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[topic ufficiale] Shovel Knightuscita retail PAL Europe: 30/10/2015

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#1
Nuas82

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http://www.kickstart...s/shovel-knight



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#2
xTony91

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:Q

#3
Nuas82

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#4
emanuele0933

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Nuas, solo io vedo ovunque Zelda II??

#5
Nuas82

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mi sa di no

#6
alfolla

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Davvero carino :)

#7
Cloud-Ssj

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Bello, potrei farci un pensierino.
A me invece ricorda molto Alex Kidd in miracle world e Castle of illusion, non so perchè.

#8
Satoru brema82

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Now that we are back, we promise to you, our wonderful backers and fans, a flow of DAILY updates! Character reveals, stretch goals, live streams of the game being played, and more! We’re gonna bury you in Shovel Knight awesomeness!

Our first live stream of the game is going to be at 5pm Pacific Time this Friday, March 29. We are going to be playing the game demo we showed at PAX, answer questions, and just have some fun. So get pumped for that!

http://www.twitch.tv/yachtclubgames

Lastly, we wanted to share one more really cool thing.... Propeller Knight! The next member of the Order of No Quarter!



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This is Propeller Knight. He commands the Enchantress' flying machine with the cocksure attitude of a sky pirate! With his Heli-Helmet, he can zoom short distances with ease. Shovel Knight encounters Propeller Knight on top of the aircraft as it zooms through the sky; earth fights against air in a true battle of elements!

• Pros: Talented Fencer, Mechanical Heli-Helmet, Debonair!
• Cons: Arrogance, Lightweight, Outrageous Accent!



http://www.kickstart...el-knight/posts

#9
El Mariachi

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che figo

#10
Nuas82

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a me gli 8 bit fan petare.
preferisco altri progetti indie in arrivo, onestamente.

#11
xTony91

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A me onestamente piace molto lo stile, ma è tutto da vedere come sarà il gioco... sicuramente costerà poco (indie da eShop XD), se il prezzo non sarà ragionevole sin da subito, aspetterò qualche offerta, ma dipende tutto dalla libreria giochi che sarà disponibile... in mancanza di altro, sarà sicuramente oro colato anche questo gioco qui XD

#12
Sekara

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che figo!

#13
Satoru brema82

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MEGA AGGIORNAMENTO( CON BOMBA FINALE.....):

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Wow. Wow! Thanks to you, our amazing backers, we are happy to say that WE DID IT! SHOVEL KNIGHT IS A HAPPENING THING! Let’s Celebrate!

We are so appreciative and thankful, we could cry. It’s been a crazy ride, and we still have a long campaign ahead, but WE’RE FUNDED! Were you worried? We weren’t worried. Ok, we were worried.

But! Let the celebration be short! We have lots of updates to put together, and few other goodies.

Check out our awesome Stretch Goals if you haven’t yet, and stay tuned for big excitement tomorrow. I think we’re gonna take the rest of the night off... well, maybe we'll answer a message or two. THANK YOU! THANK YOU! THANK YOU!



http://www.kickstart...ht/posts/441428



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NL: Will the Wii U and 3DS versions be identical, or do you intend to exploit the unique features of each platform?

SV: We definitely want to have off-screen play for the Wii U version, and the 3DS will have eye-popping stereoscopic visuals. The touch screen / GamePad screen will likely serve similar functions, although we aren't sure about that functionality yet. Finally, one of our Kickstarter stretch goals is a 4 player couch-play battle mode, which would not be available on 3DS. We want to take advantage of whatever each platform may offer, while still offering the same core experience.

NL: Roughly how much play time will the game feature?

SV: While we hope that the best players will be able to speed run the game in an hour or so, I would expect a first time playthrough to be much longer, maybe along the 5 to 8 hour mark. Think something like Super Metroid, where the initial playthrough does a lot of teaching.

NL: What plans do you have for the future? Will we see more projects for the Wii U eShop and 3DS?

SV: Right now, more projects seem like a long time away, as we're very focused on Shovel Knight and the Kickstarter. That said, our minds have often wandered onto follow-ups like Super Shovel Knight, or maybe even Shovel Knight 64! We also have ideas for totally different games, including a couple of projects we already have art and designs for. Recently, the Wii U and 3DS have captured our attention, so I would not be surprised if we ended up with another game on one or the other!



http://www.nintendol...loving_nintendo


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Aced The First Stretch Goal - Music Player For All!

Shovel Knight has dug right through the soft soil of the first stretch goal which means Music Player (and Extras) for everyone! We have a lot of exciting music news which we’ll detail in tomorrow’s update. Until then thank you all for keeping up the momentum!

Introducing: The Enchantress

Of all the monsters roaming Shovel Knight’s world, none are as dangerous as the Enchantress. Cold, brilliant, and pulsing with vile power, the Enchantress is a preternatural force. Her Order of No Quarter carries out her will with ruthless might, although her origins remain shrouded in mystery. With a loyal army under her command, she is more than a match for a solitary knight with a lowly shovel... or so she assumes!




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Pros: intelligence, magical prowess, healthy glow
Cons: no sense of humor, seems sad sometimes...



http://www.kickstart...el-knight/posts


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http://www.youtube.com/watch?v=IE7bbH86d0w&feature=player_embedded


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Story War

A card game that gives you an excuse to yell at each other and come up with fake explanations for why...what’s not to love!? For those that don’t know, it’s a game where you battle your friends by telling stories and making up stuff about the cards in play. And the Story War team has bestowed upon us the great honor of having a Shovel Knight card in their game:



http://www.kickstart...el-knight/posts



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Achievement unlocked - Achievements!l!

Shovel Knight continues to plow right through the stretch goals. This time he’s broken the Achievement barrier. Our own custom, non-obtrusive achievement system will be integrated into the game; this means ALL releases of the game will feature an achievement system, including 3ds/WiiU which typically don’t support it! We’ll be striving to make original, creative achievements you’ll actually want to unlock - encouraging you to play the game in new ways you never imagined. Thanks for all the support everyone!

New Game Plus is next! Let’s do it!!!

Sometimes, the bomb is mightier than the sword. Deep in the recesses of his alchemical lab, Plague Knight perfects concoctions both poisonous and explosive. Toxin, disease, and death are his playgrounds. Even his comrades give Plague Knight a wide berth, because he spreads more than just the common cold. With an array of mysterious and magical bottles at his side, Plague Knight could be considered the black sheep of The Order of No Quarter.



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Pros: Maniacal scientific mind, fearlessness bordering on recklessness

Cons: Physically weak, short stature, shy at parties

A Huge Surprise Tomorrow!

Tomorrow, we are going to announce something crazy. Something that we didn’t believe when we first heard it. Something that we cried over when we found out it was actually true. And we are still reeling in the shock of it. We want to shock you too, so get excited. Tomorrow is a big one.



http://gonintendo.co...story&id=199595


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- fully functioning color palettes
- hoping to have armor upgrades of some kin
- authentic palette shifting effect for damage
- defeat the Gold Knight to acquire his cape and gain +1 health point
- have the option to show the cape or not when equipped
- character upgrades are definitely planned, will most likely be tied to money resources
- may have some secret events that give special effects
- planning to include a traveling shopkeep on the map, with an inventory that would update over time
- may do mini-challenges as random events on the world map



http://steamcommunit...20325460180940/


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"This is the first time I'm working on a Western game! It's quite exciting! Shovel Knight and I are a good fit. So... let's get shovelin'?" -

Manami Matsumae


With trembling fingers, we type those words. But it’s true! Manami Matsumae, the legendary composer of Mega Man and U.N. Squadron (among many others), is going to compose two songs for Shovel Knight!


http://gonintendo.co...story&id=199656


The composer of Mega Man... the composer of the Elec Man Theme...

...the Cut Man Theme...

...Nitro Man’s stage from Mega Man 10...

Incredible music! She even made the original sound effects. The sound of Mega Man dying? The sound of the boss doors opening and closing? The sounds that have permanent residence in your brain and ours? Manami Matsumae is responsible! And now, she is going to be writing two songs for Shovel Knight. We are beyond excited.

Matsumae's music perfectly captured the tone for Mega Man and all of its sequels. She is a master of injecting personality into a stage or character through her music. We are humbled so greatly to have her contribute to the creative force of Shovel Knight!

This awesome collaboration has been made possible by The Koopa Soundworks team, who reached out to us with this opportunity. They also have a great interview with Manami on their site. Please check it out and give them and Manami all of your love, they are the best!

In honor of this momentous occasion, Yacht Club Games will be streaming Mega Man tonight, starting at 5PM Pacific Time! Get in here and let’s listen to some great music and play some great games!

http://www.twitch.tv/yachtclubgames


http://www.kickstart...el-knight/posts

#14
Paul Atreides

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Io 10 dollari glieli ho cacciati. :D

#15
Paul Atreides

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Ultimo video.




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