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[PC] Cyberpunk 2077by CD Projekt


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#1
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Durante la conferenza di oggi, CD Projekt ha annunciato il suo nuovo RPG: Cyberpunk. Apparentemente, è sviluppato da un team differente dalla serie Witcher. Il gioco si basa sul sistema Pen & Paper omonimo (Cyberpunk 2020), creato da Mike Pondsmith (che collaborerà al progetto, tra l'altro), nell'88.

http://www.everyeye....yberpunk_126514

r_Cyberpunk_notizia.jpg



#2
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A dirla tutta, ci giocai poco, anche perché, se la memoria non m'inganna, ogni pg durava in media 2 sessioni.

I Cd Projekt con un'ambientazione simile secondo me ci vanno a nozze, ad ogni modo (all'epoca, quel setting era davvero valido).

#3
xizro345

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Lo conosco, e ahime' l'ambientazione fara' si' che ne staro' alla larga.

#4
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Riporto un mio post daPCEye:

Eh eh. Per gli interessati, un'idea del numero di fazioni che il lore prevede:

The Megacorporations

Arasaka, a huge Japanese zaibatsu, megalomaniacal CEO obsessed with making Japan into a superpower. Likely nod to World War II arms manufacturer Arisaka.
Biotechnica, an Italian biotechnology, pharmacology, and cybernetics firm.
Euro Business Machines (EBM), an information technology corporation (an obvious nod towards IBM).
Infocomp, a commercial think-tank and information repository.
International Electric Corporation (IEC), a European conglomerate involved in multiple and diverse industries ranging from consumer products to heavy construction through to corporate finance and insurance (an obvious nod towards General Electric).
Kendachi, a Japanese armament company.
Lazarus, American mercenary/private security contractor with close ties to Militech and the US Government and military.
Merril, Asukaga & Finch, financial analysts. Quite probably an allusion to Merrill Lynch.
Microtech, a computer and electronics manufacturer.
Militech, American arms and mercenary contractor.
Mitsubishi-Sugo, a major transportation manufacturer.
Network News 54, an American broadcasting company.
Orbital Air, an African corporation with a monopoly on space transportation.
Petrochem, an energy company.
Raven Microcybernetics, leading cybernetics company.
SovOil, a neo-Soviet oil giant, controlling a vast percentage of the petrochemicals market.
Trauma Team International, a private medical firm also dealing in medical insurance, prepaid disaster relief, prepaid CSAR, etc.
World News Service, a worldwide news conglomerate, similar to the Associated Press.
WorldSat Communications Network, a satellite communications giant.
Zetatech, a computer, cyberdeck, robotics, and cybernetics manufacturing company

Ci si posson sbizzarrire. :sisi:



#5
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Lo conosco, e ahime' l'ambientazione fara' si' che ne staro' alla larga.

Il setting, per l'epoca, mi era parso molto valido, invece. Sostanzialmente perché, differenza di altre ambientazioni che ibridavano (poco sapientemente, a mio avviso) cyberpunk con altri generi, questo proponeva un'ambientazione cyberpunk veramente classica, che teneva conto di tantissime variabili in maniera non banale, dai problemi industriali alla situazione del terzo mondo passando per il lento recedere degli Stati nazionali. Fra le corporazioni soprariportate (ho dato giusto ora una ripassatina : P), spero che Arasaka e Lazarus abbiano un ruolo centrale, eran quelle col background più ispirato, per quanto mi riguarda.

#6
xizro345

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Il problema e' che io odio il Cyberpunk 8P

#7
Akumasama

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Io sono esaltato.
Da ragazzino ho fatto partite mostruose a Cyberpunk (il gioco di ruolo cartaceo)

SBAV!

#8
Flagello Sam

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Mio al lancio, cyberpunk rulez :sisi:

Modificata da Flagello Sam, 31 May 2012 - 01:10 PM.


#9
BlackFrost

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molto interessante , da tenere d'occhio :o

#10
Tumassa

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Beh, un gioco dei CD Projekt in ambientazione cyberpunk... sbavo duro.

#11
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#12
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Cyberpunk setting to be a modernized future, says CD Projekt

CD Projekt has said plans to modernize the setting of Cyberpunk due to the original being conceptualized during the 1980s.

Speaking in an interview with Wil Wheaton for GameFront, managing director Adam Badowski said the team is working with closely Cyberpunk 2020 creator Mike Pondsmith in order to make sure the game maintains the feel of the original alongside said updates to the setting.

“Cyberpunk is about the not-too-distant future, so we have to refresh the classic Cyberpunk setting,” said Badowski. “Our inspiration is more around the film Blade Runner. Cyberpunk is more about how technology empowers you to change the world on your own.”

“We were talking to Mike and asking, ‘Okay, you’re the creator, it’s been 25 years or that, that’s your baby, so what is for you?’” added CDP CEO Marcin Iwinski. “And he’s saying that it’s the not-too-distant future, but [more like] foreseeing the trend from now to this not-too-distant future, and [predicting] what will be there.

“So we’re not recreating a ‘retro’ world, because I don’t think that would be believable to a younger audience.”

More details on Cyberpunk are to be announced later this year.

Ah, il GdR cartaceo verrà aggiornato con una nuova edizione.

#13
Akumasama

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Belle notizie :sisi:

#14
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Partono con lo spirito giusto, a quanto pare (estratto dal blog ufficiale del gioco):

At first glance it may seem that there’s nothing easier than creating a video game based on an existing RPG system like Cyberpunk® 2020. After all, we already have all the mechanics prepared and ready to use in the game. As simple as it sounds, there’s more to it than meets the eye.
The pen & paper game rules are designed to give players as much flexibility as possible. They are more like a set of guidelines which players are at liberty to bend to their liking. Improvisation, dropping rules or adding new ones is a common practice for pen & paper games. This principle applies not only to gameplay rules, like combat or skill tests, but also to character customization. Players are limited only by common sense, the agreement of the group and their imagination.
Video games, on the other hand, do not have that much flexibility. Every element has to be accounted for and carefully designed. Of course, modern AAA RPG games, like The Witcher 2 or the upcoming Cyberpunk 2077, can give the Player lots of freedom. But the underlying mechanics are adhering to very strict rules and if an action or option wasn’t implemented in the code, then the player will not be able to do it. The same principle applies to character customization – the player can do only as much as game allows him to. So if game designers decide that it is not possible to play as an ugly midget you will not be able to play one. Sorry Tyrion Lannister fans
This is why adapting pen & paper rules to video game is not as easy as it can appear at first glance. The flexibility of an in-person RPG has to be replaced with a strict set of rules. Every skill, attribute and game mechanic has to have a clear definition and place in the game. For example, the Cyberpunk® 2020 “Wardrobe & Style” skill governs the knowledge about the right clothes to wear, when to wear them and how to look cool even in a spacesuit. As you can see, this skill covers quite a big area of lore and can be interpreted differently, depending on the situation and the players. In Cyberpunk 2077 this skill has to be tied to a specific gameplay mechanic. And all of these mechanics have to be clearly defined so they can work well with other elements of the game and, at the same time, be easy to understand for the player. After all, we don’t have a referee or game master to explain or interpret the rules as you go. And, to accommodate your curiosity, yes, we have some really cool ideas on how to present aforementioned skill in the game. Regrettably, we’re not quite yet ready to spill the beans
For hardcore Cyberpunk 2020 fans out there, twiddling with rules in such a way may seem like blasphemy. But rest assured that we are working very closely with Mike Pondsmith to ensure that the unique feel of the original, paper game is preserved intact. Of course we may need to change some things, add new elements or even drop the ones that simply do not work in a video game (“Geology” skill anyone?).
Of course, the topic raised today is only the tip of an iceberg and you probably have tons of questions. Unfortunately, we are not ready to reveal more details at the moment. Nevertheless, we’ll be more than happy to read your comments so feel free to drop them below and stay tuned. When we’re ready, we will surely share more information with you. Be patient and remember: Attitude is Everything!



#15
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