Notizia secondo me molto interessante: il team dietro alle modifiche Helixmod, fin'ora compatibili soltanto con l'obliterato 3DVision, hanno quasi finito di sviluppare i propri driver per la visualizzazione stereoscopica in 3D. Fino ad oggi il sistema era disponibile su schede Nvidia fino alla serie 20xx, mentre già adesso anche le schede più nuove saranno supportate. Pertanto chiunque disponga di un sistema capace di visualizzare contenuti in maniera stereo potrà gioire di una quantità immensa di capolavori in 3D. I proiettori BENQ sono un esempio, ma anche i visori VR saranno supportati. La maggiore differenza con altri sistemi simili è che le patch 3D di Helixmod sono finemente calibrate una ad una.
Let's get into some details:
What sorcery is this?! - It's a full replacement for NVidia 3D Vision for DX11 games. It will create 3D out of thin air. We are calling it geo-11 as it does create geometric 3D for DX11.
Who do we thank? - This was developed from scratch by one of our amazing developers, davegl1234. He did a clean sheet design, and started with 3Dmigoto to handle all the hooking and shader manipulation. It will therefore be pretty familar, because it follows the same install and use approaches. If you'd like to support Dave, please use his patreon.
How good is it? This is a work in progress. We'd consider this to be beta caliber. It's working in a lot of cases, and UE4 games are perfect. But there is still a lot left to do. It's going to crash, it's going to draw things wrong, it's not flawless. We've only really tested maybe 80 games or so.
What about HelixMods? The goal is to be byte-compatible with all of our current fixes. So it loads and uses any HelixModBlog DX11 fix directly, and will generate images that are nearly identical to 3D Vision. There are still glitches in some games, and it won't load in some others.
What about framerates? The performance is very good. Because this is a clean-sheet design, it doesn't suffer from the so-called 3-core bug. That means you can get much better performance in previously CPU limited games. In general it's higher performance than 3D Vision.
What about new drivers? It runs on current drivers, and in fact any drivers. It has no requirement for any NVidia software, and it should run on AMD cards.
Can I use 3D Vision glasses? You can. Up to driver 452.06 we have two different outputs, dx11 and dx9 NVidia DirectMode. Including a DX9 windowed mode. Any driver past that, you can use DX9 output as long as the game is in fullscreen mode. The DX9 output has 1 whole day of testing, so you can expect it to be buggy.
Will it be open-source? Current plan is to make it open source with a restrictive license so that it cannot be used commercially. We still need to work out some details.
How about projectors or 3D TVs? It also has SBS, TAB, and Interlaced output available, so you can select what your output device needs. HelixVision will be supported later.
Can I help? Definitely. Do testing in whatever games you like, but please let us all know the results of your tests and what you tried. We'd like everyone to make new threads on mtbs3d.com, one thread per game. This will really help us understand and fix bugs.
What about suggestions? We'll have a post on mtbs3d.com for geo-11 itself, as general suggestions, requests, and recommendations. We are using mtbs3d forums because we want something that we can link to, and can act as documentation as we answer questions.
It's spring. Actually, we're doomed, right? No, no, this is a real thing, and we now actually have a future that we control.
Gimme, please! Absolutely. Above is a link to our latest build. Everyone is welcome to try it out on any game they would like. Please help us by providing feedback on mtbs3d.com.
Modificata da VR_Shoggoth, 24 June 2022 - 10:41 PM.