummy email
* Added ability of rotation for HUD objects
WiiU:
* WiiU Thread Setup for RVM/Envmap and Phase3 rendering
* WiiU – tweaked Gamma down again
* HUD Mirror rendering optimised for WiiU – uses it own aliased targets for phase1/2/3, removing a texture copy. Increased Mirror resolution + all in MEM1
* WiiU Increased thread priority for RenderThreads
Environment:
* Fix for track tunnels getting loaded too early
* Fix for lens flares on during the day. (and sometimes off at night)
Tracks:
* Northampton: GrassExclusion.xcl added
* Azure Coast: Added new textures for the lake
Vehicles:
* BMW Z4 GT3: Bug fixes
Se non altro la conferma che è ancora in fase di sviluppo su wiiU.
Tanto mi basta, pensate come sto messo
Hahahaha, non sei l'unico.
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